Dear Modder, please use conventional version numbering. You are confusing Vortex and it thinks some newer mods are older than others. I can tell you are incorporating the date into your numbering, but that's bad practice.
yes and no, some entries will not work in night city as phantom liberty changes the nodes, but archivexl will just ignore those and process the ones that are correct. so results may be unexpected.
there will be lots of errors in the logs but they are fine, its just letting you know that the node wasn't removed as it didn't find it at the expected location. all nodes that match correctly will be removed
How potato is your potato? Despite its complexity (open world games are performance hogs by nature) Cyberpunk is well-optimized. If your GPU supports it, use an upscaler with frame gen. People wax poetic about how frame gen is unusable if you're not already averaging 60 but that's nonsense. This is a single-player game, the latency hit is worth the frames IMO.
If your GPU is too old for that, and you've already lowered the resolution and zeroed the sliders and it's still unplayable, there's not much else you can do unfortunately. If you can stomach the level of ass disabling fog and/or shadows altogether is an option (you can use something like More Graphics Options to do it if you're not comfortable editing ini files.) The framerate will increase substantially, but in my experience the game becomes unplayably bright.
The newest hardware in my rig is the Rx580 and it runs relatively fine, im just the type of guy who want to squeeze as much performance as possible out of my stuff lol
And im not really sure about the performance yet since this mostly change interior fog and i already got pretty good fps in interiors, if there is any improvement then its a minor one
For this mod no but recently i installed Psycho Crowds and Traffic Improvements (ini tweak) mod and setting MaxEntriesPerPage to 16 seem to make driving in the city center much smoother now (could also be placebo, who know)
@ColinLovesBobo : The problem with framegen is also, and above all, a less beautiful image with more artifacts on the screen. And the fewer images you have to start with, the more artifacts you'll have when you activate framegen. So okay, you'll get more FPS, but also more artifacts ^^ You just have to be aware of this when you activate it.
@SirTerrorizer : Look at the videos, and you'll be able to see comparisons and lower certain parameters to gain in performance, because sometimes the “Medium” setting is as good or almost as good as the “High” setting. - https://youtu.be/6K0nMGv4ttQ - https://youtu.be/B03_Aa5NwIY - https://youtu.be/hnCaBx8zKMw However, beware of mods that add NPCs and traffic, as crowd density (and all crowd-related mods in general) can be very performance-hungry, especially if you have a small CPU (i5-12400, R5 5600X, etc.). With crowd density on “Medium” I lose 20% perf, and on “High” it's 40% less performance... You have to make choices ^^
In any case, I doubt that removing the fog in just a few places will improve performance. Maybe outdoors, but not indoors, in my opinion.
@SirTerrorizer nice, i have just been playing around with that value too. A lot of the very old "performance tweak" ini mods from early in the game's release would also reduce PoolBudgetKB when raising MaxEntriesPerPage, however almost all the most recent ones obey a pool budget ratio of 512kb * MaxEntriesPerPage. AFAIK it seems to affect CPU-limited moments more than GPU. According to one random Nexus commenter, "max entries acts as a limiter to avoid too long time on a single streaming cycle if there is many things to load". A loooot of traffic and crowd mods try to mess with this number, so i use a personal .ini to override them all.
i can't add a reply in closed report. so here then: > Was the weather supposed to be foggy when you took the picks? no. first one - was clear (or cloudy maybe, don't remember exactly), second - it was a sandstorm. > Are you using any weather mods? yes, Nova City.
Added some lights to dark area's of H10 and Mr Hands office. Please let me know if you find any place that is too dark after removing fog i will try to address.
90 comments
Oh, sorry, I got it figured out.
(i really just want the ominous creeping fog out of the apartments lol)
If your GPU is too old for that, and you've already lowered the resolution and zeroed the sliders and it's still unplayable, there's not much else you can do unfortunately. If you can stomach the level of ass disabling fog and/or shadows altogether is an option (you can use something like More Graphics Options to do it if you're not comfortable editing ini files.) The framerate will increase substantially, but in my experience the game becomes unplayably bright.
Good luck, sweet... Terrorizer.
@SirTerrorizer : Look at the videos, and you'll be able to see comparisons and lower certain parameters to gain in performance, because sometimes the “Medium” setting is as good or almost as good as the “High” setting.
- https://youtu.be/6K0nMGv4ttQ
- https://youtu.be/B03_Aa5NwIY
- https://youtu.be/hnCaBx8zKMw
However, beware of mods that add NPCs and traffic, as crowd density (and all crowd-related mods in general) can be very performance-hungry, especially if you have a small CPU (i5-12400, R5 5600X, etc.). With crowd density on “Medium” I lose 20% perf, and on “High” it's 40% less performance... You have to make choices ^^
In any case, I doubt that removing the fog in just a few places will improve performance. Maybe outdoors, but not indoors, in my opinion.
> Was the weather supposed to be foggy when you took the picks?
no. first one - was clear (or cloudy maybe, don't remember exactly), second - it was a sandstorm.
> Are you using any weather mods?
yes, Nova City.
Dogtown Location Visuals Nulled
and
Night City Visuals Nulled
if you install this, some area will become darker (see sample image), because the game sometime uses fog/smoke as light source LOL