Hello, can i use this in order to know which mod an item come from? I have too many clothes mode and sometimes im not sure about their associated archive/mod, and would need a way to know before deleting some stuff or editing some others.
No, sorry, it just lists the console commands for the items/vehicles... There's really no way to know which mod they came from, sadly (vehicles are fairly obvious, of course, but not so much for items)...
This is cool, but after doing the export I'm a little confused. I thought it was going to just export all the items my V personally had -- i.e., all my guns, all my clothes, all my cars etc -- but it looks like it exported literally every item in-game that has a CET code. So now I have a list of 200+ cars and 200+ weapons etc. that I could give my V upon new game start at the click of a button (i.e., pasting them into CET). Is that how this is intended to work?
It exports lists of modded items and vehicles that are in your game at all, not that you necessarily own in a savegame... So yes, it is basically just intended to be copy/pasted into CET console for new games to give yourself all of the items and vehicles you have installed...
As for having 200+ vehicles/weapons/whatever, If you actually look through the lists, you'll see that those 200 or so weapons/vehicles aren't all different weapons/vehicles, but different variants or parts for weapons, etc (not every weapon/vehicle in the game)... Really no way to filter them out efficiently, so it's up to you to remove any from the lists that you don't want before copy/pasting into CET... I am about to update to add a bit more filtering, though (to export weapons and clothing items to 2 separate files instead of just a single "ModdedItems" file)... If you weren't aware, there are like 1300 (vanilla) vehicle IDs in the game, btw, not ~200 or so (you apparently have a lot of modded vehicles and items, though, I guess)...
Edit: Added a new keybind in v1.2 to export lists of the modded items/vehicles that your V currently owns (must be loaded into a savegame to use this keybind).
Slightly confused: You can run this mod anytime after the intro video (the one that plays right after you press the spacebar to initialize when you start) begins, but is this the only time it works, or can you still run it up until you actually load a save?
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As for having 200+ vehicles/weapons/whatever, If you actually look through the lists, you'll see that those 200 or so weapons/vehicles aren't all different weapons/vehicles, but different variants or parts for weapons, etc (not every weapon/vehicle in the game)... Really no way to filter them out efficiently, so it's up to you to remove any from the lists that you don't want before copy/pasting into CET... I am about to update to add a bit more filtering, though (to export weapons and clothing items to 2 separate files instead of just a single "ModdedItems" file)... If you weren't aware, there are like 1300 (vanilla) vehicle IDs in the game, btw, not ~200 or so (you apparently have a lot of modded vehicles and items, though, I guess)...
Edit: Added a new keybind in v1.2 to export lists of the modded items/vehicles that your V currently owns (must be loaded into a savegame to use this keybind).