This is GREAT! I was searching earlier for clothing for female V that doesn't make her look like a hooker and more like a merc when I ran across your mod. Thank you! :)
Has anyone else had issues with pants/boots from this mod not showing up in first person, when you look down? I'm wearing the Fleets and Racer Pants (Chain), but when I look down I'm just naked.
Glad it's not just something on my end. Here's hoping you figure out a fix :P
(If I had to guess, it's probably a flag or some type of node option in whatever modelling software you use. I've never dabbled with this much, so unfortunately I don't know anything more.)
(Sorry, I used a translator. I hope you can understand) Check equipmentEX if there are conflicting clothes in the slots of other parts. I also have this problem. Remove the mask will solve it
Thank you for the info! I haven't been able to replicate this issue. If you have any more information on which items were equipped and in which slots, I'll investigate the possible causes.
Refits aren't included in the mod directly. You need to install the vanilla refit for the body you are using and (assuming the author didn't change the filepaths) it should work.
He or She is asking how to activate the mod - apparently they downloaded it, and the items are not showing up for them, and they are asking if there is an additional step needed to activate the mod, which, AFAICT, it should just take effect if the files are in the correct place.
I am going to respond to him with the following:
Anatoliy, the mod should be activated automatically provided that the files are in the correct location, and there are no pending conflicts. If the items are not showing up upon start up after installing the mod, it is most likely the case that there is a conflict somewhere, in which case it is best to download the Conflict Checker mod, and run it - it will tell you which mods are conflicting with each other, and where, and how, and also allows you to change up your load order to mitigate at least, and eradicate at best, any potential conflicts. Hope this helps.
((If this response is incorrect, or unsatisfactory, Sumi, do please let me know, and I shall amend it accordingly.))
Мод должен активироваться автоматически при условии, что файлы находятся в правильном месте и нет ожидающих разрешения конфликтов. Если элементы не отображаются при запуске после установки мода, скорее всего, где-то есть конфликт, в этом случае лучше всего загрузить мод Conflict Checker и запустить его — он покажет вам, какие моды конфликтуют друг с другом, где и как, а также позволит вам изменить порядок загрузки, чтобы как минимум смягчить, а в лучшем случае искоренить любые потенциальные конфликты.
Skin textures are from Universal Skin Tone (04 - BODY - TAN/10 -HEAD - NATURAL), skin tone is top row #5, vanilla body. I think I was using Preem LUT 3.0 at the time, which would affect the tone.
Need help. The mod is installed in the correct directories. The Virtual Atelier and the Corpo Clothing atelier have been installed. The clothes are shown, the thumbnails are correct. But the character’s clothes are not black, but in original vanilla colors. how to fix this?
Could be a conflict.You could try disabling everything except this mod and the atelier (and dependencies) and seeing if it works as expected, or message me with your mod list and I'll see if anything stands out.
Thanks I'll take a look. And just to confirm do you have the most recent versions of ArchiveXL and TweakXL (and their dependencies) installed? I haven't tested Respector, Arasaka Cyberarms, VC_Yaiba and Dokkaebi Blackcell, but I am not having any compatibility issues with the rest.
Do you use CET? If so, are the items still the wrong colour if they are added using spawncodes?
I'm not getting any conflicts with Respector, VC_Yaiba or (a random installation of) Arasaka Cyberarms. You could check the ArchiveXL Log file to see if there are any errors related to this mod. There should be a lot of entries that read like:[info] [DynamicMesh] Material "mcr_black" of "base\characters\garment\player_equipment\legs\l1_066_pants__rogue\l1_066_pwa_pants__rogue.mesh" has been successfully instantiated using source "sumi\monochromer_clothing\materials\legs\rogue_pants.mesh". Otherwise the only way to identify the cause is to isolate the problem and bisect to find the incompatibility (except you would keep this mod and dependencies installed and bisect the rest).
72 comments
(If I had to guess, it's probably a flag or some type of node option in whatever modelling software you use. I've never dabbled with this much, so unfortunately I don't know anything more.)
Check equipmentEX if there are conflicting clothes in the slots of other parts. I also have this problem. Remove the mask will solve it
He or She is asking how to activate the mod - apparently they downloaded it, and the items are not showing up for them, and they are asking if there is an additional step needed to activate the mod, which, AFAICT, it should just take effect if the files are in the correct place.
I am going to respond to him with the following:
Anatoliy, the mod should be activated automatically provided that the files are in the correct location, and there are no pending conflicts. If the items are not showing up upon start up after installing the mod, it is most likely the case that there is a conflict somewhere, in which case it is best to download the Conflict Checker mod, and run it - it will tell you which mods are conflicting with each other, and where, and how, and also allows you to change up your load order to mitigate at least, and eradicate at best, any potential conflicts.
Hope this helps.
((If this response is incorrect, or unsatisfactory, Sumi, do please let me know, and I shall amend it accordingly.))
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Анатолию
Мод должен активироваться автоматически при условии, что файлы находятся в правильном месте и нет ожидающих разрешения конфликтов. Если элементы не отображаются при запуске после установки мода, скорее всего, где-то есть конфликт, в этом случае лучше всего загрузить мод Conflict Checker и запустить его — он покажет вам, какие моды конфликтуют друг с другом, где и как, а также позволит вам изменить порядок загрузки, чтобы как минимум смягчить, а в лучшем случае искоренить любые потенциальные конфликты.
Надеюсь, это поможет.
ArchiveXL
Codeware
TweakXL
RED4ext
Redscript
Equipment-EX
Respector
Arasaka Cyberarms
Cyberarms Patch
More Head Meshes
Material and Texture Override
VC_Yaiba
Animals Yaiba Recolors
Harness Top
Claire's Pants
Dokkaebi Blackcell
Wraith Hoods
Hood - ArchiveXL (fem V)
Virtual Atelier
Corpo Clothing Virtual Atelier
Monochromer Clothing
I'm not getting any conflicts with Respector, VC_Yaiba or (a random installation of) Arasaka Cyberarms. You could check the ArchiveXL Log file to see if there are any errors related to this mod. There should be a lot of entries that read like:
[info] [DynamicMesh] Material "mcr_black" of "base\characters\garment\player_equipment\legs\l1_066_pants__rogue\l1_066_pwa_pants__rogue.mesh" has been successfully instantiated using source "sumi\monochromer_clothing\materials\legs\rogue_pants.mesh".
Otherwise the only way to identify the cause is to isolate the problem and bisect to find the incompatibility (except you would keep this mod and dependencies installed and bisect the rest).Unfortunately, the cause was not found. Anyway, thanks for your help.