File information

Last updated

Original upload

Created by

ZisdeadBaby

Uploaded by

ZisdeadBaby

Virus scan

Safe to use

Tags for this mod

25 comments

  1. IkasaurusFlex
    IkasaurusFlex
    • member
    • 0 kudos
    Does this mod not work anymore? I've been trying to install it but it either doesn't show up in the explosive weaopns pack or just doesn't work at all.
    1. ZisdeadBaby
      ZisdeadBaby
      • premium
      • 34 kudos
      It should work. Usually the issue is with TweakXL, check that it's updated to the last version.
      Or check your TweakXL error report.
  2. Atrox713
    Atrox713
    • supporter
    • 0 kudos
    For anyone having trouble with the redscript compilation error install codeware from nexus it's not listed in the requirements but it is required awesome mod btw
  3. Awesome gun mod man! I have an iconic gun recolor request, can you make a Dark Blue and Black recolor of the Dying Light Handgun?

    Dying Light Hundgun image: https://ibb.co/KWphYdJ

    Dark Blue & Black reference image: https: //ibb.co/B66yN0h

    Just change the Black parts to Dark Blue. The knife on the gun to Dark Blue, & Change the Green parts to Black.

    Thanks if you can and No rush! Take as much time as you need!
  4. ImonHBnLT
    ImonHBnLT
    • member
    • 0 kudos
    WOW! Great mod! May I ask if you could create a mod for weapons that fire this kind of projectile, so I can attach to some other weapons I've moded? Just the primary fire (charged fire is too op for me lol).
    1. ZisdeadBaby
      ZisdeadBaby
      • premium
      • 34 kudos
      I may, but I have a lot of other explosive weapons to publish first, so I'm preparing an Explosive Weapon Pack (because it's too tedious to publish them one by one).
      After that I may publish some weapon mods not far from what you want - custom explosions on critical hits, because it seems it is the only way to make it work (for some reason plain explosive bullet weapon mod doesn't work, which would explain why nobody ever published it).
      Stay tuned choom !
    2. ImonHBnLT
      ImonHBnLT
      • member
      • 0 kudos
      Nice! Thanks, man! :D
  5. chibineko07
    chibineko07
    • supporter
    • 0 kudos
    very nice
  6. CDY18
    CDY18
    • member
    • 0 kudos
    非常好手炮,使我无敌
  7. lovesrsr
    lovesrsr
    • member
    • 0 kudos
    平時可以正常運作,把槍充電時,遊戲就會崩潰
    1. ZisdeadBaby
      ZisdeadBaby
      • premium
      • 34 kudos
      You should check that your dependencies are up to date, and that you have redscript installed.
  8. DEVILX161222
    DEVILX161222
    • member
    • 0 kudos
    my game crashed whenever i charge this gun if i shoot normal then it works but when i charge my game crashes
    1. ZisdeadBaby
      ZisdeadBaby
      • premium
      • 34 kudos
      Are your dependencies up to date ?
      Oh, I forgot to indicate RedScript as a dependency ! It's what allows the custom explosion, I guess it's what crashes your game.
  9. mcletus07
    mcletus07
    • premium
    • 0 kudos
    It says the gun levels with you, but im freshly level 17 and i can't find a tier 2 level one and don't want a tier 5++, makes the game too easy. Anything i need to do to fix it?
    1. ZisdeadBaby
      ZisdeadBaby
      • premium
      • 34 kudos
      That's odd, you shouldn't be able to pick a 5++ if your character is level 17. I can't see an explanation for this as it's set to "Character.ScaleToPlayerLevel" + "Quality.Random" when buying it... It's what I always do and it worked fine so far.
  10. Drak382
    Drak382
    • supporter
    • 4 kudos
    nice metallic finish, very clean. At first I was not sure if the charge function was there since no sound is played, but then I saw it worked.
    Would be better if the release was not forced by timing but by player release button.
    1. shanjo
      shanjo
      • premium
      • 0 kudos
      I dunno, at first I felt the same. But as I played a little more, I felt like since it's not a Tech weapon anymore, it kind of has it's own charm and usage as is. 

      I would take either way though. Maybe a variation of the mod with that 
    2. ZisdeadBaby
      ZisdeadBaby
      • premium
      • 34 kudos
      Interesting, I think I know how to do that, I may try and see.
    3. ZisdeadBaby
      ZisdeadBaby
      • premium
      • 34 kudos
      I couldn't find a way to shoot the explosive round when player releases trigger... There's a BaseStats.ChargeShouldFireWhenReady
      property but it doesn't seem to change anything.
    4. Drak382
      Drak382
      • supporter
      • 4 kudos
      Check the Omaha. Has the exact identical charge function and the charge shot is on button release.