Thanks for making this mod. Been using Trash Begone - Floating Debris up until now to solve the bugged newspapers, but I'll give yours a try. :)
Not sure if you're aware, but the same vanilla texture bug that affects the flying newspapers also affects ejected/spent bullet casings (except for shotgun shells, strangely enough) and most bullet-impact/explosion debris (like from brick walls, concrete, asphalt, etc - basically what gets scattered on the ground before dissolving away to nothing), as well as the small bits that fly off cars during collisions. I mentioned to a few mod authors a while back the idea of creating a removal mod/s that could help mitigate these texture/flickering bugs, and while they were interested in looking into it, I guess they had a lot on their plate with real-life stuff at the time.
Here's a link to several pics I took in photo mode that highlight the bugged textures: https://imgur.com/a/8Ia1XLo
Would be awesome if there were some way to either shorten the duration these effects stay on screen, or remove them in a way similar to how you removed the flying newspapers. I just wish CDPR would get their act together and fix it themselves, but I'm not exactly holding my breath on that one.
Hey thanks for your feedback. Taking a look at this now. Can confirm the bullet casings are broken too, damn. CDPR sort your lives out!. I will see what I can do to migitate the issue in the mean time. Cheers!.
I've come to accept flickering in cyberpunk as an engine bug from CDPR. A head cannon is that the relic makes V see flickering sometimes, that way doesn't bother me that much.
Yes it is a diffrent approach to the issue. The trash begone mod causes bugs and does not modify the .mesh file. I would say this is a more elegant solution. Also the trash begone mod did not work for me when I last tried it. Thanks for your question.
10 comments
Thanks for making this mod. Been using Trash Begone - Floating Debris up until now to solve the bugged newspapers, but I'll give yours a try. :)
Not sure if you're aware, but the same vanilla texture bug that affects the flying newspapers also affects ejected/spent bullet casings (except for shotgun shells, strangely enough) and most bullet-impact/explosion debris (like from brick walls, concrete, asphalt, etc - basically what gets scattered on the ground before dissolving away to nothing), as well as the small bits that fly off cars during collisions. I mentioned to a few mod authors a while back the idea of creating a removal mod/s that could help mitigate these texture/flickering bugs, and while they were interested in looking into it, I guess they had a lot on their plate with real-life stuff at the time.
Here's a link to several pics I took in photo mode that highlight the bugged textures: https://imgur.com/a/8Ia1XLo
Would be awesome if there were some way to either shorten the duration these effects stay on screen, or remove them in a way similar to how you removed the flying newspapers. I just wish CDPR would get their act together and fix it themselves, but I'm not exactly holding my breath on that one.
Anyway, thanks again for your work.
A head cannon is that the relic makes V see flickering sometimes, that way doesn't bother me that much.