ErebusArms Will Return - Version 2.0 coming soon -
I am planning to create new versions of the ErebusArms series of mods, with a revamped colouring system, and new additions. Please be patient as I would like to play through Phantom Liberty before I return to making mods for the game.
For now, this mod page will remain open - make sure to download the latest version of Material and Texture override for the mod to work, and remove the material override file that came with this mod!
Damn, next time I'll read the comments before I waste 2,5 hrs of my life to figure it out myself xD But at least I can confirm it: This mod is (sadly) not compatible with Unique V (at least at this moment). The arms won't show up unless the blades are in combat mode.
EDIT: I got it working (finally): 1. I unbundled the Unique V Texture Framework's "UV Base Old Arms.archive" file with Wolvenkit (console version) 2. Deleted the folder "cyberware" in the now unbundeled .archive file (Folder path: "UV Base Old Arms\base\characters\cyberware") 3. Repacked the files/folders back into .archive with Wolvenkit. I don't see any glitches after I deleted the files but I tested it for just like the last 15 minutes. So far everything is working perfectly.
theyre just retextures, so any gorilla arms, mantis blades (not sure on maxtac), and projectile arms will be retextured to whichever texture type you chose
(also move the files in patch folder to mods folder in archive/pc, and maybe add ###_ at start of filename, so they are higher in load list)
For anyone who is confuesed, i might help. you see the files are listed archive>pc>patches problem is that cyberpunk loads mods only from the mods folder so archive>pc>mods so simply take the files from the patches folder and put them into the mod folder. i hope this helps some people.
For sep 2024 user If it don't work, open the file you downloaded, open it until path folder, add ###_ to file name basegame_ErebusArms - Kopis - ChrBlk.archive => ###_basegame_ErebusArms - Kopis - ChrBlk.archive then copy that file and move it into archive/pc/mod
FIX for me: rename the .archive file and put "###_" in front of "basegame_ErebusArms - Kopis - AllChr.archive". this also works for erebus gorilla arms and projectile launcher
Hey - to put it super simply, I installed some more mods and then noticed something off about my Erebus arms. I wanted to know if this is just something I didn't notice or if I have to go hunting down which mod caused this - are the insides of some of the arms supposed to be blue and green? It doesn't LOOK like a glitch or a missing texture, it looks intended, but I could've sworn it's changed from what I'm used to. Is this normal for Erebus arms?
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- Version 2.0 coming soon -
I am planning to create new versions of the ErebusArms series of mods, with a revamped colouring system, and new additions.
Please be patient as I would like to play through Phantom Liberty before I return to making mods for the game.
For now, this mod page will remain open - make sure to download the latest version
of Material and Texture override for the mod to work, and remove the material override file that came with this mod!
Thank you - Erebus
After updating to 2.0 - Please move the downloaded .archive file to your mod folder
Cyberpunk 2077\archive\pc\mod
DO NOT USE THE PROVIDED MATERIAL OVERRIDE
INSTEAD DOWNLOAD THIS
But at least I can confirm it: This mod is (sadly) not compatible with Unique V (at least at this moment). The arms won't show up unless the blades are in combat mode.
EDIT:
I got it working (finally):
1. I unbundled the Unique V Texture Framework's "UV Base Old Arms.archive" file with Wolvenkit (console version)
2. Deleted the folder "cyberware" in the now unbundeled .archive file (Folder path: "UV Base Old Arms\base\characters\cyberware")
3. Repacked the files/folders back into .archive with Wolvenkit.
I don't see any glitches after I deleted the files but I tested it for just like the last 15 minutes. So far everything is working perfectly.
my cybernetics are a floor.
when i use it for the first time, it just stays away from my arm. can anyone help?
(also move the files in patch folder to mods folder in archive/pc, and maybe add ###_ at start of filename, so they are higher in load list)
If it don't work, open the file you downloaded, open it until path folder, add ###_ to file name basegame_ErebusArms - Kopis - ChrBlk.archive => ###_basegame_ErebusArms - Kopis - ChrBlk.archive then copy that file and move it into archive/pc/mod