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dmiitryx

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dmiitryx

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9 comments

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  1. dorkasaurusrex
    dorkasaurusrex
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    Big props for keeping it subtle and classy. Preem mod.
  2. Bartinga
    Bartinga
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    Wish someone could make this a drivable vehicle.
    1. CelebrateLife
      CelebrateLife
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      +1
    2. Therealomerali
      Therealomerali
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      not even drivable, but it's autodrivable as in the Kerry mission, where you can just sit back and take in the sights of NC from the sea.
    3. Bartinga
      Bartinga
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      I found 3 parts of it in the Object Spawner mod. 2 are body parts without a hitbox, the 3rd is an engine part that crashes the game as soon you spawn it. Which is exactly the same when you spawn an engine part of a player vehicle. Tells me it could be modded into a drivable vehicle just like the helicopter.
  3. Dizzycali
    Dizzycali
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    Shame we can't own the yacht, I think it would fit nicely with V's mansion. 
  4. SynthWendigo
    SynthWendigo
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    Just curious if this would conflict if it were installed prior to doing the gig or not. As in would it duplicate or is it just a post-gig fix to keep the disable event from happening?
    1. dmiitryx
      dmiitryx
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      The mod uses original scripts that activate the appearance of the yacht from the mission, so the game does not duplicate the appearance twice, the only thing that can be bad is that after activating the mod, the yacht will remain there forever, even after deleting the mod, it will remain there through the save. And to delete it, you will need to activate the save before the mod, or I will have to make a mod to remove the appearance of the yacht kek
    2. SynthWendigo
      SynthWendigo
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      Ah alright. It staying there isn't so much an issue as I wasn't sure if it would act out during the gig. Since it goes back to safe afterward, be nice to keep it and use for PM or the like so that would work for me. Thanks.