Want variant materials and/or colors? Want me to remove part of a cyberware or add lights and/or change their colors? These are all things I plan to start working in the next week and I plan to focus on requests first so if you have one, reply here.
First I have to say you did amazing with these, they look so good! I think as far as color changes the various neck and jaw cyberware would look awesome in gold. Are you going to make a judy implant for masc v?
Thanks, as for the recommendation, the current plan is for me to roll out archiveXL for all of these, which will probably end up being a separate mod due to its scope and the current size of this mod. While converting to archiveXL I will include at least some recolors and retextures, prioritizing that which I've received requests for first (your request included). I plan to start kicking that around this weekend but who knows how long it will take or what roadblocks I'll encounter along the way. As for the Judy cyberware, I could not get the mesh to behave properly for mascV, it always seems to dent in a specific location and any attempts to correct it just muck it up worse. I will see if I can get it to behave during my archiveXL rollout and if it does it will see release via that avenue. In the meantime, you can find a trimmed-down version of it that might suit your needs here: https://www.nexusmods.com/cyberpunk2077/mods/4615?tab=files
I hate to throw more 'Can you add this when you're feeling up to updating' pile, but I looked through the comments here and I haven't seen a single person mention the Maelstrom cyberware -- the freaky, glowing red eyes, ya know? I know there's some Equipment EX versions out there, but I've been looking for a Head Mesh version for a good while now, but they always seem to be ignored by the people with the talent to add them.
If you installed the correct files in the correct places the cyberware should just appear on your character, assuming you don't have any other facial modification mods that conflict with more head meshes. If you're still having trouble walk me through what files you put where and we can figure it out.
I am trying to get placids cyberware to work but I cant get it to, I think its because i installed two other files from here without noticing the install one but I have since deleted those and now I don't know what to do.
What files have you placed in your mod folder? Do you have any other similar modes that might be conflicting? This mod may not play nice with other mods that modify your V's head or face.
Hi, I'm not smart in doing stuff like this but I tried. Installed placid's headware, chose 1 & directed it to the specified folder as instructed. Do I check on changing appearance at the mirror or go to a ripper doc? I don't see it in backpack/inventory/outfit. Can anyone help me?
Edit: Nevermind, it's fixed, not sure how, but I select & test one at a time (1-10). It finally work. Hope you can make it a cleaner look if that's alright? Also can you put an arm screen scanner like the netrunners with colour options on your cyberware like gold/silver/black/void/etc?
Glad you got it figured out. The scope of this mod is head cyberware only, no intent at present to add body peripherals but that could become a separate mode later if I have the right combination of drive and time. Currently, I find myself lacking both. As for the rest, I'll probably add alternate textures and colors when the ArchiveXL version of this drops.
Can and will. Unfortunately I haven't had time the last few weeks to work on it but someone did reach out to me about porting them and publishing it as a separate mod so it is coming regardless, just can't speak to timelines. It's a lot of work if you want it done right so it takes some time, especially because there's a lot of meshes here in need of conversion.
Great mod. Glad to see so many options for a less organic V.
If you're still taking request for cyberware options, I'd love to see the eyes from the Arasaka assassins (from the car chase) available for the player. Any chance of that? Or would it fall outside of the scope of the mod?
I believe those are already out there, fairly confident that there's a MascV version under the "Head Cyberware" mod and I feel like I've seen a FemV variant but not sure of the name or if I might be misremembering.
Each .archive file corresponds to one of the spare head mesh slots added by the required mod. Each piece of cyberware should have 1 for each slot with the exception of a few that take up 2 at a time. You could hypothetically have 10 different cyberware meshes all at once, but that may get a bit cluttered depending on what you choose.
Would you be able to add a 1-to-1 of Takemura's neck cyberware? All the other versions of it cut out stuff from it, like the Arasaka pads and branding.
It's something I plan to take a look at in the near future. There may be a reason those things end up being cut out beyond aesthetics but I won't know until I actually take a look.
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here without noticing the install one but I have since deleted those and now I don't know what to do.
Edit:
Nevermind, it's fixed, not sure how, but I select & test one at a time (1-10). It finally work. Hope you can make it a cleaner look if that's alright? Also can you put an arm screen scanner like the netrunners with colour options on your cyberware like gold/silver/black/void/etc?
If you're still taking request for cyberware options, I'd love to see the eyes from the Arasaka assassins (from the car chase) available for the player. Any chance of that? Or would it fall outside of the scope of the mod?
Glad to see there are so many for men too.
Could you please add silver or black to the Padre cyberware?
Thanks.
I'll keep tracking the mod.
I really like the selection of options here and I'm mulling over which one I'll use next. Keep up the good work! :D