Heyo. Would it be possible to tweak the braking values in the cars so the wheels don't lock even without upgrades? For reference, I use the weaponized archer sidewinder a lot with some upgrades to make it a little faster, and I noticed that the car wheels start locking up during braking at the 800-900 brake torque mark (according to the values in the car mod shop). This overhaul pushes it to like 2500 on default. Braking distance doesn't really change after that, but the wheels locking makes taking turns while braking impossible - you just go straight. In any case, it's just a QoL change. Other than that, mod's great!
EDIT: I now realise we can tweak the values ourselves, and since it's just 1 car in my case, I'll just tweak it myself :D
did you manage to do it? And how? I have other mods to that tweak driving physics and with CVO they make braking pretty much useless. The cars simply don't stop.
The Weiler is not coded as separate from the generic Outlaw, and this does not tweak the variant car, so the changes to the original are being applied to the Weiler - including the fact that the original Outlaw is not a weaponized vehicle. The tweak file prevents the Weiler from using its inbuilt guns.
You can disable the tweaks for the Outlaw specifically if you navigate to the folder \Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\Cyber Vehicle Overhaul\modules\ and rename the file herrera_outlaw_tweak.lua to herrera_outlaw_tweak.lua.bak. If you have it installed through Vortex, Vortex stores mod files in its own filesystem, so right-click the mod's entry in Vortex's modlist and select "Open in File Manager" to get there. This will disable the CVO tweaks for both cars, but you should at least be able to use the Weiler's guns. If you ever want to undo the change, all you have to do is rename the file to its original name by deleting .bak off the end of it.
Thanks. Say, can you tell me the engine sound line code for the CVO format? I'd like to swap out the Villefort Alvarrado engine sound with that of the Villefort Alvarrado Vato.
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I finally made the DLC Bundle for Cyberpunk!
It took me way too long to finally have this out but ah well its here in the end!
Hope you all will enjoy it.
Erok
For reference, I use the weaponized archer sidewinder a lot with some upgrades to make it a little faster, and I noticed that the car wheels start locking up during braking at the 800-900 brake torque mark (according to the values in the car mod shop). This overhaul pushes it to like 2500 on default.
Braking distance doesn't really change after that, but the wheels locking makes taking turns while braking impossible - you just go straight.
In any case, it's just a QoL change. Other than that, mod's great!
EDIT: I now realise we can tweak the values ourselves, and since it's just 1 car in my case, I'll just tweak it myself :D
The Weiler is not coded as separate from the generic Outlaw, and this does not tweak the variant car, so the changes to the original are being applied to the Weiler - including the fact that the original Outlaw is not a weaponized vehicle. The tweak file prevents the Weiler from using its inbuilt guns.
Excited to try it out and compare it to my edits!
You mean 2.0 there.