0.9.1 Version Update 1.I attached a photo to the tuning part 2.Fixed some decals
0.9.2 Version Update 1.Resolved an issue with headlights not working on a vehicle purchased through a car dealer Thanks brutalbuzzler2 This is the changed code Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.nsx_lb_base", true, false) 2.Fixed an issue with vehicle information not being printed correctly
0.9.3 Version Update 1.Fixed an issue with "Better Vehicle First Person mod" not working
0.9.4 Version Update 1.Fixed an issue where the interior carbon material was not printing correctly
0.9.4.5 Version Update 1.Fixed an issue with debris after explosions
@ErikTheViking95 looks decent, wish i had known modding to bring futuristic cars mod to make the game feel like 2077 instead of 90's. This modder and cornmilf makes the game look f*#@ing old. They be tryna make the game from Cyberpunk 2077 to Boomerpunk1977
Hmm... If you're right and my mod makes the game outdated, don't install it And if you have such complaints, you should make your own tea This is why I became a modder.
Not a huge problem with the mod, but every time I call it, it spawns, I think underground, or clips in the street, and it explodes lol. NP cause I can just "repair" it but wondering if it happens to others.
im getting compilation error when starting the game: "REDScript compilation has failed. This error has been caused by mods listed below: - nsxwbk_lb
You should check if these mods are outdated and update them if possible. They may also be incompatible with the current version of the game, in which case you should remove them and try again.
The game will start but no scripts will take effect. If you need more information, consult the logs."
I installed all the required files and mods and they are all updated for 2.2. Any help?
Hey man hows it going? So all your mods look and play absolutely amazing but can you tell me all the graphics mods e.g: env and luts that you were using while capturing screenshots for this specific mod? Looks crazy
Everything is great except for the burnt model, looks like texture error or something Also having the same issue with other NSX variants (NSX Type R NA1 hycade seem fine) anyone else having the same issue?
Hmm... There's a reason for that. My mod is recycling most of the materials from CP2077. So there are not many materials that I add separately. And the biggest reason is that my mod does not support in-game color selection. If I made it possible to select colors in-game, it would be bigger than 100MB, so I didn't make it that way. Of course, it's also just plain annoying.
59 comments
1.I attached a photo to the tuning part
2.Fixed some decals
0.9.2 Version Update
1.Resolved an issue with headlights not working on a vehicle purchased through a car dealer
Thanks brutalbuzzler2
This is the changed code
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.nsx_lb_base", true, false)
2.Fixed an issue with vehicle information not being printed correctly
0.9.3 Version Update
1.Fixed an issue with "Better Vehicle First Person mod" not working
0.9.4 Version Update
1.Fixed an issue where the interior carbon material was not printing correctly
0.9.4.5 Version Update
1.Fixed an issue with debris after explosions
If you're right and my mod makes the game outdated, don't install it
And if you have such complaints, you should make your own tea
This is why I became a modder.
NP cause I can just "repair" it but wondering if it happens to others.
"REDScript compilation has failed.
This error has been caused by mods listed below:
- nsxwbk_lb
You should check if these mods are outdated and update
them if possible. They may also be incompatible with the
current version of the game, in which case you should remove
them and try again.
The game will start but no scripts will take effect.
If you need more information, consult the logs."
I installed all the required files and mods and they are all updated for 2.2. Any help?
I think it's DreamPunk that was used in that photo.
Also having the same issue with other NSX variants (NSX Type R NA1 hycade seem fine)
anyone else having the same issue?
My mod is recycling most of the materials from CP2077.
So there are not many materials that I add separately.
And the biggest reason is that my mod does not support in-game color selection.
If I made it possible to select colors in-game, it would be bigger than 100MB, so I didn't make it that way. Of course, it's also just plain annoying.