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Last updated

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Created by

raem

Uploaded by

raemaze

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About this mod

Ripper pants and belt refit for both V. Pants with 3 length options, 34 colors each. Belt with 40 colors. Added to the Game via ArchiveXL.

Requirements
Permissions and credits
Adds the ripper pants and belt to the game as ArchiveXL item addition:
  • refit for fem and masc V
  • pants: 3 different lengths (long, cuffed, short), 34 colors per length for a total of 102 items
  • belt: 40 colors, with physics
  • with Garment Support (only works with clothes that also have GS enabled)
  • with dedicated shadow meshes for the pants --> working FPP shadows in RT/PT mode
REQUIREMENTS:
Make sure to also have the above mods' respective requirements installed.

SUPPORTED BODIES VIA AUTOMATIC REFIT SELECTION (included in the main file of the mod):
  • (Fem) Vanilla
  • (Fem) All RB bodies (RB, EBBRB, EBBPRB)
  • (Fem) Angel
  • (Masc) Vanilla
  • (Masc) Gymfiend
All other bodies load the Vanilla pants. So if your body mod has a vanilla shaped lower part, the pants will also fit.

DYNAMIC CONDITIONS:
This mod includes dynamic meshes. The following conditions are implemented:
  • Equipping the belt together with the ripper pants will load an adjusted fit of the belt. It is a bit tighter and fitted specifically to the ripper pants. GarmentSupport has been adjusted so that the belt loops will not be pushed in. Also adds a carabiner that is attached to the side pocket.
  • Equipping the belt together with any other pants will load the standard mesh of the belt. It is slightly wider to fit a larger variety of pants. The fit is still tight and depends on GarmentSupport for best results. Pants without GarmentSupport will likely clip.
  • Equipping the belt together with my Kerry pants will automatically hide the belt buckle of the Kerry pants
STRAPS & POCKETS:
I added some additional straps and pockets to the pants (stolen from Reed's pants).
These can be disabled in the following ways:
  • use the optional ENT replacer (see below section on optional files) to permanently disable them
  • use the toggle item (can be found in "thigh left" slot) to temporarily disable them directly in-game
REGARDING BELT PHYSICS:
The belt features physics for both V. I did what I could, but the physics will break in the following cases:
  • when using a rig deform that affects the lower body
  • when equipping the belt together with another physics enabled item AND if that item uses a rig that also includes belt physics (should be very rare)
I tried to fix this, but it's not as easy as with necklaces. So, instead there is an option to disable the belt physics (see optional files)

INSTALL:

Make sure you have all requirements installed and working.
Download the main file of the mod, extract and drop the files into your game folder. O

OPTIONAL FILES:
  • (yaml replacer) disable belt physics (see explanation above)
    For manual install: Install the main file first. Then install the optional file and overwrite when prompted. For Vortex: Vortex should automatically ask you to set up a rule. The optional file should load AFTER the main file.
  • (ENT replacer) disable the additional straps / pockets
    Make sure the ENT replacer loads before the main file in load order (files are named in a way that this is already the case)
UNINSTALL:
Remove the .archive and .xl files from archive\pc\mod. Remove the .yaml from r6\tweaks\raem. Or uninstall with Vortex.

HOW TO GET THE ITEMS:
Use the item codes or buy via my clothing store.

ITEM CODES (pants):
Spoiler:  
Show

Game.AddToInventory("Items.rm_legs_ripper_denim_default", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_default_blood", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_blackfaded", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_blackfaded_blood", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_blue_dark", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_blue_light", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_bluefaded", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_bluefaded_light", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_camo", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_camo_woodland", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_camo_desert", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_beige", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_charcoal", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_khaki", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_navy", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_olive", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_tan", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_blue", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_cyan", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_green", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_orange", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_pink", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_purple", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_rose", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_yellow", 1)

Game.AddToInventory("Items.rm_legs_ripper_h_denim_default", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_default_blood", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_blackfaded", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_blackfaded_blood", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_blue_dark", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_blue_light", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_bluefaded", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_bluefaded_light", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_camo", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_camo_woodland", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_camo_desert", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_beige", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_charcoal", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_khaki", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_navy", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_olive", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_tan", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_blue", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_cyan", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_green", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_orange", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_pink", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_purple", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_rose", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_yellow", 1)

Game.AddToInventory("Items.rm_legs_ripper_s_denim_default", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_default_blood", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_blackfaded", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_blackfaded_blood", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_blue_dark", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_blue_light", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_bluefaded", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_bluefaded_light", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_camo", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_camo_woodland", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_camo_desert", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_beige", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_charcoal", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_khaki", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_navy", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_olive", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_tan", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_blue", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_cyan", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_green", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_orange", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_pink", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_purple", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_rose", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_yellow", 1)

Game.AddToInventory("Items.rm_legs_ripper_strapsoff", 1)

ITEM CODES (belt):
Spoiler:  
Show

Game.AddToInventory("Items.rm_legs_ripper_belt_default", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_blue", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_burgundy", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_green", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_navy", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_orange", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_yellow", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_blue", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_chartreuse", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_cyan", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_green", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_orange", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_pink", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_purple", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_yellow", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_charcoal", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_beige", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_khaki", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_navy", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_olive", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_tan", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_navygreen", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_blackbeige", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_blackolive", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_blackred", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_browntan", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_oliveorange", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_blackyellow", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_charcoalpetrol", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_greypurple", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_redbeige", 1)

Full list of item codes can also be found in the Articles tab.