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Arkhe

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Arkhe0

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129 comments

  1. Arkhe0
    Arkhe0
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    If the mod don't work, make sure you simply have nothing in conflict with.
    
    Use this tool or your mod manager to see what is going wrong easly ! <3
    If you want precise help, add a screenshot with my files totally expanded

    -----------

    Mind adding a picture of your V  ! Its always cool to see :3
  2. HumbleBerryCrunch
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    I wanted to thank you a lot! Your mods are amazing! It's work like yours which always make me come back to Cyberpunk :)

    One suggestion I'd like to make, maybe you could add a comparioson picture to the download folder. 
  3. shivakoko
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    I just wanted to thank you for your mods! Couldn't think of my v without your cyberware or skin mods.

    I really hope to see more work of you in the future. :)
  4. MoonIinght
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    Hello, does using this mean that we only need to remove the head and facial details while keeping the rest unchanged?   UNIVERSAL SKIN TONE - Realistic Textures - Complexion - 72 skin tone - VTK KSUV - Any Body at Cyberpunk 2077 Nexus - Mods and community
    1. Arkhe0
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      Yes that it. This mod is alternative texture to the HEAD file and Face Details. 
    2. MoonIinght
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      Will there be a noticeable difference between face detail 4K and 8K on my 2K monitor? Or is it unless I have a better monitor to see it.

      I prefer using 8K. I've compared a few times and I can't see the difference, so I think you know more about this.
    3. Arkhe0
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      Just try it and A / B the screenshot. It will have a difference for sure, but does it worth it for you? idk !
      I mainly add this version because its my original texture size work and as i remove my project once they re done, nexus keep the original texture safe for me ;)
    4. MoonIinght
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      Thanks for your reply! I've compared it at zoom levels of dozens or even hundreds, and I didn't really see any obvious differences between the two. It might be because of my 2K monitor. Also, I've given up on using 8K since it makes my game run noticeably less smoothly compared to 4K. 
      I really like this version of the face combined with your freckle mod; it makes my female V look so realistic. Thanks a lot!<3!!
  5. ragemachine6090
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    I always liked your skin mods, but i do feel like some roughness could be in order. Path Tracing dilutes the maps underneath the ALBEDO ones.

    Could there be a IV Universal Skin or complexion mod that mimics the roughness seen on Unreal Engine Metahumans (5.6)? That, and here's a mere suggestion: would be nice if you can make skin textures in the future that actually are "rough" in the sense of like small blackheads... and details like that. Could make every OC seem like a bespoke Cyberpunk character.

    Just mere suggestions
    1. Arkhe0
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      Yes, I would love reaching meta-human quality, but since I'm just taking my first steps in texturing via my CP mods, it's normal that I can't reach that level either yet :)

      Of course i will do more textures in the future, when ill get more free time to

      And yea i did my previous texture without raytracing, bc i didn't had a good pc to turn it on with quality renders. Now i have a 5070ti, so it will be better to pay attention in RT demandings ^^
    2. ragemachine6090
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      that 5070Ti better be worth a damn mate, je aime your mods
    3. Arkhe0
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      Lol yea, had to bought a new PC, and this was almost half of the price ^^ 
    4. ItsAlwaysLupus
      ItsAlwaysLupus
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      Love your skin mods but defo +1 on the roughness, as soon as you zoom out a bit the skin is smoother than silk.
      Never used the skin without RT+PT though so no comparison for me to make there.
      Looking forward to seeing what you come up with.

      Edit. CyanideX's textured palette fix for Preem skin is about the roughness level I would love with your skin
    5. ragemachine6090
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      Yeah PT especially makes the textures look super flat. Only real fix is the BUMPNESS filter on ReShade, but that's an imperfect solution.
    6. Arkhe0
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      Well my current body texture file only includes the color map, it doesn’t contain any bump (normal map), roughness, or tintmask textures edit. So what you’re seeing in my mod, at least for the body (because i edited almost everything on head), is just the base color texture (apart from the microdetail layer, which is a separate overlay).
      The other visual effects like surface definition or roughness come from whichever body mod or framework textures you have installed. That means you're totally free to experiment with other skin texture mods that edit thoses parts, to see if they add the roughness or other effects you better like.
      Make sure they laod under my file, and you are good to merge them

      When I first started this project, I didn’t have the skills to work on the body’s normal map and it was already a big project i wanted to drop out. I didn't expect that much endorsement :o
      But since then i learn from my face normal edits, and so I’ve started reworking the body detail map, similar to what I did with the face details and it's been looking pretty good. Unfortunately, I won’t have time to continue working on it for the next few months. ^^ 
      But this is something i passively working on :)
  6. ZakonBY
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    I absolutely adore whole collection, but recently found just one con to the whole package, I dont know where problem lies (maybe in me XD) but the  jawline is weak and chin together with the throat doesnt produce enough shade, so line of jaw and chin is blending with the neck and it makes a bit unnatural look (in natural and placed lighting scenarios) so I guess complexion dont have enough occlusion under chin, I dont know if it can be fixed or tweaked or maybe it even by design, because I really love everything about everything else but this detail really sticks a bit for Virtual Photography
    1. Arkhe0
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      Yes, I see what you mean. It's mostly because I didn't try to fake any shape using the color texture. Some other modders have done that, creating a clear contrast in skin tone between the head and the body
      I think it's intentional. For example, with Ava, you can clearly see that the head looks more orange than the rest of the skin. I personnaly not a big fan of this. Because to me its something you can create with good light management, such as real life
      Also, I was working on the mod without ray tracing, since it tends to smooth out skin details. Plus, my old PC couldn’t handle those settings with good performance. I recently upgraded to a high-end computer, so my future mods will be more detailed and optimized for ray tracing.
      As for the photo, maybe just try adding a light source that breaks up that smooth line. that’s what I usually do in my own shots. In your picture, the light on the neck and chin is too strong and smooths everything out a bit too much.
    2. ZakonBY
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      Thank you for response, looking forward for new mods from you, you did absolutely stunning job despite limitations, and cool to know some details as to what and how it can be done, I'm thinking more of natural shadow under chin but it probably Cyberpunk limitation on calculating occlusion on V
  7. SIMJEDI
    SIMJEDI
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    Okay I'm confused. Do these replace the ones from your "Universal Skin Tone" mod?

    A suggestion? If it does just keep them on one mod page.
    1. Arkhe0
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      Another set of 5 head texture (skin type) for V compatible with the body textures from my UNIVERSAL SKIN TONE mod !!
      Including a new hand sculpted details for her face that offer realistic renders ! :D 

      I don't want to keep them all on one page — it would get messy with 50 files / 2500 pictures, and I wouldn't be able to properly notify people about new releases + people that don't know my mods will miss it, so they'd lose visibility. 
      And i like creating a new mod page, so no i will not put everything on one mod page
  8. shushushu22
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    i downloaded and used skintone 3 as seen in the image before. now i want to delete it but i cant find it in my mod file. how can i fix it? (i was dumb! i fix it.)
  9. iLikeCaramels
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    How do i make this load above EKT CC? 
    1. Arkhe0
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      rename the archive files name ! Higher in alphabetical order will win over lower
    2. iLikeCaramels
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      Thanks!
    3. chiefertain
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      what? what am i supposed to rename?
    4. Arkhe0
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      In Cyberpunk2077/archive/pc/mod
      Change the file name, mainly the prefix, so that ekt CC file is placed (then load) under my skin texture files, when managing your window view by name.
  10. itsluq
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    ok fixed it turns out I have to download the VTK HD head and BODY so sorry to trouble you
  11. ronyzu
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    Head and body wont match
    

    Using brown body btw
    1. Arkhe0
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      Can you show me your mod folder / load order if you use a mod manager
    2. ronyzu
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      Fixed it, thanks lol (forgot to check the load order)

      Does this changes skin tones too btw? Or does that happen when I download your original BODY mod?
    3. NPVnP
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      can i see your load order? same prob here
    4. ManicBacon
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      NPVnP, removing VTK Head files worked for me


      edit: Here is an actual fix without uninstalling, i used the Conflict Checker Tool to move "##_Arkhe_UniversalSkinTone_HEAD_BROWN_III.archive" above the VTK Head Files.