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Captain12

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Captain12

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30 comments

  1. ZxcXXXXx
    ZxcXXXXx
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    I don't think it will be updated again, will it?
    1. Captain12
      Captain12
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      Update isn't needed, it still works on 2.0 / 2.01
  2. dkim0001
    dkim0001
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    Anyone know if this still works or is needed for 2.0? Not sure if I should even try this mod anymore.
    1. Captain12
      Captain12
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      Still works, and is 100% needed. Tyger Claws still reflect smart bullets. :)
    2. Imca
      Imca
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      Its giving me fails to load....

      Mod no_smartGun_Deflection failed to load! ('D:\Programs\Steam\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\no_smartGun_Deflection')
  3. liambda
    liambda
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    I always thought it was a bug, not a feature, 'cause no one really explained the player that smart bullets can be deflected xD
    1. rnevergall
      rnevergall
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      The game kind of explains it in that the description of Tyger Claw dermal imprint mod says it features effective smart weapon jamming. 

      https://cyberpunk2077.wiki.fextralife.com/Tattoo:+Tyger+Claws+Dermal+Imprint
    2. dkhexblade
      dkhexblade
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      Cute that the stupid tattoo doesn't give V the smart-gun jammer. I guess she forgot to tell the ripper/tattooist to turn it on.
    3. seraphael
      seraphael
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      • 30 kudos
      Smart guns in the hands of NPCs are so impotent that the jammer kinda is integrated - with or without the tat.
    4. EquinoxAlkemist
      EquinoxAlkemist
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      • 4 kudos
      @dkhexblade, smart guns shot by AI are already coded to miss 60-70% shots.
  4. HookOff
    HookOff
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    I literally started to learn how to mod this game just to make a mod like this, thank you oh so very much.
    Now, if you excuse me, I'll make some tyger claws wonder why they are being targeted by a smart shotgun just before they die from it.
    1. DigitalFistX
      DigitalFistX
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      Is it easy to turn on and off from the menu, should you want to? I love my Shingen Mk 5 - favourite weapon by a long way... but not the Tyger Claws, for precisely this reason.
  5. AceGrakes
    AceGrakes
    • supporter
    • 1 kudos
    Are you an angel ? 
    I was waiting for a mod like this ,thank you so much !!! (endorsed of course)
    1. DigitalFistX
      DigitalFistX
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      Wait till you have experienced the joy of hover-ankles + sandivastan, leap above them from cover unseen (preferably ping them all first), and unless four point-blank headshots from that Chinese smart shotgun, then reload before even landing and escaping on foot. It's actually hilarious.
  6. Grimril
    Grimril
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    Looked at the update... seems like they just changed the evt to eventData

    To get it working for 1.31:

    open the LUA script and copy and replace the below script should work. Tested it and it worked for me.

    registerForEvent("onInit", function()
        Observe("sampleSmartBullet", "OnShootTarget", function(self, eventData, ...)
            if eventData.params.trackedTargetComponent == nil then return end
            if Game.GetStatsSystem():GetStatValue(eventData.params.trackedTargetComponent:GetEntity():GetEntityID(), "SmartTargetingDisruptionProbability") > 0 then
                Game.GetStatsSystem():RemoveAllModifiers(eventData.params.trackedTargetComponent:GetEntity():GetEntityID(), "SmartTargetingDisruptionProbability", true)
            end
        end)
    end)
    1. Ausarq23
      Ausarq23
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      • 10 kudos
      could you look at the gorilla extended arms mod and fix its init.lua file people have noted missing parenthesis 
  7. AizenTaisho90
    AizenTaisho90
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    A smartgun jammer? Well, this is the first time I hear about the existence of a jammer !
    How do we know there is a jammer, where and which enemy has one ?

    If so, I don´t understand the purpose of the mod because, now it means that there can be only 100% accurate shots which makes the game even easier.
    The RNG probability of smart bullet to hit their target is more interesting in my opinion since, you will be failing more and at least it won´t make you the " Almighty V " you are becoming around level 20-30 where you are literally unstoppable/ unkillable.
    1. seraphael
      seraphael
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      Conceptually smartguns are cool, but the implementation is atrocious. The "binary balancing" making them effectively useless vs Tyger Claws (who largely has jammers) and overpowered against everything else doubles down on the stupid. This mod removes this frustrating attempt at balance for those who don't want to be inconvenienced by having to swap weapons. The game is already brokenly easy, so this won't really break it noticeably further - it will just make it more consistent. 

      Smartguns *should* have been treated like regular guns, but with a slight aim assist. The wild curving of bullets should have been limited to a "weapon charge" further boosted by perk/cyberware and only for a very limited duration. This way, you would have the novel concept but in a more balanced way that doesn't almost completely negate skill and with it, a sense of accomplishment. Smartgun jammers wouldn't have been the all or nothing defense it is without this mod. CP2077 failed on so many levels!
    2. IGImedia
      IGImedia
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      seraphael I too feel that this is a mod that removes an aspect of the game that is designed to make the game at least a little more challenging.  
      If you are totally reliant on the "aimbot" aspect of smart weapons, then perhaps your loadout is not well thought out. 
      I.e. all 3 of your weapons are smart weapons. 

      Although the Ashura is one of my faves, I still carry a pistol and medium-range weapon. 

      The game is too easy already. As @AizenTaisho90 stated, let's not try to make V un-stoppable. 
    3. kyklyx69
      kyklyx69
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      если не нравится - не ешь ...
    4. Ausarq23
      Ausarq23
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      i use skippy with a melee weapon and usually an assault weapon typically an smg and i hate HATE the smart gun jammers its especially annoying with skippy considering you basically have to use it to see everyting with it ie permanently lock it into stone cold killer and unless i'm sticking the gun in their faces its basically useless against jammers trust me even with this mod i still die very quickly especially on the hardest difficulty its not too op plus enemies at level 50 get incredibly tanky so it balances out end game
  8. cunj
    cunj
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    this is it! now kitty claws feels sooo cute like a pussy
  9. Braskus
    Braskus
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    I forgot to endorse this when i downloaded it. So i'm doing it now. But sadly it doesn't function in 1.3. Damn those stinking tyger claws and their deflecting of my ashura rounds!
  10. GhostLeader03rus
    GhostLeader03rus
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    Можно ли сделать ашуру с глушителем? Ствол винтовки похож на глушитель, звук выстрела - на глушитель.