About this mod
Valentino harness, belt and leg holsters for masc V. 25 colors per item, modular, GarmentSupport enabled. Added to the game via ArchiveXL.
- Requirements
- Permissions and credits
- Harness: 25 colors and 3 different shapes in 3 different fits (can be changed in-game via item)
weapons / add-ons can be equipped for each side separately (41 options per side) - Belt: 25 colors and 2 variants of equippable grenade props
- Leg Holsters: 25 colors, available for both legs, 56 options of equippable weapons per side
- GarmentSupport enabled and adjusted to avoid unwanted clippings with the body
- Working FPP gameplay shadows
- Edited textures for improved visuals compared to the base game items
- ArchiveXL / needs at least ArchiveXL 1.16.8!
- TweakXL
- Equipment-EX
- The Community Palette Project
- CET (if you want to use item codes)
SUPPORTED BODIES VIA AUTOMATIC REFIT SELECTION (included in the main file of the mod):
- (Masc) Vanilla
- (Masc) Atlas (download the body tag from the optional files of the Atlas body mod)
- (Masc) Gymfiend
- the harness has no GS at all, it just caused too much clipping
- the leg holsters and belt have slightly reduced GS strength. Clothes won't be pushed in as much. This should hopefully avoid most cases of clothes clipping into the body. But it also means there might be a bit more clipping with some clothing items.
You absolutely need Equipment-Ex in order to make full use of this mod. The slots are:
Base harness Torso Outer
Toggle harness shape & fit Torso Aux
Harness add-on left side Shoulder Left
Harness add-on right side Shoulder Right
Belt Waist
Grenades (fit for the belt) Back
Leg holster left Body Outer
Leg holster right Body Middle
Leg holster add-on left Thigh Left
Leg holster add-on right Thigh Right
Slots are chosen this way for GarmentSupport reasons.
(Body outer slot will squish in pants in legs middle / legs outer slot. Body middle slot will squish in pants in legs middle slot)
The add-ons for harness and leg holsters will only be visible if they are equipped in combination with the corresponding holster.
When the one-sided harness shape is toggled, any item that is equipped to the right side of the harness will automatically be hidden.
DYNAMIC CONDITIONS:
This mod includes dynamic meshes. The following conditions are implemented:
- Equipping the leg holster in combination with my ripper pants will automatically hide the pant straps on the side that the leg holster is equipped on
- Equipping the left side leg holster will hide the carabiner that comes with the ripper belt (if the belt is equipped together with the ripper pants)
For the harness, I had to disable GarmentSupport in the shoulder/neck area. Otherwise the harness would cause clothes to clip into the neck area (because the vanilla head mesh has no GS).
As a result, larger clothes will not be pushed in at the neck part and will clip with the harness. I have refit the harness so that it should work well with most of the tighter vanilla garments (most stuff in torso under / inner slots should be fine), even without GS. You can also toggle the wider harness shape via item, it should fit a few more clothes than the standard shape.
The harness and leg holsters will squish in other clothes, but they will not be squished in themselves. This is intentional.
The belt will be squished in.
SHADOWS:
The harness and leg holsters have dedicated shadow meshes. That means they will cast shadows on the ground during FPP gameplay, even in RT/PT mode. The shadows will also move correctly with the player shadow.
Photomode will cast detailed shadows based on the actual item, as usual.
Known issue about this:
During FPP gameplay the harness can sometimes cast dark shadows on the player torso. This can be noticeable during certain day times and in certain angles, especially if you use immersive first person mod. If you don't use that mod, it's likely you won't even notice this. I did what I could to minimize this issue, but it cannot be completely avoided (vanilla shadow meshes have this problem as well). This is not an issue in photomode.
INSTALL:
Make sure you have all requirements installed and updated to the latest versions.
Download the main file of the mod, extract and drop the files into your game folder.
UNINSTALL:
Remove the .archive and .xl files from archive\pc\mod. Remove the .yaml from r6\tweaks\raem. Or uninstall with Vortex.
HOW TO GET THE ITEMS:
Use the item codes or buy via my clothing store.
ITEM CODES (harness and related items):
Game.AddToInventory("Items.rm_harness_val_full_default", 1)
Game.AddToInventory("Items.rm_harness_val_full_carbon", 1)
Game.AddToInventory("Items.rm_harness_val_full_carbon_black", 1)
Game.AddToInventory("Items.rm_harness_val_full_carbon_grey", 1)
Game.AddToInventory("Items.rm_harness_val_full_carbon_gunmetal", 1)
Game.AddToInventory("Items.rm_harness_val_full_leather_black_brass", 1)
Game.AddToInventory("Items.rm_harness_val_full_leather_black_gold", 1)
Game.AddToInventory("Items.rm_harness_val_full_leather_black_silver", 1)
Game.AddToInventory("Items.rm_harness_val_full_leather_brown_brass", 1)
Game.AddToInventory("Items.rm_harness_val_full_leather_brown_gold", 1)
Game.AddToInventory("Items.rm_harness_val_full_leather_brown_silver", 1)
Game.AddToInventory("Items.rm_harness_val_full_leather_cognac_brass", 1)
Game.AddToInventory("Items.rm_harness_val_full_leather_cognac_gold", 1)
Game.AddToInventory("Items.rm_harness_val_full_leather_cognac_silver", 1)
Game.AddToInventory("Items.rm_harness_val_full_leather_tan_brass", 1)
Game.AddToInventory("Items.rm_harness_val_full_leather_tan_gold", 1)
Game.AddToInventory("Items.rm_harness_val_full_leather_tan_silver", 1)
Game.AddToInventory("Items.rm_harness_val_full_leather_white_brass", 1)
Game.AddToInventory("Items.rm_harness_val_full_leather_white_gold", 1)
Game.AddToInventory("Items.rm_harness_val_full_leather_white_silver", 1)
Game.AddToInventory("Items.rm_harness_val_full_solid_black", 1)
Game.AddToInventory("Items.rm_harness_val_full_solid_blue", 1)
Game.AddToInventory("Items.rm_harness_val_full_solid_creme", 1)
Game.AddToInventory("Items.rm_harness_val_full_solid_olive", 1)
Game.AddToInventory("Items.rm_harness_val_full_solid_red", 1)
Game.AddToInventory("Items.rm_harness_val_toggle_oneside", 1)
Game.AddToInventory("Items.rm_harness_val_toggle_oneside_wide", 1)
Game.AddToInventory("Items.rm_harness_val_toggle_oneside_tight", 1)
Game.AddToInventory("Items.rm_harness_val_toggle_oneside_holster", 1)
Game.AddToInventory("Items.rm_harness_val_toggle_oneside_holster_wide", 1)
Game.AddToInventory("Items.rm_harness_val_toggle_oneside_holster_tight", 1)
Game.AddToInventory("Items.rm_harness_val_toggle_full_wide", 1)
Game.AddToInventory("Items.rm_harness_val_toggle_full_tight", 1)
Game.AddToInventory("Items.rm_harness_val_knives_l_black", 1)
Game.AddToInventory("Items.rm_harness_val_knives_l_brass", 1)
Game.AddToInventory("Items.rm_harness_val_knives_l_gold", 1)
Game.AddToInventory("Items.rm_harness_val_knives_l_steel", 1)
Game.AddToInventory("Items.rm_harness_val_knives_l_silver", 1)
Game.AddToInventory("Items.rm_harness_val_cknife_l_default", 1)
Game.AddToInventory("Items.rm_harness_val_cknife_l_carbon", 1)
Game.AddToInventory("Items.rm_harness_val_cknife_l_scorpion", 1)
Game.AddToInventory("Items.rm_harness_val_cknife_l_custom_black", 1)
Game.AddToInventory("Items.rm_harness_val_cknife_l_custom_brass", 1)
Game.AddToInventory("Items.rm_harness_val_cknife_l_custom_gold", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_l_default", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_l_krausser", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_l_military1", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_l_military2", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_l_military3", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_l_military4", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_l_neon1", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_l_neon2", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_l_pimp1", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_l_pimp2", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_l_rook", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_l_wilson", 1)
Game.AddToInventory("Items.rm_harness_val_unity_l_default", 1)
Game.AddToInventory("Items.rm_harness_val_unity_l_angelica", 1)
Game.AddToInventory("Items.rm_harness_val_unity_l_military1", 1)
Game.AddToInventory("Items.rm_harness_val_unity_l_military2", 1)
Game.AddToInventory("Items.rm_harness_val_unity_l_neon1", 1)
Game.AddToInventory("Items.rm_harness_val_unity_l_neon2", 1)
Game.AddToInventory("Items.rm_harness_val_unity_l_pimp1", 1)
Game.AddToInventory("Items.rm_harness_val_unity_l_pimp2", 1)
Game.AddToInventory("Items.rm_harness_val_majesty_l_default", 1)
Game.AddToInventory("Items.rm_harness_val_nue_l_default", 1)
Game.AddToInventory("Items.rm_harness_val_nue_l_fingers", 1)
Game.AddToInventory("Items.rm_harness_val_nue_l_jackie", 1)
Game.AddToInventory("Items.rm_harness_val_nue_l_military1", 1)
Game.AddToInventory("Items.rm_harness_val_nue_l_military2", 1)
Game.AddToInventory("Items.rm_harness_val_nue_l_neon1", 1)
Game.AddToInventory("Items.rm_harness_val_nue_l_neon2", 1)
Game.AddToInventory("Items.rm_harness_val_nue_l_pimp1", 1)
Game.AddToInventory("Items.rm_harness_val_nue_l_pimp2", 1)
Game.AddToInventory("Items.rm_harness_val_knives_r_black", 1)
Game.AddToInventory("Items.rm_harness_val_knives_r_brass", 1)
Game.AddToInventory("Items.rm_harness_val_knives_r_gold", 1)
Game.AddToInventory("Items.rm_harness_val_knives_r_steel", 1)
Game.AddToInventory("Items.rm_harness_val_knives_r_silver", 1)
Game.AddToInventory("Items.rm_harness_val_cknife_r_default", 1)
Game.AddToInventory("Items.rm_harness_val_cknife_r_carbon", 1)
Game.AddToInventory("Items.rm_harness_val_cknife_r_scorpion", 1)
Game.AddToInventory("Items.rm_harness_val_cknife_r_custom_black", 1)
Game.AddToInventory("Items.rm_harness_val_cknife_r_custom_brass", 1)
Game.AddToInventory("Items.rm_harness_val_cknife_r_custom_gold", 1)
Game.AddToInventory("Items.rm_harness_val_nue_r_default", 1)
Game.AddToInventory("Items.rm_harness_val_nue_r_fingers", 1)
Game.AddToInventory("Items.rm_harness_val_nue_r_jackie", 1)
Game.AddToInventory("Items.rm_harness_val_nue_r_military1", 1)
Game.AddToInventory("Items.rm_harness_val_nue_r_military2", 1)
Game.AddToInventory("Items.rm_harness_val_nue_r_neon1", 1)
Game.AddToInventory("Items.rm_harness_val_nue_r_neon2", 1)
Game.AddToInventory("Items.rm_harness_val_nue_r_pimp1", 1)
Game.AddToInventory("Items.rm_harness_val_nue_r_pimp2", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_r_default", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_r_krausser", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_r_military1", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_r_military2", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_r_military3", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_r_military4", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_r_neon1", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_r_neon2", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_r_pimp1", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_r_pimp2", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_r_rook", 1)
Game.AddToInventory("Items.rm_harness_val_lexington_r_wilson", 1)
Game.AddToInventory("Items.rm_harness_val_unity_r_default", 1)
Game.AddToInventory("Items.rm_harness_val_unity_r_angelica", 1)
Game.AddToInventory("Items.rm_harness_val_unity_r_military1", 1)
Game.AddToInventory("Items.rm_harness_val_unity_r_military2", 1)
Game.AddToInventory("Items.rm_harness_val_unity_r_neon1", 1)
Game.AddToInventory("Items.rm_harness_val_unity_r_neon2", 1)
Game.AddToInventory("Items.rm_harness_val_unity_r_pimp1", 1)
Game.AddToInventory("Items.rm_harness_val_unity_r_pimp2", 1)
Game.AddToInventory("Items.rm_harness_val_majesty_r_default", 1)
ITEM CODES (belt + grenades):
Game.AddToInventory("Items.rm_belt_val_default", 1)
Game.AddToInventory("Items.rm_belt_val_carbon", 1)
Game.AddToInventory("Items.rm_belt_val_carbon_black", 1)
Game.AddToInventory("Items.rm_belt_val_carbon_grey", 1)
Game.AddToInventory("Items.rm_belt_val_carbon_gunmetal", 1)
Game.AddToInventory("Items.rm_belt_val_leather_black_brass", 1)
Game.AddToInventory("Items.rm_belt_val_leather_black_gold", 1)
Game.AddToInventory("Items.rm_belt_val_leather_black_silver", 1)
Game.AddToInventory("Items.rm_belt_val_leather_brown_brass", 1)
Game.AddToInventory("Items.rm_belt_val_leather_brown_gold", 1)
Game.AddToInventory("Items.rm_belt_val_leather_brown_silver", 1)
Game.AddToInventory("Items.rm_belt_val_leather_cognac_brass", 1)
Game.AddToInventory("Items.rm_belt_val_leather_cognac_gold", 1)
Game.AddToInventory("Items.rm_belt_val_leather_cognac_silver", 1)
Game.AddToInventory("Items.rm_belt_val_leather_tan_brass", 1)
Game.AddToInventory("Items.rm_belt_val_leather_tan_gold", 1)
Game.AddToInventory("Items.rm_belt_val_leather_tan_silver", 1)
Game.AddToInventory("Items.rm_belt_val_leather_white_brass", 1)
Game.AddToInventory("Items.rm_belt_val_leather_white_gold", 1)
Game.AddToInventory("Items.rm_belt_val_leather_white_silver", 1)
Game.AddToInventory("Items.rm_belt_val_solid_black", 1)
Game.AddToInventory("Items.rm_belt_val_solid_blue", 1)
Game.AddToInventory("Items.rm_belt_val_solid_creme", 1)
Game.AddToInventory("Items.rm_belt_val_solid_olive", 1)
Game.AddToInventory("Items.rm_belt_val_solid_red", 1)
Game.AddToInventory("Items.rm_belt_val_grenades_two", 1)
Game.AddToInventory("Items.rm_belt_val_grenades_full", 1)
ITEM CODES (leg holsters and related items):
Game.AddToInventory("Items.rm_legholster_val_l_default", 1)
Game.AddToInventory("Items.rm_legholster_val_l_carbon", 1)
Game.AddToInventory("Items.rm_legholster_val_l_carbon_black", 1)
Game.AddToInventory("Items.rm_legholster_val_l_carbon_grey", 1)
Game.AddToInventory("Items.rm_legholster_val_l_carbon_gunmetal", 1)
Game.AddToInventory("Items.rm_legholster_val_l_leather_black_brass", 1)
Game.AddToInventory("Items.rm_legholster_val_l_leather_black_gold", 1)
Game.AddToInventory("Items.rm_legholster_val_l_leather_black_silver", 1)
Game.AddToInventory("Items.rm_legholster_val_l_leather_brown_brass", 1)
Game.AddToInventory("Items.rm_legholster_val_l_leather_brown_gold", 1)
Game.AddToInventory("Items.rm_legholster_val_l_leather_brown_silver", 1)
Game.AddToInventory("Items.rm_legholster_val_l_leather_cognac_brass", 1)
Game.AddToInventory("Items.rm_legholster_val_l_leather_cognac_gold", 1)
Game.AddToInventory("Items.rm_legholster_val_l_leather_cognac_silver", 1)
Game.AddToInventory("Items.rm_legholster_val_l_leather_tan_brass", 1)
Game.AddToInventory("Items.rm_legholster_val_l_leather_tan_gold", 1)
Game.AddToInventory("Items.rm_legholster_val_l_leather_tan_silver", 1)
Game.AddToInventory("Items.rm_legholster_val_l_leather_white_brass", 1)
Game.AddToInventory("Items.rm_legholster_val_l_leather_white_gold", 1)
Game.AddToInventory("Items.rm_legholster_val_l_leather_white_silver", 1)
Game.AddToInventory("Items.rm_legholster_val_l_solid_black", 1)
Game.AddToInventory("Items.rm_legholster_val_l_solid_blue", 1)
Game.AddToInventory("Items.rm_legholster_val_l_solid_creme", 1)
Game.AddToInventory("Items.rm_legholster_val_l_solid_olive", 1)
Game.AddToInventory("Items.rm_legholster_val_l_solid_red", 1)
Game.AddToInventory("Items.rm_legholster_val_r_default", 1)
Game.AddToInventory("Items.rm_legholster_val_r_carbon", 1)
Game.AddToInventory("Items.rm_legholster_val_r_carbon_black", 1)
Game.AddToInventory("Items.rm_legholster_val_r_carbon_grey", 1)
Game.AddToInventory("Items.rm_legholster_val_r_carbon_gunmetal", 1)
Game.AddToInventory("Items.rm_legholster_val_r_leather_black_brass", 1)
Game.AddToInventory("Items.rm_legholster_val_r_leather_black_gold", 1)
Game.AddToInventory("Items.rm_legholster_val_r_leather_black_silver", 1)
Game.AddToInventory("Items.rm_legholster_val_r_leather_brown_brass", 1)
Game.AddToInventory("Items.rm_legholster_val_r_leather_brown_gold", 1)
Game.AddToInventory("Items.rm_legholster_val_r_leather_brown_silver", 1)
Game.AddToInventory("Items.rm_legholster_val_r_leather_cognac_brass", 1)
Game.AddToInventory("Items.rm_legholster_val_r_leather_cognac_gold", 1)
Game.AddToInventory("Items.rm_legholster_val_r_leather_cognac_silver", 1)
Game.AddToInventory("Items.rm_legholster_val_r_leather_tan_brass", 1)
Game.AddToInventory("Items.rm_legholster_val_r_leather_tan_gold", 1)
Game.AddToInventory("Items.rm_legholster_val_r_leather_tan_silver", 1)
Game.AddToInventory("Items.rm_legholster_val_r_leather_white_brass", 1)
Game.AddToInventory("Items.rm_legholster_val_r_leather_white_gold", 1)
Game.AddToInventory("Items.rm_legholster_val_r_leather_white_silver", 1)
Game.AddToInventory("Items.rm_legholster_val_r_solid_black", 1)
Game.AddToInventory("Items.rm_legholster_val_r_solid_blue", 1)
Game.AddToInventory("Items.rm_legholster_val_r_solid_creme", 1)
Game.AddToInventory("Items.rm_legholster_val_r_solid_olive", 1)
Game.AddToInventory("Items.rm_legholster_val_r_solid_red", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_krausser", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_military1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_military2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_military3", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_military4", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_neon1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_neon2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_pimp1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_pimp2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_rook", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_wilson", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_angelica", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_military1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_military2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_neon1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_neon2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_pimp1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_pimp2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_majesty_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nue_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nue_fingers", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nue_jackie", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nue_military1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nue_military2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nue_neon1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nue_neon2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nue_pimp1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nue_pimp2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nova_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nova_doomdoom", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nova_hitman", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nova_military1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nova_military2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nova_neon1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nova_neon2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nova_pimp1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_nova_pimp2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_punkknife_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_punkknife_military1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_punkknife_military2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_punkknife_neon1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_punkknife_neon2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_punkknife_pimp1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_punkknife_pimp2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_cknife_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_cknife_carbon", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_cknife_scorpion", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_cknife_custom_black", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_cknife_custom_brass", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_cknife_custom_gold", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_machete_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_machete_black", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_machete_brass", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_l_machete_gold", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_lexington_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_lexington_krausser", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_lexington_military1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_lexington_military2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_lexington_military3", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_lexington_military4", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_lexington_neon1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_lexington_neon2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_lexington_pimp1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_lexington_pimp2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_lexington_rook", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_lexington_wilson", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_unity_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_unity_angelica", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_unity_military1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_unity_military2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_unity_neon1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_unity_neon2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_unity_pimp1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_unity_pimp2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_majesty_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nue_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nue_fingers", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nue_jackie", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nue_military1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nue_military2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nue_neon1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nue_neon2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nue_pimp1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nue_pimp2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nova_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nova_doomdoom", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nova_hitman", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nova_military1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nova_military2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nova_neon1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nova_neon2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nova_pimp1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_nova_pimp2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_punkknife_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_punkknife_military1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_punkknife_military2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_punkknife_neon1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_punkknife_neon2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_punkknife_pimp1", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_punkknife_pimp2", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_cknife_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_cknife_carbon", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_cknife_scorpion", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_cknife_custom_black", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_cknife_custom_brass", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_cknife_custom_gold", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_machete_default", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_machete_black", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_machete_brass", 1)
Game.AddToInventory("Items.rm_legholster_val_addon_r_machete_gold", 1)
Complete list of item codes can also be found in the Articles tab.