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robber804

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robber804

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90 comments

  1. MoonIinght
    MoonIinght
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    I downloaded and installed the fourth main file. Do I still need the external and internal files?

    Oh, sorry, I got it figured out.
  2. irulannaba
    irulannaba
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    is this pt exclusive?
    1. robber804
      robber804
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      no it will work with RT and Raster
    2. irulannaba
      irulannaba
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      Ah, no I mean the environment. is it gonna be too dark with raster?
    3. robber804
      robber804
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      I havent tested on raster, i know that CDPR in some scenes use fog to light area's but i have no idea if it will be too dark without the fog.
  3. Logovore
    Logovore
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    So we no longer need H10 if we have the four main mods installed, correct?
    1. robber804
      robber804
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      Those H10 is optional i was trying to fix the lighting (poorly) but i think Cy is nearly done with ReLUX H10.
  4. dorkasaurusrex
    dorkasaurusrex
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    Night City Things Nulled does it conflict with Immersive Night City Fixes? https://www.nexusmods.com/cyberpunk2077/mods/20588?tab=images
    1. robber804
      robber804
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      no idea, i don't use it, if it does then the nodes should just be ignored.
  5. Logovore
    Logovore
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    Dear Modder, please use conventional version numbering. You are confusing Vortex and it thinks some newer mods are older than others. I can tell you are incorporating the date into your numbering, but that's bad practice.
    1. robber804
      robber804
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      unless you are on a version that is much older this shouldnt be an issue as the last few updates have been using the date YYMMDD
    2. dodecadevin
      dodecadevin
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      "Night City Fog Nulled - Interior" just has a typo in the version numbering, it says 240524 instead of 250524
    3. robber804
      robber804
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      thanks i should have a new version up today with lots of new additions
    4. Logovore
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      You rock!
  6. dodecadevin
    dodecadevin
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    is Phantom Liberty a hard requirement?
    1. robber804
      robber804
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      yes and no, some entries will not work in night city as phantom liberty changes the nodes, but archivexl will just ignore those and process the ones that are correct. so results may be unexpected.
    2. dodecadevin
      dodecadevin
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      so Fog Nulled may work less effectively without PL, but not having PL won't totally break anything? cheers

      (i really just want the ominous creeping fog out of the apartments lol)
    3. robber804
      robber804
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      there will be lots of errors in the logs but they are fine, its just letting you know that the node wasn't removed as it didn't find it at the expected location. all nodes that match correctly will be removed
  7. SirTerrorizer
    SirTerrorizer
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    Honestly just trying this to see if i can squeeze any extra performance out of my potato rig
    1. icarus1314
      icarus1314
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      did it O_O???
    2. ColinLovesBobo
      ColinLovesBobo
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      How potato is your potato? Despite its complexity (open world games are performance hogs by nature) Cyberpunk is well-optimized. If your GPU supports it, use an upscaler with frame gen. People wax poetic about how frame gen is unusable if you're not already averaging 60 but that's nonsense. This is a single-player game, the latency hit is worth the frames IMO.

      If your GPU is too old for that, and you've already lowered the resolution and zeroed the sliders and it's still unplayable, there's not much else you can do unfortunately. If you can stomach the level of ass disabling fog and/or shadows altogether is an option (you can use something like More Graphics Options to do it if you're not comfortable editing ini files.) The framerate will increase substantially, but in my experience the game becomes unplayably bright.

      Good luck, sweet... Terrorizer.
    3. SirTerrorizer
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      The newest hardware in my rig is the Rx580 and it runs relatively fine, im just the type of guy who want to squeeze as much performance as possible out of my stuff lol
    4. SirTerrorizer
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      And im not really sure about the performance yet since this mostly change interior fog and i already got pretty good fps in interiors, if there is any improvement then its a minor one
    5. dodecadevin
      dodecadevin
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      any hot tips for a fellow RX580 haver?
    6. SirTerrorizer
      SirTerrorizer
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      For this mod no but recently i installed Psycho Crowds and Traffic Improvements (ini tweak) mod and setting MaxEntriesPerPage to 16 seem to make driving in the city center much smoother now (could also be placebo, who know)
    7. ellios2normandie
      ellios2normandie
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      @ColinLovesBobo : The problem with framegen is also, and above all, a less beautiful image with more artifacts on the screen. And the fewer images you have to start with, the more artifacts you'll have when you activate framegen. So okay, you'll get more FPS, but also more artifacts ^^ You just have to be aware of this when you activate it.

      @SirTerrorizer : Look at the videos, and you'll be able to see comparisons and lower certain parameters to gain in performance, because sometimes the “Medium” setting is as good or almost as good as the “High” setting.
      https://youtu.be/6K0nMGv4ttQ
      https://youtu.be/B03_Aa5NwIY
      https://youtu.be/hnCaBx8zKMw
      However, beware of mods that add NPCs and traffic, as crowd density (and all crowd-related mods in general) can be very performance-hungry, especially if you have a small CPU (i5-12400, R5 5600X, etc.). With crowd density on “Medium” I lose 20% perf, and on “High” it's 40% less performance... You have to make choices ^^

      In any case, I doubt that removing the fog in just a few places will improve performance. Maybe outdoors, but not indoors, in my opinion.
    8. dodecadevin
      dodecadevin
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      @SirTerrorizer nice, i have just been playing around with that value too. A lot of the very old "performance tweak" ini mods from early in the game's release would also reduce PoolBudgetKB when raising MaxEntriesPerPage, however almost all the most recent ones obey a pool budget ratio of 512kb * MaxEntriesPerPage. AFAIK it seems to affect CPU-limited moments more than GPU. According to one random Nexus commenter, "max entries acts as a limiter to avoid too long time on a single streaming cycle if there is many things to load". A loooot of traffic and crowd mods try to mess with this number, so i use a personal .ini to override them all.
  8. LoneVit
    LoneVit
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    i can't add a reply in closed report. so here then:
    > Was the weather supposed to be foggy when you took the picks?
    no. first one - was clear (or cloudy maybe, don't remember exactly), second - it was a sandstorm.
    > Are you using any weather mods?
    yes, Nova City.
    1. robber804
      robber804
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      Sorry about that, when pyramid song triggers i will go back and check again, i dont think i have a save anywhere near that part of the game
  9. robber804
    robber804
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    Added some lights to dark area's of H10 and Mr Hands office. Please let me know if you find any place that is too dark after removing fog i will try to address.
  10. dorkasaurusrex
    dorkasaurusrex
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    Uhh, which ones do I need for Nova City 2 to work? That's all I'm downloading this mod for rn. 
    1. icarus1314
      icarus1314
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      by right you don't need this for Nova City to work, you need the other two 
      Dogtown Location Visuals Nulled
      and
      Night City Visuals Nulled

      if you install this, some area will become darker (see sample image), because the game sometime uses fog/smoke as light source LOL
    2. dorkasaurusrex
      dorkasaurusrex
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      Thanks for explaining. Got confusing since it became 3 mods.
    3. robber804
      robber804
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      Thankfully reLUX is fixing the dark issues and adding smoke/dust in areas where fog is currently used.