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ErebusEquity

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ErebusEquity

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  1. ErebusEquity
    ErebusEquity
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    ErebusArms Will Return
    - Version  2.0 coming soon -

    I am planning to create new versions of the ErebusArms series of mods, with a revamped colouring system, and new additions.
    Please be patient as I would like to play through Phantom Liberty before I return to making mods for the game.


    For now, this mod page will remain open - make sure to download the latest version
    of Material and Texture override for the mod to work, and remove the material override file that came with this mod!


    Thank you - Erebus
  2. ErebusEquity
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    !!!VERY IMPORTANT NOTICE!!!
    After updating to 2.0 - Please move the downloaded .archive file to your mod folder 

    Cyberpunk 2077\archive\pc\mod

    DO NOT USE THE PROVIDED MATERIAL OVERRIDE
    INSTEAD DOWNLOAD THIS 
  3. rocknroll123
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    These don't work with Unique V easily without tinkering with the mods. Just a heads up for people who use it and wonder why the arms don't show up.
    1. Plasmaschlag
      Plasmaschlag
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      Damn, next time I'll read the comments before I waste 2,5 hrs of my life to figure it out myself xD
      But at least I can confirm it: This mod is (sadly) not compatible with Unique V (at least at this moment). The arms won't show up unless the blades are in combat mode.

      EDIT:
      I got it working (finally):
        1.  I unbundled the Unique V Texture Framework's "UV Base Old Arms.archive" file with Wolvenkit (console version)
        2.  Deleted the folder "cyberware" in the now unbundeled .archive file (Folder path: "UV Base Old Arms\base\characters\cyberware")
        3.  Repacked the files/folders back into .archive with Wolvenkit.
      I don't see any glitches after I deleted the files but I tested it for just like the last 15 minutes. So far everything is working perfectly.
    2. grffnhwk
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      Thank you so much for putting in the effort to figure out a work around AND posting the steps to doing it. Kudos and two thumbs up!
  4. InkyTheSquid
    InkyTheSquid
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    Sorry if this is a dumb question but is this compatible with Arasaka Cyberarms ?
  5. jumentoalbino22
    jumentoalbino22
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    help.
    my cybernetics are a floor.
    when i use it for the first time, it just stays away from my arm. can anyone help?
  6. jerikocross
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    just wondering which ripperdoc has all of the erebus arms?
    1. Bluegem521
      Bluegem521
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      theyre just retextures, so any gorilla arms, mantis blades (not sure on maxtac), and projectile arms will be retextured to whichever texture type you chose

      (also move the files in patch folder to mods folder in archive/pc, and maybe add ###_ at start of filename, so they are higher in load list)
  7. Asalluhi666
    Asalluhi666
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    lacking a monowire for a complete set.😭
    1. Arch4ngl
      Arch4ngl
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      Exactly! My Corpo Netrunner V is still hoping for a Monowire version.
  8. Blackbloody
    Blackbloody
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    For anyone who is confuesed, i might help. you see the files are listed archive>pc>patches problem is that cyberpunk loads mods only from the mods folder so archive>pc>mods so simply take the files from the patches folder and put them into the mod folder. i hope this helps some people.
  9. JackDraws
    JackDraws
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    Will 2.0 be compatible with UV/Solo body mods?
  10. BenjiSmaridge
    BenjiSmaridge
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    would you make an option to have the forearm of flesh and the fingers gold/chrome?
  11. bonnigut
    bonnigut
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    For sep 2024 user
    If it don't work, open the file you downloaded, open it until path folder, add ###_ to file name basegame_ErebusArms - Kopis - ChrBlk.archive => ###_basegame_ErebusArms - Kopis - ChrBlk.archive then copy that file and move it into archive/pc/mod
  12. 66Mat66
    66Mat66
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    FIX for me: rename the .archive file and put "###_" in front of "basegame_ErebusArms - Kopis - AllChr.archive". this also works for erebus gorilla arms and projectile launcher
    1. SplatterDrive
      SplatterDrive
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      thanks that helped a ton kudos
  13. LogicAspiration
    LogicAspiration
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    Hey - to put it super simply, I installed some more mods and then noticed something off about my Erebus arms. I wanted to know if this is just something I didn't notice or if I have to go hunting down which mod caused this - are the insides of some of the arms supposed to be blue and green? It doesn't LOOK like a glitch or a missing texture, it looks intended, but I could've sworn it's changed from what I'm used to. Is this normal for Erebus arms?