Cyberpunk 2077
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RMK

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rmk1234

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  1. rmk1234
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    Patch 2.1 status: Damage Scaling updated for patch 2.1 (level scaling is no longer needed since patch 2.0)

    F.A.Q.

    Q: What happened to Level Scaling?
    A: The game has level scaling since patch 2.0. All enemies are exactly your level all the time. No enemies are lower level. No enemies are higher level. Skulls above enemies' heads means they are tough enemies, not higher level.

    Q: Do the level-based multipliers stack with the other multipliers?
    A:
    Yes. For example, if the NPC is level 25 and the multipliers for levels 20 and 30 are 1.0 and 0.5, first the calculated level multiplier is the halfway point between 1.0 and 0.5, or 0.75. Next, if the enemy were a boss and the Boss multiplier was 0.5, then the final multiplier would be 0.75 * 0.5 = 0.375.

    Q: What about other mods?
    A: This mod will work with anything else. If another mod modifies damage, this one will be on top of that, not instead of.
  2. Jeran21
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    Would it be possible to adjust damage scaling based on the tier of enemy? For example, if I wanted to make normal enemies take less damage while leaving elite enemies and bosses unchanged.
  3. praetor411
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    Stupid question: Is this compatible with Hardcore22? Or better yet: does it work well with it? Or should I just not bother installing it and stick to this?
  4. Pnubs
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    Hey rmk1234, do you understand how the plus tier dps modifier works? I've tried modifying the item_tier_plus_dps curve under quality_curves but I can't seem to get the weapon tiers consistent. For instance, my satara has 40% dps increase from tier 5 to 5+ yet the overture only has 2% dps increase with the same tier. Know this isn't exactly related to this mod but figured you have a lot of experience and maybe have some insight to weapon damages. It seems like each weapon has a different min/max damage curve.  

    Edit: Anyone else trying to mess with this, just use negative values to bring down the extra dps boost. Won't be consistent between weapons but I find that -0.26 works best.
  5. autoxguy
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    If we set the stamina multiplier to 0, does that disable the use of stamina for shooting, melee and running or just certain actions? 
    1. rmk1234
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      Running doesn't cost stamina anymore, but yeah everything else would have a cost of zero.
    2. autoxguy
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      Awesome!  I really want to get the game to how it was with the full gameplay rebalance mod (since who knows if it will ever be updated) , but it seems due to the changes cdpr made to the game that the only way to get close to that is to use your mod along with some others maybe. 
    3. MasterToken
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      I think Im having a uniqe bug where my stamina is infinite. It happened after I tweaked the stamina multiplier
    4. rmk1234
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      Putting the multiplier to zero would do that. What value do you have it at?
  6. cskim67
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    IS THERE MORE DAMAGE VER
    LIKE 20multiple OR 30 ? 

    BEC ITS ONLY HAS 10 TIME multiple ! I WANT MORE STRONG ENEMY 
    1. rmk1234
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      You can edit the file at Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\DamageScaling\init.lua

      Right near the top (line 20):
      local minMult = 0.0
      local maxMult = 10.0

      change the 10.0 to be 30.0.
    2. cskim67
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      THX IAM REALLY THANK YOU FOR FAST SOLUTION AND GREAT MOD :) 
    3. xN1NJAWOLFx
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      Bruh I think if they deal 10x damage theyll literally one shot you, so 30x will be 1 shot but 3x harder lmao. 
  7. Brastorog
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    It is almost impossible to pass the prologue for a nomad with increased damage. Wanted to play from the very first seconds of the game at 1.25 damage I do and 2.0 damage to me, with no-death run, but it's a dead end. Killed in the car during the chase every time.
    1. xN1NJAWOLFx
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      To anyone else whos thinkin like this guy, hope you know you can change the scaling your self lmao. Idk why people just dont check mod options, its literally in the pictures too. 
      If youre playing on very hard id suggest NOT RMK default settings, theyre the default settings from pre 2.0 when the game was brain dead easy. 
      Id suggest for the first 20 levels to make it so its not more than  25% damage dealt. Id also recommend using Enemies of night city, it improves the AI a TON:
      https://www.nexusmods.com/cyberpunk2077/mods/8467

      If you use enemies of night city Id suggest at max 5% damage reduction per level, maybe after level 30 you can do more. But that person mod makes I think more elites and such, and theyre a lot harder. 
  8. WhaleMaster
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    Awesome mod, new to modding cyberpunk and it was easy to set up.
    Just curious about how the game behaves with the vanilla difficulty levels and these custom values.
    Lets say I have tweaked the outgoing damage (damage to npc) to 2.0, does this act a overall modifier that will have the same effect regardless of base difficulty? or does it stack in a way with base difficulty?
    (By base difficulty I mean; Easy, Normal, Hard, Very Hard.)
    1. rmk1234
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      With that setting, whatever damage you would be doing without this mod on that difficulty, this mod multiplies it by 2.0.
    2. WhaleMaster
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      Awesome, thought so. Thank you :D
      Layers and stacks with the normal difficulty.
      So used to Bethesda games where the entirety of the games settings is controlled with background gobbledygook that i have the pleasure of knowing.
  9. gusvato3080
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    Can't play the game without this now. Total must have 
  10. InigoMontoyaOG
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    Hey RMK. Sorry if I'm being a pain in the ass but what settings do you (mod author) personally use in your playthrough?

    My game was an absolute cakewalk before I installed this mod and I thought I had found a really nice damage modifier in the 2x dmg to Player but I've been running into some really insane difficulty spikes that have made me reassess and question everything. I'll be having a great time with engaging enemy fights and then all of a sudden run into enemy camp with 8 enemies, 5 of which are sandevistan shotgun users that can 1 shot me.

    I had to bring the damage values back to default as all of a sudden the enemies seem to actually hit all their shots and hit HARD. I'm also using SDO - Scissors Difficulty Options and there are a few options there that increase difficulty so maybe that's why I'm struggling all of a sudden but I wonder what kind of multipliers you use in your game. Thanks in advance.
    1. rmk1234
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      I've never changed the damage to player, as I find that the player can be killed pretty quick. If anything I think the damage to the player is a little high, but I don't change it. I always decrease damage to NPCs because I don't like to just massacre them instantly, but prefer some time to give them a chance. I used to use the preset that is now called "RMK balanced classic" pre-2.0, but I found the early game is balanced for a bit longer now on 2.0, so I made that new RMK Balanced. Not sure if I'll stick with the values I made for that one.
    2. gorey666
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      But which game difficulty do you use with RMK Balanced?
    3. rmk1234
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      I play on Very Hard. Since I find the game too easy in general I only play like that and any mod balancing I do is relative to Very Hard.
    4. gorey666
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      Don't you find enemies to be bullet sponges on very hard with less than 1.0 damage?

      I downloaded this mod to INCREASE the damage i do on very hard. At around level 28 it was taking 4-5 pistol headshots at close range to down trash enemies. I downloaded this and upped the damage i do to 1.5 and its about how it is on hard difficulty (like 2-3), but enemies still hit me at the very hard difficulty level. I don't see how you would enjoy doing the 0.85 damage listed in the RMK Balanced at very hard.
    5. rmk1234
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      Well I wouldn't really find that to be too much if you can do it in a few seconds and it's not challenging. I don't care about realism, I want the game to require me to use all my tools and be careful.
    6. CaramelChan
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      Thank you for this mod! Is it possible to still go a stealth oneshot shot build on rkm balanced late game on very hard?  I am wondering how much more difficult it will be to kill an enemy with a 0.4 modifier,etc.
    7. rmk1234
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      That can be tough. I use Silent Silencers usually so that means it doesn't need to be one-shot. You can maximize the stealth damage though with best silencer available and the PAX mod.
  11. NyteShadez
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    I think I'm dumb but I don't see Mods in Main Menu?? Do I need anything else for the slider to show beside the requirements in the description.

    Edit: Nvm I'm just stupid LOL
    1. EldritchLasagna
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      Can you let me know where it is, I'm also stupid and I feel like I've looked everywhere
    2. rmk1234
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      It's here in the main menu. If you don't see it, then Native Settings UI (or Cyber Engine Tweaks) is not installed properly.

    3. r3turn3r
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      go easy on yourself friend