ErebusArms Will Return - Version 2.0 coming soon -
I am planning to create new versions of the ErebusArms series of mods, with a revamped colouring system, and new additions. Please be patient as I would like to play through Phantom Liberty before I return to making mods for the game.
For now, this mod page will remain open - make sure to download the latest version of Material and Texture override for the mod to work, and remove the material override file that came with this mod!
FIX for me: rename the .archive file and put "###_" in front of "basegame_ErebusArms - launcher AllChr". this also works for erebus gorilla arms and mantis blades
I'm not sure if I messed this up or not, noticed the arm after being used part of it is on the ground with it's mesh stretched out, same result in a clean save, not sure if it's installed in the wrong place (I put it in mod), if I needed a extra mod for it to work right, or it's just bugged.
I'm having the same issue, even now. After restarting the game it fixes itself but the launcher mechanism seems to stick to the ground after shooting it. Have you or anyone else found a culprit/fix?
If like me you wanted to have it without the nails to go full black hand for exemple, but you want to keep nails for the right hand, there is a file wich remove nails on one side in the archive of the mod "arasaka cyberarms". i tested to use this file with erebus launcher and it worked.
Thanks for posting this question! I was trying to troubleshoot why this mod wasn't working until I read this. Finally figured out this mod is only compatible with a vanilla body.
This mod can work with EBB. You can download the VTK Cyberarms patch and it should work. I am using this mod (Piano white) with EBBP and Arasaka Cyberarms, and do not have any issues.
I got it working with EBB after adding "00_" to the beginning of the archive filename. I am using Arasaka Cyberarms with Cyberarms Patch, and the stand alone material override mod from the sticky post. I don't think you need the VTK Cyberarms patch, since the author of EBB had included it in the body mod already.
Got some advice from Madame Lea, member of the Gymfiend team and nice lady who does basically all of the gymfiend refits, that if you want to make these work with that body, to try writing "03_" before the filename, to adjust the load order just perfectly. I'm about to test that now, we'll see how it goes.
You can use this mod with arasaka cyberarms to get a cyber right arm and then this skin on the launcher.
when you set up the arasaka cyberarms mod set the launcher to default and it will look like the erebus skin you choose and then set the base right arm to which arm you like (i use the arasaka thin arm so it can fit inside of sleeves if i want, but up to you the zetatech one looks cool too). from there you would then follow the menu and select a skin (there are a good amount of options) and that would change how the right hand looks. lets you also remove the injection marks too.
this way you could have the hecate launcher on the left hand and a cyber right arm too!
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- Version 2.0 coming soon -
I am planning to create new versions of the ErebusArms series of mods, with a revamped colouring system, and new additions.
Please be patient as I would like to play through Phantom Liberty before I return to making mods for the game.
For now, this mod page will remain open - make sure to download the latest version
of Material and Texture override for the mod to work, and remove the material override file that came with this mod!
Thank you - Erebus
After updating to 2.0 - Please move the downloaded .archive file to your mod folder
Cyberpunk 2077\archive\pc\mod
DO NOT USE THE PROVIDED MATERIAL OVERRIDE
INSTEAD DOWNLOAD THIS
Thats what worked for me :]
After restarting the game it fixes itself but the launcher mechanism seems to stick to the ground after shooting it.
Have you or anyone else found a culprit/fix?
https://ibb.co/hZmwxkY
I could confirm it always happens regardless of combinations of body and or various texture and arms patches I tried.
EDIT: Discovered, it's the mod arms patch that makes the arms look like before on female V that makes the launcher sticks in the ground
为什么换成铬色之后别的换不了了
I am using Arasaka Cyberarms with Cyberarms Patch, and the stand alone material override mod from the sticky post.
I don't think you need the VTK Cyberarms patch, since the author of EBB had included it in the body mod already.
when you set up the arasaka cyberarms mod set the launcher to default and it will look like the erebus skin you choose and then set the base right arm to which arm you like (i use the arasaka thin arm so it can fit inside of sleeves if i want, but up to you the zetatech one looks cool too). from there you would then follow the menu and select a skin (there are a good amount of options) and that would change how the right hand looks. lets you also remove the injection marks too.
this way you could have the hecate launcher on the left hand and a cyber right arm too!