Cyberpunk 2077

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ErebusEquity

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ErebusEquity

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  1. ErebusEquity
    ErebusEquity
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    ErebusArms Will Return
    - Version  2.0 coming soon -

    I am planning to create new versions of the ErebusArms series of mods, with a revamped colouring system, and new additions.
    Please be patient as I would like to play through Phantom Liberty before I return to making mods for the game.


    For now, this mod page will remain open - make sure to download the latest version
    of Material and Texture override for the mod to work, and remove the material override file that came with this mod!


    Thank you - Erebus
  2. ErebusEquity
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    !!!VERY IMPORTANT NOTICE!!!
    After updating to 2.0 - Please move the downloaded .archive file to your mod folder 

    Cyberpunk 2077\archive\pc\mod

    DO NOT USE THE PROVIDED MATERIAL OVERRIDE
    INSTEAD DOWNLOAD THIS 
  3. 66Mat66
    66Mat66
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    FIX for me: rename the .archive file and put "###_" in front of "basegame_ErebusArms - launcher AllChr". this also works for erebus gorilla arms and mantis blades
  4. w0rminat0r
    w0rminat0r
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    Put the mods into the mods folder and not the patch folder and it should work.\
    Thats what worked for me :]
  5. RagequitVivi
    RagequitVivi
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    I'm not sure if I messed this up or not, noticed the arm after being used part of it is on the ground with it's mesh stretched out, same result in a clean save, not sure if it's installed in the wrong place (I put it in mod), if I needed a extra mod for it to work right, or it's just bugged.
    1. ThisIsntTheModYoureLookin4
      ThisIsntTheModYoureLookin4
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      I'm having the same issue, even now.
      After restarting the game it fixes itself but the launcher mechanism seems to stick to the ground after shooting it.
      Have you or anyone else found a culprit/fix?
    2. deleted197919215
      deleted197919215
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      I didnt try this mod yet but it must not be put into mod folder but into archive/pc/patch.
    3. Baphominx
      Baphominx
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      Old but if someone else has this problem, I fixed it by deactivating Arms Patch (the unrelated patch that makes the arms use normal V textures)
  6. Baphominx
    Baphominx
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    Can someone help with that?

    https://ibb.co/hZmwxkY

    I could confirm it always happens regardless of combinations of body and or various texture and arms patches I tried.

    EDIT: Discovered, it's the mod arms patch that makes the arms look like before on female V that makes the launcher sticks in the ground
  7. deleted201151889
    deleted201151889
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    If like me you wanted to have it without the nails to go full black hand for exemple, but you want to keep nails for the right hand, there is a file wich remove nails on one side in the archive of the mod "arasaka cyberarms". i tested to use this file with erebus launcher and it worked.
  8. WNyh222
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    为什么换成铬色之后别的换不了了
    为什么换成铬色之后别的换不了了
  9. D0cPr0fess0r
    D0cPr0fess0r
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    Any way to make this compatible with EBB?
    1. Gdubs907
      Gdubs907
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      Thanks for posting this question! I was trying to troubleshoot why this mod wasn't working until I read this. Finally figured out this mod is only compatible with a vanilla body.
    2. KatRavens
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      This mod can work with EBB. You can download the VTK Cyberarms patch and it should work. I am using this mod (Piano white) with EBBP and Arasaka Cyberarms, and do not have any issues.
    3. ThatWeirdGuyFromWork
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      There a VTK Cyberarms patch for male V yet?
    4. Gdubs907
      Gdubs907
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      Hmmm... I still can't get it to work. May be a load order issue? Thanks for the reply though. I am glad someone else figured out to use it with EBB!
    5. bisoneyland
      bisoneyland
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      I got it working with EBB after adding "00_" to the beginning of the archive filename.
      I am using Arasaka Cyberarms with Cyberarms Patch, and the stand alone material override mod from the sticky post.
      I don't think you need the VTK Cyberarms patch, since the author of EBB had included it in the body mod already.
  10. ThatWeirdGuyFromWork
    ThatWeirdGuyFromWork
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    Got some advice from Madame Lea, member of the Gymfiend team and nice lady who does basically all of the gymfiend refits, that if you want to make these work with that body, to try writing "03_" before the filename, to adjust the load order just perfectly. I'm about to test that now, we'll see how it goes.
  11. WyattTheSans
    WyattTheSans
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    This mod along with other Erebus mods is the closest thing we're gonna get to David Martinez cyber hand/arms
  12. CorvusTheCorvidaeGeneral
    CorvusTheCorvidaeGeneral
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    are you planning on making a default arm version? It's kinda bummer that I can only use it on one arm with Projectil Launcher
    1. jojiperez123
      jojiperez123
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      You can use this mod with arasaka cyberarms to get a cyber right arm and then this skin on the launcher. 

      when you set up the arasaka cyberarms mod set the launcher to default and it will look like the erebus skin you choose and then set the base right arm to which arm you like (i use the arasaka thin arm so it can fit inside of sleeves if i want, but up to you the zetatech one looks cool too). from there you would then follow the menu and select a skin (there are a good amount of options) and that would change how the right hand looks. lets you also remove the injection marks too.

      this way you could have the hecate launcher on the left hand and a cyber right arm too!