Maybe a misunderstanding, but it removes negative bullet spread. As in, the attachment negatively effects your spread, increasing it. It doesn't show on the attachment UI, instead there is just the same text that exists on at least one other muzzle that says something like "won't guarantee a hit something something".
The website I believe is also wrong (how it's formulated, at least). It says "The weapon also gains 10% reduction to weapon spread, although this is not reflected in-game tooltip."
How I tested it was, I took the original values of the gun, and increased them. So if it says "does X for 10", I just made it "does X for 200". Which resulted in the spread being so much that you would have to press the barrel into the enemy in order to even hit them. That tells me that "does X for 10" increases the spread by 10, while my test increases the spread by 200.
That's at least how I see it. 😵 Unless you or someone else can share some light on it. 🤠
Edit 1: I'll go back and try to add negative values to the spread values, just to see if it will be pinpoint accurate.
Edit 2: Changing the values to negative, it does make the accuracy pinpoint accurate.
A video that shows the values in question and how they affect the weapons in-game when you make the values into negative instead of positive as they are originally. Resulting in higher accuracy.
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The weapon handling going down from an epic Strigoi to a legendary one was disappointing.
The website I believe is also wrong (how it's formulated, at least). It says "The weapon also gains 10% reduction to weapon spread, although this is not reflected in-game tooltip."
How I tested it was, I took the original values of the gun, and increased them. So if it says "does X for 10", I just made it "does X for 200". Which resulted in the spread being so much that you would have to press the barrel into the enemy in order to even hit them. That tells me that "does X for 10" increases the spread by 10, while my test increases the spread by 200.
That's at least how I see it. 😵 Unless you or someone else can share some light on it. 🤠
Edit 1: I'll go back and try to add negative values to the spread values, just to see if it will be pinpoint accurate.
Edit 2: Changing the values to negative, it does make the accuracy pinpoint accurate.
A video that shows the values in question and how they affect the weapons in-game when you make the values into negative instead of positive as they are originally. Resulting in higher accuracy.