Cyberpunk 2077
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86maylin

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86maylin

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25 comments

  1. Yattojawhi
    Yattojawhi
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    • 0 kudos
    This is great.  I really didn't like the elemental damage over time attacks from the enemies, this makes the game so much less annoying. 
  2. LuxDragon
    LuxDragon
    • supporter
    • 13 kudos
    Two quick questions:

    1) Does this mean I shoot people and they die instead of rolling around in pain?

    2) Does this also affect quickhacks or just guns?
    1. 86maylin
      86maylin
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      1. Nope. This script literally only removes the status effect from applying. Has nothing to do with people dying or not. 
      2. Only applies to gun/melee. 
    2. deleted23218999
      deleted23218999
      • account closed
      • 17 kudos
      I think ffor the first question is a Solid yes haven't tested but when you poison someone regsrdless of their HP they don't die, sincd this mod removes status effects you need to drain their whole life to kill them
  3. habibiz
    habibiz
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    Thank you bro, all the status effects + the looter mechanics made this game feel like Borderlands on my first playthrough.
    If anyone's reading this, I highly recommend the balanced damage mod that recently came out to pair with this.
    1. anton6732
      anton6732
      • supporter
      • 2 kudos
      del

    2. neptuneboy666
      neptuneboy666
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      • 1 kudos
      i dont understand nothig, what exactly this do and how install? i mean im using the balance mod and x10 hp and still being a little easy cos im using CAT and i have to many perks, what i can do if i wanna do the game more difficult??
    3. habibiz
      habibiz
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      • 0 kudos
      I'm not using the balance mod, my bad should have been more clear. Haven't tried that one but giving enemies more health doesn't seem fun IMO, try the Realistic Combat Overhaul mod. It makes you and the enemies stronger, but effectively reduces the impact of the looting system.
  4. neptuneboy666
    neptuneboy666
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    hello, ok, i think i understand!  i would like to have something like this but to make the game even harder! im using the balance mod and x10hp in enemies, and is ok, excepting when i use my main weapon, i have a sword build, and is hard with others weapons, but with the sword is just indestructible! can u do something like that? i would like to do it myself but i dont know the terrain! 
    1. 86maylin
      86maylin
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      I'm not sure what exactly would help you then. This mod does remove the status effect applied on enemy with melee weapon if you install the allPhysicalDamageToEnemy one, so that might help a bit? Other than that I couldn't be of much help. 
  5. IGImedia
    IGImedia
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    The issue here for me is the wording for the purpose.  

    If you remove the effects "to" the enemies.  That means enemies won't be affected by YOUR poison etc 

    If you remove the effects "from" enemies". It means you're protected/shielded from anything they attempt to apply to you.  
    1. 86maylin
      86maylin
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      The description is "from applying to" enemies so it should be clear? But right now the scripts removes both because the original request was they didn't like the borderlands-esque element type. If you want I can add the status effect back to the player. 
      Edit: I did it. Happy now? 
    2. IGImedia
      IGImedia
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      • 0 kudos
      Hey

      I was never "un-happy" with what you had created, rather just looking for clarification.
      Keep in mind, there are contributors in NexusMods from all over the planet.  Many of which don't make the effort to translate and/or proofread their posts properly.

      Again, was merely looking for clarification.
    3. 86maylin
      86maylin
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      Ah, sorry. I misunderstood cuz your tone sounded hostile. :P It's hard to tell tone from just text. 
  6. anton6732
    anton6732
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    • 2 kudos
    I don't follow. Few weapons can actually brick life away, and then they require headshot(s) mostly. That is, until player hits no-return power leverage point where he can do to whoever whatever however. Dot's are blessing for all these !=few weapons, so why do you want to remove it?
  7. NightStar978
    NightStar978
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    A great mod to increase the level of difficulty of the game, thank you, but could you make a version of this modification not with the complete removal of temporary effects, but with their reduction by 2 times (some samples of weapons have their own feature), thank you in advance)
  8. barty99
    barty99
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    Preem. Perfect to use with the higher npc health mod!
  9. Golem62
    Golem62
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    • 1 kudos
    I dont understand reason of this mod.
    Why should anyone want to use this.
    Hm
    1. pnsCOPR
      pnsCOPR
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      I don't understand the point of this comment.  If you don't want to use it, don't use it.  The purpose of this mod is plain as day if you read the entire description.
    2. 86maylin
      86maylin
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      I saw someone's request on the forum, and since I want to learn RedScript I decided to try to see if I can figure it out. *shrug*
    3. wierzba25
      wierzba25
      • supporter
      • 3 kudos
      I think this will be very useful, especially with the "Higher NPC health" mod. Elemental damage is percentage of health, so the higher health, the more elemental damage is dealt (This is contrary to the purpose of the "Higher NPC health" mod). Maybe Now NPC's will give a challenge.

      Definitely gonna test it and come back with results.
    4. wierzba25
      wierzba25
      • supporter
      • 3 kudos
      Ok, I did a quick test. Script works and NPC's give now a little bit of challenge. Before you could hit them just once and wait till they die from burn etc,  now you have to hit them till they die ;)

      So, thank you for the mod! Endorsed :)
    5. BGE
      BGE
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      That was me! I appreciate the attempt.
    6. Golem62
      Golem62
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      • 1 kudos
      you drink too much soy latte today huh??
      Point is curiosity and debate bethween guys.
      Jesus..... today you cant even say hello to someone cuz it hurt his feelings or WTF.
    7. Golem62
      Golem62
      • member
      • 1 kudos
      ah OK , interesting request :D ;-)