I'm having trouble getting this to work, is it possible that it conflicts with microdetail/skin overlay mods such as GOOSEBUMPSV2 or Butter my V? Load order is as follows:
Is it normal that metal material have weird black noise? I used Set III 18 & 22 because they look like glitter eyeshadow makeup. It will be great if you adjust an option for this purpose :)
Yes sadly i tryed to get rid of this shadow effect tweaking all material setting i can, but i cannot find how to. Also i noticed that this shadows also appear on my cyberware in full metalness and on the basegame lips gold/silver color so i think this is just how this is suppose to render in game when its pure metal :/
Either i am too dumb to find your new options in the CC or my CC is borked. My Cheek Makeup options stop at 14. I am using a custom CC so maybe the new slider options are "corrupted". They also dont show up if i disable the custom CC.
Yea i tripple checked everything and i actually found an old version of the ICONIC framework still flying around in my archive directory, but still cant fix it. Mods replacing textures shouldn't be a problem though, right?
Yes there is one slot that stay blue/green, because CC system is quite fucked ^^ Thats why modders made a lot of fix for it. I didn't wanted to go in deep into fixing stuff that im unsure. About the neck this has nothing to do with my mod i think, ill try to reproduce that but i don't see why would it change anything there as the material instance file i changes is the green color for cheek make up and nothing more
Hello, Arkhe. Can you tell me if there is any way to make this work on 2.13? I don't want to upgrade to 2.2 yet, but I'm interested in trying these freckles. Maybe I need to change the path to the files inside the mod, or rename them to replace the other options. Or is the file system in patch 2.2 radically different and there is no such option?
Yes this is possible but it will need a bit of work and it will affect NPC that also use thoses cheek makeup !
You ll need to repath the textures to the basegame one so yea basically changing the number at the end of the .xbm file to the desired ones. You can simply replace the 4 original freckles one without changing the .mi file, it might work. But you will not have the benefit of having the color that are specific to the blush stuffs
If you want to replace the cheek makeup that look like blush, youll need to change all the involved material instance file to give them fixed value, because thoses slot are initially made to render different type of make up and they all have their own settings depending on the desired makeup design. So for consistency, its better to edit them all like i do. = Open the .mi file of every colors concerning the slot you want to use, in wolvenkit = right click > JSON then remove, and copy/paste what i add at the bottom of the script, (the "diffuse alpha" line if i remember well) If you don't understand, (sorry i don't have the right word for that) you can simply open multiple of my .mi file, and comparing it to the basegame one, i think you will understand how it work, its pretty visual !
The material color will work for any game version ^^
Is there any way to use this at the same time as other cheek makeup to make them more rosy? Or you will have to make a choice between more rosy cheeks or freckles
There is some way to do it, like using scar slot for example, or the same system as my cyberware with addtional morphtarget but the attached meshes where i paint on the freckles to avoid any UV distortion is not the same so i would have to redraw everything, and thats not something i want to do ^^ So no this is not possible to have both at the same time !
You can still try to find some complexion that already have freckles or rosy cheek makeup drawn directly on the skin texture, like i and other modders do ^^ Plus with the tranparency option i give, merging 2 textures is way more simple and will give more realistic renders ! :)
Sorry about that ! This new 2.2 update gives me acces to some stuff i wanted to do for a long time but i was limited by the non-unique to V aspect of theses features so yea.. ^^
54 comments
--------------
Thank you ! Mind adding a picture of your V ! Cheers ! ;)
Load order is as follows:
##_Arkhe_UniversalSkinTone_HEAD_PALE_PaleSkin.archive
##_Arkhe_UniversalSkinTone_BODY_PALE.archive
Arkhe_Beautiful_Eyebrow_SET_02.archive
Arkhe_Beautiful_Eyebrow_Material_THICKER.archive
Arkhe_Beautiful_Freckles_SET_03.archive
Arkhe_Beautiful_Freckles_Material_40%.archive
basegame_mod_Sweaty50_03.archive
000_microdetailsGOOSEBUMPSV2.archive
00_00VTK_Tattoo_MALVINA_Head.archive
etc..
I managed to get the eyebrows to work finally but for some reason the freckles don't
Thank you!! :)
also make sure your outdated CC mods, like "Iconic Framework" or "CC fix" etc are removed from your mod list
(I guess i just didnt see them 😂)
I just need to find out how to get metalness, but i think this is possible
Rose gold yea, but copper tbh, the difference with gold will be almost invisible so i don't think i ll add this option.
Ill add a : black / white / gold / silver / rose / blue / red
Some mod like ICONIC framework, that edit things in CC are creating this kind of issue so look if you don't have another old CC mod in your list
Textures cannot do this kind of stuffs ^^
I've chosen Set 2, freckle 17, gold 100% but I still have blue showing through and craziness going on around the neck too. (See and delete photos)
I didn't wanted to go in deep into fixing stuff that im unsure.
About the neck this has nothing to do with my mod i think, ill try to reproduce that but i don't see why would it change anything there as the material instance file i changes is the green color for cheek make up and nothing more
You ll need to repath the textures to the basegame one so yea basically changing the number at the end of the .xbm file to the desired ones.
You can simply replace the 4 original freckles one without changing the .mi file, it might work. But you will not have the benefit of having the color that are specific to the blush stuffs
If you want to replace the cheek makeup that look like blush, youll need to change all the involved material instance file to give them fixed value, because thoses slot are initially made to render different type of make up and they all have their own settings depending on the desired makeup design.
So for consistency, its better to edit them all like i do. = Open the .mi file of every colors concerning the slot you want to use, in wolvenkit = right click > JSON then remove, and copy/paste what i add at the bottom of the script, (the "diffuse alpha" line if i remember well)
If you don't understand, (sorry i don't have the right word for that) you can simply open multiple of my .mi file, and comparing it to the basegame one, i think you will understand how it work, its pretty visual !
The material color will work for any game version ^^
You can still try to find some complexion that already have freckles or rosy cheek makeup drawn directly on the skin texture, like i and other modders do ^^
Plus with the tranparency option i give, merging 2 textures is way more simple and will give more realistic renders ! :)
I have a lot with freckles ;)