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  1. PezntDestroyer
    PezntDestroyer
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    All weapons should now be accounted for in 2.0.0.
    If not, let me know below.
  2. PezntDestroyer
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    If you don't like the changes to certain scopes or weapons
    open the .yaml and find and delete it's entry to restore it to vanilla.
  3. Reed2528
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    IMO it should slightly zoom to get rid of "still hipfire but ADS animation" feel. Iron sight has awfully exaggerated zoom in this game but fully eliminated zoom is kinda counter intuitive. I'd like to know if we can adjust that
    1. PezntDestroyer
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      Sorry, I don't have any intention of doing so, as that isn't the purpose of this mod, but I have something cooking that may be exactly what you're looking for, only better... Stay tuned.
    2. NWOAHM1
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      I'm looking forward to what you're cooking up, I love what this mod is aiming to accomplish. Thank you for publishing your work for the world to enjoy!
    3. Reed2528
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      I got the opportunity to finally try out this mod, I realized the thing I mentioned has no significance at all. Other than
      that, awesome mod. It may seem little but it has lots of impact in my gameplay. 
  4. howtodie55
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    Lovely mod!!! Is it possible to do it for all weapons and scopes type?
  5. zweiDude
    zweiDude
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    Doesn't seem to work with Use Your Cybernetic Eyes to Aim mod, can't zoom with some weapons like M251s.
  6. Cordis429
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    Is setting the FOV to 100 absolutely necessary or is it just recommended?

    Im an idiot, reading the description helps.
  7. WildHaggis13
    WildHaggis13
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    Fantastic mod! Endorsed! :D
    1. PezntDestroyer
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      Thank you :)
  8. mohoxrevolution
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    Is there a way to make the magnified scopes still zoom for rifles and smgs like they do for precision rifles?

    Like most of the tube style scopes would realistically be zoomed while the more squarish reflex sights should remain 1x like your mod has them now
    1. PezntDestroyer
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      Yes, I'll have a new LITE version where the ACOG-style scopes will be restored with the next update.
    2. PezntDestroyer
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      @mohoxrevolution Update is live. Check out the new LITE version!
    3. mohoxrevolution
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      @pezntdestroyer  Thank you for the heads up!
  9. YoursTrulyBilly
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    I know this mostly affects handguns and shotguns, but it does affect some of the rest of the weapons and not others, like it affects the DS1 Pulsar but not the M221 Saratoga and both don't have any attachments applied

    Is there a reason for that, and if possible, can this be applied to all weapons that don't use attachments? It's a great mod no doubt but it does break the immersion when not all the weapons behave the same 
    1. mikegrauohr
      mikegrauohr
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      if you look into the file youll see it does try to affect the saratoga - maybe you have some conflict?
    2. YoursTrulyBilly
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      Conflict how exactly? I don't have any other mod that alters FOV for weapons

      Edit: https://imgur.com/a/bI7HJon I suspect these weapons don't benefit from the FOV
    3. YoursTrulyBilly
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      Update: Turns out, some of them can be edited in the .yaml file so that solves the issue kinda :)

      There's nothing for the HR-4 Grit and the Ticon for example to edit
    4. PezntDestroyer
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      No, it should be affecting ALL weapons, just to varying degrees. Everything but sniper scopes should have the zoom disabled, though.
      It's entirely possible that I just missed a weapon here and there, as I had to root through thousands of stat records to find the relevant ones.
      Is the Saratoga in question a special variant?
      It would be helpful to know, because mine is working fine...

      I'll look back through the stats in the morning when I get off work, see if I did in fact miss something...
    5. YoursTrulyBilly
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      I am replaying the game, so I don't have all the weapons, but the Imgur link I provided shows that they (the ones I have) are not affected

      As for the Saratoga, it's a non-iconic variant, but I don't remember the tier level tbh

      Take your time though, work is important lad :D
    6. PezntDestroyer
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      @YoursTrulyBilly Update 2.0.0 should fix your issue. If not, I recommend making sure TweakXL is up to date.
    7. YoursTrulyBilly
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      I launched the game as soon as I saw your reply XD

      Updating now, will let you know if there's anything 
    8. YoursTrulyBilly
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      Most of the weapons I linked in my Imgur album work as intended while others don't as they were never included like for example the Guillotine, Igla and Satara

      But I followed the lines for other weapons that have existing FOVs and applied it to them, like:
      Items.Base_Igla_Aim_Stats_inline0.value: 30 # FOV
      Items.Base_Nowaki_Aim_Stats_inline0.value: 25 # FOV
      Items.Base_Guillotine_Aim_Stats_inline0.value: 35 # FOV

      I got lucky with a few, that said... it's a great mod :D
  10. beethy
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    This mod is amazing. Thanks! Also, it works on any FoV value, I've found. 
    Imagine how great it'd be if scopes worked with path tracing, AFAIK a fairly new game actually handles scopes like this. So your view (fov) is unaffected, but the view in the scope itself is zoomed in. 
    1. PezntDestroyer
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      You read my mind. Im actually going to attempt this next, once I have this mod on a solid foundation. Don't know if it's possible, but there's only one way to find out...
    2. PezntDestroyer
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      And yeah, it'll work on any FOV, around 100 is just recommended for best results.
      Thanks for the kind words!
  11. LuxDragon
    LuxDragon
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    I've been wanting a mod like this since the game came out. I can't wait for red dot sights to be simple sights instead of the crazy zoom they have. Please, make it happen soon! :D

    Edit: That would be "short" scopes, which are not scopes. :)
  12. asdfgwe32454653
    asdfgwe32454653
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    does this work with https://www.nexusmods.com/cyberpunk2077/mods/1786
    1. PezntDestroyer
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      Yes.