Mod no_smartGun_Deflection failed to load! ('D:\Programs\Steam\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\no_smartGun_Deflection')
I literally started to learn how to mod this game just to make a mod like this, thank you oh so very much. Now, if you excuse me, I'll make some tyger claws wonder why they are being targeted by a smart shotgun just before they die from it.
Is it easy to turn on and off from the menu, should you want to? I love my Shingen Mk 5 - favourite weapon by a long way... but not the Tyger Claws, for precisely this reason.
Wait till you have experienced the joy of hover-ankles + sandivastan, leap above them from cover unseen (preferably ping them all first), and unless four point-blank headshots from that Chinese smart shotgun, then reload before even landing and escaping on foot. It's actually hilarious.
Looked at the update... seems like they just changed the evt to eventData
To get it working for 1.31:
open the LUA script and copy and replace the below script should work. Tested it and it worked for me.
registerForEvent("onInit", function() Observe("sampleSmartBullet", "OnShootTarget", function(self, eventData, ...) if eventData.params.trackedTargetComponent == nil then return end if Game.GetStatsSystem():GetStatValue(eventData.params.trackedTargetComponent:GetEntity():GetEntityID(), "SmartTargetingDisruptionProbability") > 0 then Game.GetStatsSystem():RemoveAllModifiers(eventData.params.trackedTargetComponent:GetEntity():GetEntityID(), "SmartTargetingDisruptionProbability", true) end end) end)
A smartgun jammer? Well, this is the first time I hear about the existence of a jammer ! How do we know there is a jammer, where and which enemy has one ?
If so, I don´t understand the purpose of the mod because, now it means that there can be only 100% accurate shots which makes the game even easier. The RNG probability of smart bullet to hit their target is more interesting in my opinion since, you will be failing more and at least it won´t make you the " Almighty V " you are becoming around level 20-30 where you are literally unstoppable/ unkillable.
Conceptually smartguns are cool, but the implementation is atrocious. The "binary balancing" making them effectively useless vs Tyger Claws (who largely has jammers) and overpowered against everything else doubles down on the stupid. This mod removes this frustrating attempt at balance for those who don't want to be inconvenienced by having to swap weapons. The game is already brokenly easy, so this won't really break it noticeably further - it will just make it more consistent.
Smartguns *should* have been treated like regular guns, but with a slight aim assist. The wild curving of bullets should have been limited to a "weapon charge" further boosted by perk/cyberware and only for a very limited duration. This way, you would have the novel concept but in a more balanced way that doesn't almost completely negate skill and with it, a sense of accomplishment. Smartgun jammers wouldn't have been the all or nothing defense it is without this mod. CP2077 failed on so many levels!
seraphael I too feel that this is a mod that removes an aspect of the game that is designed to make the game at least a little more challenging. If you are totally reliant on the "aimbot" aspect of smart weapons, then perhaps your loadout is not well thought out. I.e. all 3 of your weapons are smart weapons.
Although the Ashura is one of my faves, I still carry a pistol and medium-range weapon.
The game is too easy already. As @AizenTaisho90 stated, let's not try to make V un-stoppable.
i use skippy with a melee weapon and usually an assault weapon typically an smg and i hate HATE the smart gun jammers its especially annoying with skippy considering you basically have to use it to see everyting with it ie permanently lock it into stone cold killer and unless i'm sticking the gun in their faces its basically useless against jammers trust me even with this mod i still die very quickly especially on the hardest difficulty its not too op plus enemies at level 50 get incredibly tanky so it balances out end game
I forgot to endorse this when i downloaded it. So i'm doing it now. But sadly it doesn't function in 1.3. Damn those stinking tyger claws and their deflecting of my ashura rounds!
30 comments
Mod no_smartGun_Deflection failed to load! ('D:\Programs\Steam\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\no_smartGun_Deflection')
https://cyberpunk2077.wiki.fextralife.com/Tattoo:+Tyger+Claws+Dermal+Imprint
Now, if you excuse me, I'll make some tyger claws wonder why they are being targeted by a smart shotgun just before they die from it.
I was waiting for a mod like this ,thank you so much !!! (endorsed of course)
To get it working for 1.31:
open the LUA script and copy and replace the below script should work. Tested it and it worked for me.
registerForEvent("onInit", function()
Observe("sampleSmartBullet", "OnShootTarget", function(self, eventData, ...)
if eventData.params.trackedTargetComponent == nil then return end
if Game.GetStatsSystem():GetStatValue(eventData.params.trackedTargetComponent:GetEntity():GetEntityID(), "SmartTargetingDisruptionProbability") > 0 then
Game.GetStatsSystem():RemoveAllModifiers(eventData.params.trackedTargetComponent:GetEntity():GetEntityID(), "SmartTargetingDisruptionProbability", true)
end
end)
end)
How do we know there is a jammer, where and which enemy has one ?
If so, I don´t understand the purpose of the mod because, now it means that there can be only 100% accurate shots which makes the game even easier.
The RNG probability of smart bullet to hit their target is more interesting in my opinion since, you will be failing more and at least it won´t make you the " Almighty V " you are becoming around level 20-30 where you are literally unstoppable/ unkillable.
Smartguns *should* have been treated like regular guns, but with a slight aim assist. The wild curving of bullets should have been limited to a "weapon charge" further boosted by perk/cyberware and only for a very limited duration. This way, you would have the novel concept but in a more balanced way that doesn't almost completely negate skill and with it, a sense of accomplishment. Smartgun jammers wouldn't have been the all or nothing defense it is without this mod. CP2077 failed on so many levels!
If you are totally reliant on the "aimbot" aspect of smart weapons, then perhaps your loadout is not well thought out.
I.e. all 3 of your weapons are smart weapons.
Although the Ashura is one of my faves, I still carry a pistol and medium-range weapon.
The game is too easy already. As @AizenTaisho90 stated, let's not try to make V un-stoppable.