I think ffor the first question is a Solid yes haven't tested but when you poison someone regsrdless of their HP they don't die, sincd this mod removes status effects you need to drain their whole life to kill them
Thank you bro, all the status effects + the looter mechanics made this game feel like Borderlands on my first playthrough. If anyone's reading this, I highly recommend the balanced damage mod that recently came out to pair with this.
i dont understand nothig, what exactly this do and how install? i mean im using the balance mod and x10 hp and still being a little easy cos im using CAT and i have to many perks, what i can do if i wanna do the game more difficult??
I'm not using the balance mod, my bad should have been more clear. Haven't tried that one but giving enemies more health doesn't seem fun IMO, try the Realistic Combat Overhaul mod. It makes you and the enemies stronger, but effectively reduces the impact of the looting system.
hello, ok, i think i understand! i would like to have something like this but to make the game even harder! im using the balance mod and x10hp in enemies, and is ok, excepting when i use my main weapon, i have a sword build, and is hard with others weapons, but with the sword is just indestructible! can u do something like that? i would like to do it myself but i dont know the terrain!
I'm not sure what exactly would help you then. This mod does remove the status effect applied on enemy with melee weapon if you install the allPhysicalDamageToEnemy one, so that might help a bit? Other than that I couldn't be of much help.
The description is "from applying to" enemies so it should be clear? But right now the scripts removes both because the original request was they didn't like the borderlands-esque element type. If you want I can add the status effect back to the player. Edit: I did it. Happy now?
I was never "un-happy" with what you had created, rather just looking for clarification. Keep in mind, there are contributors in NexusMods from all over the planet. Many of which don't make the effort to translate and/or proofread their posts properly.
I don't follow. Few weapons can actually brick life away, and then they require headshot(s) mostly. That is, until player hits no-return power leverage point where he can do to whoever whatever however. Dot's are blessing for all these !=few weapons, so why do you want to remove it?
A great mod to increase the level of difficulty of the game, thank you, but could you make a version of this modification not with the complete removal of temporary effects, but with their reduction by 2 times (some samples of weapons have their own feature), thank you in advance)
I don't understand the point of this comment. If you don't want to use it, don't use it. The purpose of this mod is plain as day if you read the entire description.
I think this will be very useful, especially with the "Higher NPC health" mod. Elemental damage is percentage of health, so the higher health, the more elemental damage is dealt (This is contrary to the purpose of the "Higher NPC health" mod). Maybe Now NPC's will give a challenge.
Definitely gonna test it and come back with results.
Ok, I did a quick test. Script works and NPC's give now a little bit of challenge. Before you could hit them just once and wait till they die from burn etc, now you have to hit them till they die ;)
you drink too much soy latte today huh?? Point is curiosity and debate bethween guys. Jesus..... today you cant even say hello to someone cuz it hurt his feelings or WTF.
26 comments
1) Does this mean I shoot people and they die instead of rolling around in pain?
2) Does this also affect quickhacks or just guns?
2. Only applies to gun/melee.
If anyone's reading this, I highly recommend the balanced damage mod that recently came out to pair with this.
If you remove the effects "to" the enemies. That means enemies won't be affected by YOUR poison etc
If you remove the effects "from" enemies". It means you're protected/shielded from anything they attempt to apply to you.
Edit: I did it. Happy now?
I was never "un-happy" with what you had created, rather just looking for clarification.
Keep in mind, there are contributors in NexusMods from all over the planet. Many of which don't make the effort to translate and/or proofread their posts properly.
Again, was merely looking for clarification.
Why should anyone want to use this.
Hm
Definitely gonna test it and come back with results.
So, thank you for the mod! Endorsed :)
Point is curiosity and debate bethween guys.
Jesus..... today you cant even say hello to someone cuz it hurt his feelings or WTF.