would it be possible to make following on "R" keybind:
Single tap (weapon holstered): draw weapon Double tap (weapon holstered): draw weapon with animation Hold: opens wheel menu (both holstered and unholstered) Single tap (weapons equiped): RELOAD Double tap (weapons equiped): holster weapon
But double tap to holster would conflict with single tap for reload, and reload is priority, so idk how to holster, maybe short hold for holster and long hold for wheel menu, 0.2 for holster 0.4 for wheel, or made it customizable in UI or by editing file itself.
After some troubleshooting I got the mod to work for 2.12a.
Mods I have installed:
redscript 0.5.24
cybercmb-standalone 0.0.12
REDmod disabled/not installed Next I had to manually add the hold definitions into InputContext.xml, unfortunately the mod's .xml-file did not work for me:
After replacing cybercmd with red4ext + input Loader it is working as intended. I was a bit confused as the description mentioned customizations to the inputContexts.xml.
Linkester if you are on linux, simply go to winecfg library and manually add new dll that some core mods add. otherwise Wine is dumb and won't load the thing
Hi, I've installed the hold R to holster version of your mod and I noticed in the instructions it says I must "add hold definitions for Reload hotkey into inputContexts.xml file (check included guide)". I can't find that .xml file and I also can't find the guide. Help please Edit: Never mind, mod seems to be working after another restart, without any edits, weird but good Thank you
Hi, thanks for this mod. Would it be possible to update the alternate version so that the vanilla holster (double tap weapon switch, Y on Xbox controller) is disabled and only holding reload holsters the weapon? I want to use the Y button only for weapon switching. Thank you.
Honestly ive checked EVERYTHING but cant get it to work past 2.01. Ive made sure eveything is in the right location and checked the logs but its just like its not there. Pls. Help. Even before it didnt work until one day it decided it would. Thank you for the mod but please check code.
There's nothing to check, prolly you have some redmod related issues (so try to clear everything in Cyberpunk 2077\r6\cache\modded\ if you have it and run the game from exe file directly)
I remember there was a mod where when you held R it first lowered the weapon and when you held R again it holstered it. I can't find it again. (Maybe that was a different game?)
From the lowered weapon state you could just fire or aim to get back into raised weapon state.
(I didn't test this mod or Always First Equip yet.)
Does someone know how I could get this functionality?
Sidenote: There are sometimes interactions that require to hold R. For example turrets that can be overwritten or ripped their gun out. It'd be important that this would still work in case anyone would try to make this mod.
Same problem, hold doesn't work. Can only holster by either using the native hotkey or double tapping weapon cycling. Mod doesn't appear to be doing anything.
It means that you have some issues with your mods setup (or maybe redscript + redmod related stuff), ask it modding discord - mods troubleshoting channel (can ping me there if you want)
From redscript: "IMPORTANT: delete 'r6\cache\modded' if it exists after updating redscript, it'll be regenerated automatically when the game runs". After that I copied tweakdb_ep1.bin from "r6\cache\" to "r6\cache\modded\". Now redscript + redmod works together.
Also having this issue with 2.0. Holding R doesn't holster the weapon.
I'm using the following dependencies (latest versions at time of writing): - redscript 0.5.16 - RED4ext 1.16.0 - input_loader 0.1.1
I see from input loader logs it successfully merges HolsterByHold.xml with inputUserMappings.xml. Redscript log shows "Holster By Hold\holserByHold.reds" was compiled. Other compiled redscript mods working OK, like ArchiveXL, TweakXL.
Any other things to check in case I'm missing something?
EDIT:
Got a tip from author to try following: > disable redmod, remove cybercmd if u have it, delete everything from r6\cache\modded, verify the game
In my case, disabling redmod worked for me. After disabling redmod from the launcher this mod started working for me.
97 comments
would it be possible to make following on "R" keybind:
Single tap (weapon holstered): draw weapon
Double tap (weapon holstered): draw weapon with animation
Hold: opens wheel menu (both holstered and unholstered)
Single tap (weapons equiped): RELOAD
Double tap (weapons equiped): holster weapon
But double tap to holster would conflict with single tap for reload, and reload is priority, so idk how to holster, maybe short hold for holster and long hold for wheel menu, 0.2 for holster 0.4 for wheel, or made it customizable in UI or by editing file itself.
After some troubleshooting I got the mod to work for 2.12a.
Mods I have installed:
REDmod disabled/not installed
Next I had to manually add the hold definitions into InputContext.xml, unfortunately the mod's .xml-file did not work for me:
<hold action="Reload" timeout="0.4" />
<acceptedEvents action="Reload" >
<event name="BUTTON_PRESSED" />
<event name="BUTTON_RELEASED" />
<event name="BUTTON_HOLD_COMPLETE" />
</acceptedEvents>
After replacing cybercmd with red4ext + input Loader it is working as intended.
I was a bit confused as the description mentioned customizations to the inputContexts.xml.
Edit: Never mind, mod seems to be working after another restart, without any edits, weird but good
I'm glad this post was here to give me something to try. Thank you!
Even before it didnt work until one day it decided it would. Thank you for the mod but please check code.
EDIT: Wait. Now it does. That was weird. Never mind.
From the lowered weapon state you could just fire or aim to get back into raised weapon state.
(I didn't test this mod or Always First Equip yet.)
Does someone know how I could get this functionality?
Sidenote: There are sometimes interactions that require to hold R. For example turrets that can be overwritten or ripped their gun out. It'd be important that this would still work in case anyone would try to make this mod.
Mod doesn't appear to be doing anything.
I'm using the following dependencies (latest versions at time of writing):
- redscript 0.5.16
- RED4ext 1.16.0
- input_loader 0.1.1
I see from input loader logs it successfully merges HolsterByHold.xml with inputUserMappings.xml.
Redscript log shows "Holster By Hold\holserByHold.reds" was compiled.
Other compiled redscript mods working OK, like ArchiveXL, TweakXL.
Any other things to check in case I'm missing something?
EDIT:
Got a tip from author to try following:
> disable redmod, remove cybercmd if u have it, delete everything from r6\cache\modded, verify the game
In my case, disabling redmod worked for me. After disabling redmod from the launcher this mod started working for me.