About this mod
Ripper pants and belt refit for both V. Pants with 3 length options, 34 colors each. Belt with 40 colors. Added to the Game via ArchiveXL.
- Requirements
- Permissions and credits
- refit for fem and masc V
- pants: 3 different lengths (long, cuffed, short), 34 colors per length for a total of 102 items
- belt: 40 colors, with physics
- with Garment Support (only works with clothes that also have GS enabled)
- with dedicated shadow meshes for the pants --> working FPP shadows in RT/PT mode
- ArchiveXL (1.16.8 or higher)
- TweakXL
- The Community Palette Project
- Equipment-EX
- CET (if you want to use item codes)
SUPPORTED BODIES VIA AUTOMATIC REFIT SELECTION (included in the main file of the mod):
- (Fem) Vanilla
- (Fem) All RB bodies (RB, EBBRB, EBBPRB)
- (Fem) Angel
- (Masc) Vanilla
- (Masc) Gymfiend
DYNAMIC CONDITIONS:
This mod includes dynamic meshes. The following conditions are implemented:
- Equipping the belt together with the ripper pants will load an adjusted fit of the belt. It is a bit tighter and fitted specifically to the ripper pants. GarmentSupport has been adjusted so that the belt loops will not be pushed in. Also adds a carabiner that is attached to the side pocket.
- Equipping the belt together with any other pants will load the standard mesh of the belt. It is slightly wider to fit a larger variety of pants. The fit is still tight and depends on GarmentSupport for best results. Pants without GarmentSupport will likely clip.
- Equipping the belt together with my Kerry pants will automatically hide the belt buckle of the Kerry pants
I added some additional straps and pockets to the pants (stolen from Reed's pants).
These can be disabled in the following ways:
- use the optional ENT replacer (see below section on optional files) to permanently disable them
- use the toggle item (can be found in "thigh left" slot) to temporarily disable them directly in-game
The belt features physics for both V. I did what I could, but the physics will break in the following cases:
- when using a rig deform that affects the lower body
- when equipping the belt together with another physics enabled item AND if that item uses a rig that also includes belt physics (should be very rare)
INSTALL:
Make sure you have all requirements installed and working.
Download the main file of the mod, extract and drop the files into your game folder. O
OPTIONAL FILES:
- (yaml replacer) disable belt physics (see explanation above)
For manual install: Install the main file first. Then install the optional file and overwrite when prompted. For Vortex: Vortex should automatically ask you to set up a rule. The optional file should load AFTER the main file.
- (ENT replacer) disable the additional straps / pockets
Make sure the ENT replacer loads before the main file in load order (files are named in a way that this is already the case)
Remove the .archive and .xl files from archive\pc\mod. Remove the .yaml from r6\tweaks\raem. Or uninstall with Vortex.
HOW TO GET THE ITEMS:
Use the item codes or buy via my clothing store.
ITEM CODES (pants):
Game.AddToInventory("Items.rm_legs_ripper_denim_default", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_default_blood", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_blackfaded", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_blackfaded_blood", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_blue_dark", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_blue_light", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_bluefaded", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_bluefaded_light", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_camo", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_camo_woodland", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_camo_desert", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_denim_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_beige", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_charcoal", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_khaki", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_navy", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_olive", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_tan", 1)
Game.AddToInventory("Items.rm_legs_ripper_cargo_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_blue", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_cyan", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_green", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_orange", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_pink", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_purple", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_rose", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_plaid_yellow", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_default", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_default_blood", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_blackfaded", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_blackfaded_blood", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_blue_dark", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_blue_light", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_bluefaded", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_bluefaded_light", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_camo", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_camo_woodland", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_camo_desert", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_denim_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_beige", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_charcoal", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_khaki", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_navy", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_olive", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_tan", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_cargo_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_blue", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_cyan", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_green", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_orange", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_pink", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_purple", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_rose", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_h_plaid_yellow", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_default", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_default_blood", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_blackfaded", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_blackfaded_blood", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_blue_dark", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_blue_light", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_bluefaded", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_bluefaded_light", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_camo", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_camo_woodland", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_camo_desert", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_denim_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_beige", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_charcoal", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_khaki", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_navy", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_olive", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_tan", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_cargo_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_blue", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_cyan", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_green", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_orange", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_pink", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_purple", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_rose", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_s_plaid_yellow", 1)
Game.AddToInventory("Items.rm_legs_ripper_strapsoff", 1)
ITEM CODES (belt):
Game.AddToInventory("Items.rm_legs_ripper_belt_default", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_blue", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_burgundy", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_green", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_navy", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_orange", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_yellow", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_default_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_blue", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_chartreuse", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_cyan", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_green", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_orange", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_pink", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_purple", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_black_yellow", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_black", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_charcoal", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_beige", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_grey", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_khaki", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_navy", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_olive", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_red", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_tan", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_solid_white", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_navygreen", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_blackbeige", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_blackolive", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_blackred", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_browntan", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_oliveorange", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_blackyellow", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_charcoalpetrol", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_greypurple", 1)
Game.AddToInventory("Items.rm_legs_ripper_belt_stripes_redbeige", 1)
Full list of item codes can also be found in the Articles tab.