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Cosmin G

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CozmiNU

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56 comments

  1. CozmiNU
    CozmiNU
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    Hope you find this mod useful!
    Please report any bugs here or in the Bugs section. 
    If a bug happens during a quest, please keep a copy of the save files and share them here.


  2. MonkyLite
    MonkyLite
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    H10 Interactive Stash Door mod basically disables this..
    (fresh save new character)
    1. frostryder
      frostryder
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      ymmv, but I had a similar problem, and simply reinstalled this mod. Now both work. :)
  3. frostryder
    frostryder
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    A lovely side effect of this mod that I wasn't expecting was that the scanning at Dogtown gates is almost instant now! YAY! :)

    Thanks for the awesome mod :D
  4. NuclearPulse
    NuclearPulse
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    Same trouble, I updated my build (game to 2.21 and mods to current versions), start NG, prudently disabling this mod with switch in mod menu in a plot quests, which suggests dialogues during elevators movement - and discover that mod stopped working in some point anyway.

    Solution founded:
    1) Make a save, quit the game
    2) Delete mod and file final.redscripts.modded in ...\Cyberpunk 2077\r6\cache
    3) Launch game, load save, make a new one and quit the game again
    4) Reinstall mod. Done.
    Voila, pleasant game to everyone )

    Pls excuse my bad english if I made any mistakes
    1. GaiaXIX
      GaiaXIX
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      Ok! Your solution worked for me too...
      Thanks for sharing!
  5. SteveBex
    SteveBex
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    This mod stopped working for me, for no apparent reason, but when I reinstalled it on Nexus Mods it was fixed.
  6. TheDudeAbides157
    TheDudeAbides157
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    I  suspect it's because of the mods I have that alter megabuilding 10 (don't know which one) but this stopped working on both of the elevators in H10.
    1. DukeofShao
      DukeofShao
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      Same for me. I'm not sure which of my H10 mods it is, but it worked fine with the main "opening H10" mod, but something seems to have affected those elevators now.
  7. Predfan
    Predfan
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    I can confirm mod is working flawlessly on 2.21. Thanks for an epic mod, good work! endorsed!
    1. exploiteddna
      exploiteddna
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      wish i could say the same.. i hadnt played the game since december, came back and reinstalled fresh game, fresh mods, including this one.. i dont think it ever worked from the jump.. then i came here and realized the heist may have messed it up.. but idk for sure.. nothing is in the log file, and it def isnt working.. noi matter how fast i set the speed, still the vanilla slow.. would be nice if the log had something to troubleshoot. rarely do CET mods not work and have nothing in the log
  8. Beetlugjr
    Beetlugjr
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    The mod was working fine, until I realized that after (or during) the heist mission, the elevators stopped being fast and no longer speed up according to the modifier placed on it.
    1. Beetlugjr
      Beetlugjr
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      I can't change to an older version either, as I am using a pre-made collection which includes the latest version of this mod, is there a way I can unpack a collection so it does not require this mod?
    2. CozmiNU
      CozmiNU
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      Open CET and reload mods. Or go to mod settings and hit default or open config.json in the mod folder and set "isDisabledDuringQuest":false and reload.
      The mod should be disabled during the heist quest.
  9. Jmolinares03
    Jmolinares03
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    CozmiNU You should disable it in all missions where the elevator is used, because in missions like (the rescue) when you talk to Jackie and T. Bug, the sound of the doors is first and then they open, because the elevator was already on the arrival floor a long time ago.
    1. beethy
      beethy
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      I don't think that's as easy as you think it is. You'd have to figure out a way to add a flag to a particular elevator, then remove that flag once the gig is done. Sounds like a pain, for very little gain. 
      Mod is incredible as is. 
    2. Jmolinares03
      Jmolinares03
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      beethy I never said it was easy, but sometimes it is necessary to do it because you can find annoying bugs in your game. So far everything is going well. Likewise, if I find something out of the ordinary, I will report it.
    3. DoubleTK
      DoubleTK
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      Or just dissable it yourself when you're doing a mission. Way easier for everybody. 
    4. btrmbtrm
      btrmbtrm
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      I think making is disabled for every mission is too much work for a modder but if you at least show warning in settings in game and description here with a list of quests it would be great.
  10. toutax1
    toutax1
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    The killing moon quest is bugged if mod is enabled

    Spoiler in coming :

    When returning downstairs with songbird through the elevator, npc fights each others. But the fight is "loading" during the elevator travel. If this travel is too short, the npc will just stand still, songbird will not moove at all, quest is blocked.
    If u turn off the mod just for this, it s ok and it works normally. (i have my value speed on 8, default is 2.5, so just return to 2.5 for this sequence)
    1. btrmbtrm
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      I was about to do Killer Moon thanks for the heads up.

      I came here to report a bug. After firestarter mod is not working. I have done Aguilar mission (Run This Town) and realized Black Sapphire elevator was slow af. Then visited Dogtown house and it's elevator was slow as well. I think some mission broke the mod
  11. Asakura1966
    Asakura1966
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    OMG how could I survive in Night City's elevators without this mod? He's awesome!
    In H10 it only takes 6 seconds at max. Normal 26 seconds. OMG
    You should set it to 1. You can enjoy every view :))
    Thank you for your good job!