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Erok

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E3roKK

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  1. E3roKK
    E3roKK
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    CYBER VEHICLE OVERHAUL V2.0 - DLC BUNDLE

    I finally made the DLC Bundle for Cyberpunk!
    It took me way too long to finally have this out but ah well its here in the end!

    Hope you all will enjoy it.
    Erok
  2. Torrented01
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    Heyo. Would it be possible to tweak the braking values in the cars so the wheels don't lock even without upgrades?
    For reference, I use the weaponized archer sidewinder a lot with some upgrades to make it a little faster, and I noticed that the car wheels start locking up during braking at the 800-900 brake torque mark (according to the values in the car mod shop). This overhaul pushes it to like 2500 on default.
    Braking distance doesn't really change after that, but the wheels locking makes taking turns while braking impossible - you just go straight.
    In any case, it's just a QoL change. Other than that, mod's great!

    EDIT: I now realise we can tweak the values ourselves, and since it's just 1 car in my case, I'll just tweak it myself :D
    1. 4istoryBR
      4istoryBR
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      did you manage to do it? And how? I have other mods to that tweak driving physics and with CVO they make braking pretty much useless. The cars simply don't stop.
  3. suhnion
    suhnion
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    Makigai Tanishi kuma is not on the fix list, does that mean it doesn't apply, and if so, are there any plans to fix it?
    1. suhnion
      suhnion
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      It works. Thanks. No need to reply!
  4. darkshockwave78
    darkshockwave78
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    Hey, loving the mod so far, having a problem:

    The Weiler is not coded as separate from the generic Outlaw, and this does not tweak the variant car, so the changes to the original are being applied to the Weiler - including the fact that the original Outlaw is not a weaponized vehicle. The tweak file prevents the Weiler from using its inbuilt guns.
    1. Nizrael
      Nizrael
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      You can disable the tweaks for the Outlaw specifically if you navigate to the folder \Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\Cyber Vehicle Overhaul\modules\ and rename the file herrera_outlaw_tweak.lua to herrera_outlaw_tweak.lua.bak.  If you have it installed through Vortex, Vortex stores mod files in its own filesystem, so right-click the mod's entry in Vortex's modlist and select "Open in File Manager" to get there.  This will disable the CVO tweaks for both cars, but you should at least be able to use the Weiler's guns.  If you ever want to undo the change, all you have to do is rename the file to its original name by deleting .bak off the end of it.
  5. Chadek
    Chadek
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    Do the instructions mean it must be manually installed?
  6. ozymandiasxviii
    ozymandiasxviii
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    is it working with the 2.0 base version on the latest game update? 2.2  we got days ago?

  7. GennyWoo
    GennyWoo
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    Nice
  8. Bartinga
    Bartinga
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    Thanks. Say, can you tell me the engine sound line code for the CVO format? I'd like to swap out the Villefort Alvarrado engine sound with that of the Villefort Alvarrado Vato.
  9. mikegrauohr
    mikegrauohr
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    thanks for still supporting game 2.1! <3
  10. Tremox
    Tremox
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    Day 3 into editing CVO to my liking and you drop this
    Excited to try it out and compare it to my edits!


    Installation:

    • This mod requires Cyber Engine Tweaks and Cyber Vehicle Overhaul 3.0! REQUIRED: V3.0 onwards

    You mean 2.0 there.
    1. E3roKK
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      Yeppers, wrote it wrong :D