Cyberpunk 2077
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Captain12

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Captain12

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80 comments

  1. ReIiqua
    ReIiqua
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    Sticky
    It does work (for me) on 1.6.1, make sure your CET is updated. Legendary Ex-Disk requires 18 intelligence, this character has 6 currently.

  2. Zasz333
    Zasz333
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    With the introduction of the (arbitrary) cyberware capacity limit of 450, a mod like this should return to remove the cyberware capacity requirement from implants.
  3. Scott440
    Scott440
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    This mod doesnt work with the new update, but I found out if you have Cyber Engine Tweaks and if you can find the item id for whatever cyberware you want you can just use the Game.AddToInventory("Items.X",1) command and once its in your inventory just go to a ripper doc and you can equip it. 
  4. ANGRYWOLVERINE
    ANGRYWOLVERINE
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    well there are requirements now thanks to the changes CDPR made so a mod like this would be helpful.
  5. FabledCourier
    FabledCourier
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    This perk was practically essential in my last playthrough. No rush but would love an update for 2.01. Thank you for the amazing mod!
  6. Hiply
    Hiply
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    2.0 and PL compatible by any chance? UPDATE: Apparently not, just installed via vortex and not working. :)
  7. moebius14
    moebius14
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    For me, it only removes Street Cred Requirements. All other remain.
  8. EnigManic
    EnigManic
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    Nice work. Is it possible to make a mod that only lowers the requirements?
  9. cobblestonePro
    cobblestonePro
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    so how many mods do I have to download to use this mod because the other 2 require mods too?
  10. coolrocker111
    coolrocker111
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    Hey Captain12, I removed lines 10 through 14 to remove attribute reqs but still street cred reqs. However, it still removes all reqs. Any suggestions?
    Also, Blood Pump and a handful of cyberdecks and sandevistans still have attribute reqs. 
    I even tried the code written by Nephilimshard in one of his comments below, which removed the att req on blood pump but it kept its street cred req removed as well.
  11. psy456
    psy456
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    How difficult would it be to have a version that still removes the attribute reqs but still needs street cred? 
    1. Captain12
      Captain12
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      I'll add that as an optional file.
    2. KeyBerci
      KeyBerci
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      Thanks, expecting the same ver.
    3. chillshock
      chillshock
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      Nice! That would actually hit the sweet spot fo balance for me (I've always considered the cyberware to assist in weak stats, not boost the strong ones - back in my shadowrun pen-n-paper days. Yes, that old!)
    4. psy456
      psy456
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      You're absolutely my hero.
    5. nailbunny85
      nailbunny85
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      I'd also love that optional file :)
    6. yRaven
      yRaven
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      Go to init.lua and remove line 10 to 14, it will look like this, that's it done.

      Spoiler:  
      Show
      registerForEvent("onInit", function()
      for _, record in pairs(TweakDB:GetRecords("gamedataItem_Record")) do
      if record:ItemType():Type() == gamedataItemType.Cyberware then
      for _, equipPrereq in pairs(record:EquipPrereqs()) do
      TweakDB:SetFlat(equipPrereq:GetID() .. ".valueToCheck", 0)
      end
      end
      end

      end)
    7. esuriddick
      esuriddick
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      This idea makes more sense to me as well :) Thanks for the instructions yRaven.
    8. Nephilimshard
      Nephilimshard
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      After much trial and error and the blood pump being an anomaly, rewrite the init.lua to be like this. It's not perfect nor optimized but it works with every cyberware. Thanks yRaven for the fix but since the blood pump wants to be special this is how I got it working.

      registerForEvent("onInit", function()
      for _, record in pairs(TweakDB:GetRecords("gamedataItem_Record")) do
      if record:ItemType():Type() == gamedataItemType.Cyberware then
      for _, equipPrereq in pairs(record:EquipPrereqs()) do
      TweakDB:SetFlat(equipPrereq:GetID() .. ".valueToCheck", 0)
      TweakDB:SetFlat(TweakDBID.new("Items.BloodPumpUncommon_inline0.valueToCheck"), 0)
      TweakDB:Update(TweakDBID.new("Items.BloodPumpUncommon_inline0"))
      TweakDB:SetFlat(TweakDBID.new("Items.BloodPumpRare_inline0.valueToCheck"), 0)
      TweakDB:Update(TweakDBID.new("Items.BloodPumpRare_inline0"))
      TweakDB:SetFlat(TweakDBID.new("Items.BloodPumpEpic_inline0.valueToCheck"), 0)
      TweakDB:Update(TweakDBID.new("Items.BloodPumpEpic_inline0"))
      TweakDB:SetFlat(TweakDBID.new("Items.BloodPumpLegendary_inline0.valueToCheck"), 0)
      TweakDB:Update(TweakDBID.new("Items.BloodPumpLegendary_inline0"))
      end
      end
      end

      end)

      Also, thank you Captain12 for your hard work for this beautiful mod.
    9. n64x
      n64x
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      Many thanks, Nephilimshard! It works!
    10. Leader721
      Leader721
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      You're the goat!
    11. ridl3yy
      ridl3yy
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      still waiting..
    12. coolrocker111
      coolrocker111
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      help me out here Nephilimshard. i copy pasted your code in the init.lua file but the street cred requirements still disappear. what should I do?