Support for configuration via CET console since v1.1.1. (This is the same as the items that can be set in the Native Setting UI.) The number of AVs that appear can also be set by entering the following command in the CET console GetMod("AerialTrafficSurge"):SetNumberOfAV(x) x must be an integer between 0 and 50. It will take effect from the start of the next game. You can also check the number of AVs that have appeared with the following command: print(GetMod("AerialTrafficSurge"):GetNumberOfAV())
Could you release a version that reduces AV spawns at biotechnica flats? I know they spawn by default but there's just SO many and it looks silly IMO, they cover the whole sky. 50% would be awesome.
I think that is by default, stuff way way into the sky such as low LOD AV's, air tankers and drone traffic at the synthetic farm/biotechnica flats are default, I think its because they are delivering a s#*! ton of food and stuff.
Might be wrong but I think I know what vehicles the mod uses.
This mod's high quality AV's fly extremely low into the environment.
You can identify low LOD AV's by the flashing lights they have, this mod adds high quality actual vehicle entity AV's, the ones you see by default extremely up close, the reason why this mod's AV's have no flashing lights is because you have to turn them on like vehicles or cars, missions usually script that such as the Trauma Team AV police siren, or the Millitech Dropship's flashing white and green navigation lights when you meet the Millitech boss lady outside the meat packing plant raid, where you pick up the flathead drone early in the game.
Yeah so I literally mentioned that in my original comment lol I know it's a vanilla thing, I'm just asking OP to make an optional file that reduces them as an addition to this already awesome mod.
Anybody else getting crashes loading saves after installing this mod? It's the strangest thing too because I can load up a save one time just fine; however, if I die or choose to load a older save then it's a crash to desktop. Bonus crash report text whenever exiting the game as well. Thought it was because of changing key bindings but turns out it's this mod. No mod conflicts and console shows no errors loading in.
I'm getting crashes at random points in the same area near Japan Town, I noticed there is a Zetatech Atlus that flies nearby, there's a player apartment nearby under the bridge/highway leading to Japan Town, I did a control test by removing this mod and a few others and began running the game three times driving in that area, each time I ran the game and drove I also reloaded a save and drove again, and the game did not crash.
Adding this mod and doing the same three launches, drives and save reloads, I started getting random crashes again during driving, not sure what is happening, I reduced the umber of AV's from 50 to 25 too, I put back the other mods as I'm fairly certain this is causing the crashing during driving but I did have a load screen crash without this mod installed, I am using CET 1.35.1, it was released to Nexus Mods recently, I think in preparation of the new patch coming soon for Cyberpunk 2077.
-Edit: tried booting the game and driving three more times in a row and loading saves doing the same thing for a total of six times overall and no crashing without this mod installed, so yeah, if it isn't the mod, its a conflict, i have the mod "drive an av" too.
I had a few crashes near Jig Jig Street in Japantown as well but another time I drove through and there weren't any crashes. Seems totally random but @tidusMD might wanna look into reducing or disabling AV spawns in that area.
the Millitech Mayhem has a bunch of green and white lights that flash pretty rapidly, in that mission working with Meredith Stout, it looks really cool, during normal use all AV's have their lights off, the Trauma Team one has a siren but it only turns on when you rescue the woman at the start of the game, not in the open world when parked, so yeah they all have lights and a utility light like a siren or spotlight when you pilot them with other mods too.
Any chance you could increase the frequency of metro cars traveling in a similar fashion? They can barely be seen, even though there are many lines throughout the city
It would be amazing if someone could fix the disappearing AVs. That issue has been present for a long time. The only way to fix it is by going to the City Center. But throughout all of Act 1 (since you can't go to the City Center because of the Watson blockade), there are no AVs in the sky.
Very cool mod. It's nice to see the busy traffic in the air! Is it possible to add MAX-TAC AV's to the runway near the H10 megatower?: https://ibb.co/tw8YPMTZ
As an example, a screenshot from the 2018 demo: https://ibb.co/f7Z9BTz
Is the default value the maximum number of AVs this mod adds? The reason I'm asking cause I don't want to install the optional native setting ui so do I still get the maximum of 50 AVs (as of v1.10)?
Yes, default is set to 50. However, if you updated from 1.0.0, it may be set to 25 because it inherits previous settings. Since 1.1.1, we have also added settings via the CET console, see sticky post.
77 comments
The number of AVs that appear can also be set by entering the following command in the CET console
GetMod("AerialTrafficSurge"):SetNumberOfAV(x)
x must be an integer between 0 and 50.It will take effect from the start of the next game.
You can also check the number of AVs that have appeared with the following command:
print(GetMod("AerialTrafficSurge"):GetNumberOfAV())
Might be wrong but I think I know what vehicles the mod uses.
This mod's high quality AV's fly extremely low into the environment.
You can identify low LOD AV's by the flashing lights they have, this mod adds high quality actual vehicle entity AV's, the ones you see by default extremely up close, the reason why this mod's AV's have no flashing lights is because you have to turn them on like vehicles or cars, missions usually script that such as the Trauma Team AV police siren, or the Millitech Dropship's flashing white and green navigation lights when you meet the Millitech boss lady outside the meat packing plant raid, where you pick up the flathead drone early in the game.
Adding this mod and doing the same three launches, drives and save reloads, I started getting random crashes again during driving, not sure what is happening, I reduced the umber of AV's from 50 to 25 too, I put back the other mods as I'm fairly certain this is causing the crashing during driving but I did have a load screen crash without this mod installed, I am using CET 1.35.1, it was released to Nexus Mods recently, I think in preparation of the new patch coming soon for Cyberpunk 2077.
-Edit: tried booting the game and driving three more times in a row and loading saves doing the same thing for a total of six times overall and no crashing without this mod installed, so yeah, if it isn't the mod, its a conflict, i have the mod "drive an av" too.
They can barely be seen, even though there are many lines throughout the city
Is it possible to add MAX-TAC AV's to the runway near the H10 megatower?: https://ibb.co/tw8YPMTZ
As an example, a screenshot from the 2018 demo: https://ibb.co/f7Z9BTz
Next step is 100! Let's go! :P
max_number_of_av = 50,
default_setting_table = {
version = "",
number_of_av = 50, -- here --
},
However, if you updated from 1.0.0, it may be set to 25 because it inherits previous settings.
Since 1.1.1, we have also added settings via the CET console, see sticky post.
and it was good.
Then the flight became wide spread across the sky, during the night and day.
tidusMD then said, "Let some air traffic under this sky, be closer to the ground."
and it was so.
tidus also declared, "Let the land produce 25 vehicles that ascend and descend into the sky."
and community saw that it was good.
tidusMD declared, "Let there be 50 to cast lights in the vault of the sky"
The community appreciated what he had done and thanked him greatly.
tidusMD then rested.... Or did he?