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ErebusEquity

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ErebusEquity

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  1. ErebusEquity
    ErebusEquity
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    ErebusArms Will Return
    - Version  2.0 coming soon -

    I am planning to create new versions of the ErebusArms series of mods, with a revamped colouring system, and new additions.
    Please be patient as I would like to play through Phantom Liberty before I return to making mods for the game.


    For now, this mod page will remain open - make sure to download the latest version
    of Material and Texture override for the mod to work, and remove the material override file that came with this mod!


    Thank you - Erebus
  2. ErebusEquity
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    !!!VERY IMPORTANT NOTICE!!!
    After updating to 2.0 - Please move the downloaded .archive file to your mod folder 

    Cyberpunk 2077\archive\pc\mod

    DO NOT USE THE PROVIDED MATERIAL OVERRIDE
    INSTEAD DOWNLOAD THIS 
  3. Extling
    Extling
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    Hi, the mod works well, except this nails is short for some reason, I usually have long ones, I didn't download the mod to delete or make it short, is there a way to fix it?
  4. NFlint
    NFlint
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    ErebusArms for monowire? I want it! 
  5. Bluejay1800
    Bluejay1800
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    They dont work with 2.2.1
  6. mewsha
    mewsha
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    I was hesitant to download based on the comments but it works fine for me on a vanilla body with no other cyberware mods installed. Didn't have to do any special fix either. I just followed the instructions and then purchased the projectile launcher from a ripperdoc.
  7. Premium3dition
    Premium3dition
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    I was wondering how you guys got this mod to work in 2024? I have the archive file in the mods folder and replaced the accompanying material override. But I'm having trouble determining if the mod works. Is it incompatible with the mixed cyberware mod? Where do you obtain the Modded item in game?
  8. ManicBacon
    ManicBacon
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    are there any updates on 2.0?
  9. VictorNoctarius
    VictorNoctarius
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    Would it be possible to add optional functionality to make the right arm look like gorilla/mantis/mono of the same color scheme as the launcher?
  10. 66Mat66
    66Mat66
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    FIX for me: rename the .archive file and put "###_" in front of "basegame_ErebusArms - launcher AllChr". this also works for erebus gorilla arms and mantis blades
  11. w0rminat0r
    w0rminat0r
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    Put the mods into the mods folder and not the patch folder and it should work.\
    Thats what worked for me :]
  12. RagequitVivi
    RagequitVivi
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    I'm not sure if I messed this up or not, noticed the arm after being used part of it is on the ground with it's mesh stretched out, same result in a clean save, not sure if it's installed in the wrong place (I put it in mod), if I needed a extra mod for it to work right, or it's just bugged.
    1. I'm having the same issue, even now.
      After restarting the game it fixes itself but the launcher mechanism seems to stick to the ground after shooting it.
      Have you or anyone else found a culprit/fix?
    2. deleted197919215
      deleted197919215
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      I didnt try this mod yet but it must not be put into mod folder but into archive/pc/patch.
    3. Baphominx
      Baphominx
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      Old but if someone else has this problem, I fixed it by deactivating Arms Patch (the unrelated patch that makes the arms use normal V textures)