It's highly recommended to use this mod with realistic overhauls like my Ultra Realistic Weapon Balance Overhaul. Issues may occur if you use it with RPG gameplay where the TTKs are long.
1.1A update:
Changed the impulse values of balanced profile based on weapon types. Now light weapons will have lower impulse. Heavy weapons (SG/SR) will have higher impulse.
It makes your weapons have higher forces. You are free to try if you are not clear by the images. This mod does not make any irreversible changes to the game or your save.
That is not controlled by this mod. You need to adjust the dismemberment related stats for it. For example Items.Base_XYZ_Misc_Stats_inline14: $type: gamedataConstantStatModifier_Record value: 0.0 modifierType: Multiplier statType: BaseStats.HitDismembermentFactor It makes the XYZ type of weapons unable to dismember enemies. It's easy. Look for some modding guides if you are not familiar with them.
Does this work for all guns or just the vanilla ones?
Cause I'm using Wilson's Sparkler as my main gun and even my "normal" guns are mod added/modified (like equippable HMGs or weapons crafted with Enhanced Craft and Preem Weaponsmith 2)
It will work as long as your mod weapons are based on vanilla ones. (for almost all weapon mods it should work). I am using mod weapons as well. I'm sure it works with mod weapons.
I tried "Balanced" version and noticed that the ragdoll animation, by throwing the enemy, will often kill them, even if non-lethal damage is done in the final hit.
Yea. In balanced version SG/SR have same impulse as excessive one. Which makes them possible to throw weak enemies away by a non killing blow. If you don't like it you can use the old version of "Balanced". Or simply edit the data yourself.
It's working as well as expected. Although it feels a bit weird sometimes, the behavior is so similar throughout that it feels more like an animation rather than a ragdoll. A bit weird to see an enemy fly 10 meters backwards because of a silenced pistol shot. Other than that, it's amazing for shotguns and other heavy weapons.
15 comments
1.1A update:
Still testing. Expect bugs.
What EXACTLY does this mod do? I don't play CS2 so I don't know what to expect.
Appreciate your work :)
For example
Items.Base_XYZ_Misc_Stats_inline14:
It makes the XYZ type of weapons unable to dismember enemies. It's easy. Look for some modding guides if you are not familiar with them.$type: gamedataConstantStatModifier_Record
value: 0.0
modifierType: Multiplier
statType: BaseStats.HitDismembermentFactor
Cause I'm using Wilson's Sparkler as my main gun and even my "normal" guns are mod added/modified (like equippable HMGs or weapons crafted with Enhanced Craft and Preem Weaponsmith 2)
Thanks for the mod!