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Created by

raem

Uploaded by

raemaze

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About this mod

Reyes' watch, bracelets and rings for both V. With improved textures, multiple color options and dynamic meshes. Added to the game via ArchiveXL.

Requirements
Permissions and credits
Changelogs
Adds Reyes' watch, bracelets and rings to the game as ArchiveXL item addition with the following main features:
  • All items available for left and right wrists
  • All items have upscaled normals and completely remade maskssets, for improved visuals compared to the base game items
  • The watch comes with animated screens and adjusted weights (to avoid the screen deforming with your wrist movement). Screen colors can be easily changed via the yaml.
  • The bracelets come in 2 variants and will automatically switch their position when the watch is equipped. I have also updated the bracelets in my chain jewelry collection to have the same function.
  • The rings have increased poly count (= less jaggedy edges) and support for Mantis blades (please read below for more information on cyberarm support)
  • 140 items in total
  • Gymfiend refit is included via dynamic switching
  • Update 1.1: Added 2 x 6 toggle items (4 for bracelets type 1, 2 for bracelets type2 - for each side). Equipping these items in combination with the bracelets will change which of them are visible
REQUIREMENTS:Make sure to also have the above mods' respective requirements installed.
Update ArchiveXL at least to 1.16.8!
Earlier versions might work as long as they support patching/linking, but will likely have issues. I won't trouble-shoot for any versions older than that.

SLOTS & DYNAMIC MESHES:
You absolutely need Equipment-Ex in order to make full use of this mod. The slots are:
Watch            Hand L / R     all my accessory items in Wrist L / R slot will adjust position if necessary
Bracelets    Wrist L / R        will adjust position when any of my accessory items in Hand L / R slot is equipped
Rings    Fingers L / R

Bracelet Toggle  Fingernails L / R  adjust which bracelets are visible (4 toggles for bracelet type 1, 2 toggles for bracelet type 2)

The toggles are entirely optional. They're there to provide you further options. If you're short on slots, this mod works fine and provides a lot of options, even when not using them. You can also use ACM to achieve the same effects.

REGARDING CYBERARMS:
The watch and bracelets are compatible with Vanilla arms and Vanilla cyberarms, except Monowire (will clip)
For the rings specifically:
  • Compatible with Vanilla arms, Vanilla Mantis blades and Vanilla Monowire (during gameplay and photomode)
  • Gorilla Arms: Not supported unless you use a knuckle remover.
  • Projectile Launcher: Rings will float when activating the launcher. Can't fix this on my end.
Modded cyberarms are not supported and may have issues (clipping and floating rings when using mantis blades during FPP gameplay)

CHANGING THE COLOR OF THE SCREENS:
For the watches, you can easily change the screen colors via yaml.
Locate the yaml (rm_acc_wrist_reyeswatch.yaml) in r6 / tweaks / raem. Open the file with text editor of your choice and change the entry behind "screen:" to any of the following list:
Spoiler:  
Show

standard_blue
standard_copper
standard_cyan
standard_gold
standard_green
standard_red
standard_rose
standard_white
standard_yellow
distorted_blue
distorted_chartreuse
distorted_cyan
distorted_green
distorted_orange
distorted_pink
distorted_purple
distorted_red
distorted_white
distorted_yellow

Do not change any of the other entries or things might break.

INSTALL:
Make sure you have all requirements installed and updated to the latest versions.
Download the main file of the mod, extract and drop the files into your game folder.
(Optional) Download any of the optional files and make sure they load before the main file (files are named in a way that this is already the case).

UNINSTALL:

Remove the .archive and .xl files from archive\pc\mod. Remove the .yaml from r6\tweaks\raem. Or uninstall with Vortex.

HOW TO GET THE ITEMS:

Use the item codes or buy via my accessory store.

ITEM CODES:

Spoiler:  
Show

Game.AddToInventory("Items.rm_wrist_reyeswatch_l_metal_black", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_metal_brass", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_metal_brushedblack", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_metal_copper", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_metal_gold", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_metal_gunmetal", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_metal_rose", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_metal_silver", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_metal_steel", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_metal_titanium", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_plastic_blue", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_plastic_chartreuse", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_plastic_cyan", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_plastic_green", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_plastic_orange", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_plastic_pink", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_plastic_purple", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_plastic_red", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_plastic_white", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_l_plastic_yellow", 1)

Game.AddToInventory("Items.rm_wrist_reyeswatch_r_metal_black", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_metal_brass", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_metal_brushedblack", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_metal_copper", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_metal_gold", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_metal_gunmetal", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_metal_rose", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_metal_silver", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_metal_steel", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_metal_titanium", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_plastic_blue", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_plastic_chartreuse", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_plastic_cyan", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_plastic_green", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_plastic_orange", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_plastic_pink", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_plastic_purple", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_plastic_red", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_plastic_white", 1)
Game.AddToInventory("Items.rm_wrist_reyeswatch_r_plastic_yellow", 1)


Game.AddToInventory("Items.rm_wrist_reyesbrac1_r_metal_black", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_r_metal_brass", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_r_metal_brushedblack", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_r_metal_copper", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_r_metal_gold", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_r_metal_gunmetal", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_r_metal_rose", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_r_metal_silver", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_r_metal_steel", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_r_metal_titanium", 1)

Game.AddToInventory("Items.rm_wrist_reyesbrac1_l_metal_black", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_l_metal_brass", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_l_metal_brushedblack", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_l_metal_copper", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_l_metal_gold", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_l_metal_gunmetal", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_l_metal_rose", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_l_metal_silver", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_l_metal_steel", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac1_l_metal_titanium", 1)

Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_metal_black", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_metal_brass", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_metal_brushedblack", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_metal_copper", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_metal_gold", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_metal_gunmetal", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_metal_rose", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_metal_silver", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_metal_steel", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_metal_titanium", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_plastic_blue", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_plastic_chartreuse", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_plastic_cyan", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_plastic_green", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_plastic_orange", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_plastic_pink", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_plastic_purple", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_plastic_red", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_plastic_white", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_l_plastic_yellow", 1)

Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_metal_black", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_metal_brass", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_metal_brushedblack", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_metal_copper", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_metal_gold", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_metal_gunmetal", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_metal_rose", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_metal_silver", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_metal_steel", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_metal_titanium", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_plastic_blue", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_plastic_chartreuse", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_plastic_cyan", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_plastic_green", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_plastic_orange", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_plastic_pink", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_plastic_purple", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_plastic_red", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_plastic_white", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_r_plastic_yellow", 1)

Game.AddToInventory("Items.rm_rings_reyes1_l_metal_black", 1)
Game.AddToInventory("Items.rm_rings_reyes1_l_metal_brass", 1)
Game.AddToInventory("Items.rm_rings_reyes1_l_metal_brushedblack", 1)
Game.AddToInventory("Items.rm_rings_reyes1_l_metal_copper", 1)
Game.AddToInventory("Items.rm_rings_reyes1_l_metal_gold", 1)
Game.AddToInventory("Items.rm_rings_reyes1_l_metal_gunmetal", 1)
Game.AddToInventory("Items.rm_rings_reyes1_l_metal_rose", 1)
Game.AddToInventory("Items.rm_rings_reyes1_l_metal_silver", 1)
Game.AddToInventory("Items.rm_rings_reyes1_l_metal_steel", 1)
Game.AddToInventory("Items.rm_rings_reyes1_l_metal_titanium", 1)

Game.AddToInventory("Items.rm_rings_reyes1_r_metal_black", 1)
Game.AddToInventory("Items.rm_rings_reyes1_r_metal_brass", 1)
Game.AddToInventory("Items.rm_rings_reyes1_r_metal_brushedblack", 1)
Game.AddToInventory("Items.rm_rings_reyes1_r_metal_copper", 1)
Game.AddToInventory("Items.rm_rings_reyes1_r_metal_gold", 1)
Game.AddToInventory("Items.rm_rings_reyes1_r_metal_gunmetal", 1)
Game.AddToInventory("Items.rm_rings_reyes1_r_metal_rose", 1)
Game.AddToInventory("Items.rm_rings_reyes1_r_metal_silver", 1)
Game.AddToInventory("Items.rm_rings_reyes1_r_metal_steel", 1)
Game.AddToInventory("Items.rm_rings_reyes1_r_metal_titanium", 1)

Game.AddToInventory("Items.rm_rings_reyes2_l_metal_black", 1)
Game.AddToInventory("Items.rm_rings_reyes2_l_metal_brass", 1)
Game.AddToInventory("Items.rm_rings_reyes2_l_metal_brushedblack", 1)
Game.AddToInventory("Items.rm_rings_reyes2_l_metal_copper", 1)
Game.AddToInventory("Items.rm_rings_reyes2_l_metal_gold", 1)
Game.AddToInventory("Items.rm_rings_reyes2_l_metal_gunmetal", 1)
Game.AddToInventory("Items.rm_rings_reyes2_l_metal_rose", 1)
Game.AddToInventory("Items.rm_rings_reyes2_l_metal_silver", 1)
Game.AddToInventory("Items.rm_rings_reyes2_l_metal_steel", 1)
Game.AddToInventory("Items.rm_rings_reyes2_l_metal_titanium", 1)

Game.AddToInventory("Items.rm_rings_reyes2_r_metal_black", 1)
Game.AddToInventory("Items.rm_rings_reyes2_r_metal_brass", 1)
Game.AddToInventory("Items.rm_rings_reyes2_r_metal_brushedblack", 1)
Game.AddToInventory("Items.rm_rings_reyes2_r_metal_copper", 1)
Game.AddToInventory("Items.rm_rings_reyes2_r_metal_gold", 1)
Game.AddToInventory("Items.rm_rings_reyes2_r_metal_gunmetal", 1)
Game.AddToInventory("Items.rm_rings_reyes2_r_metal_rose", 1)
Game.AddToInventory("Items.rm_rings_reyes2_r_metal_silver", 1)
Game.AddToInventory("Items.rm_rings_reyes2_r_metal_steel", 1)
Game.AddToInventory("Items.rm_rings_reyes2_r_metal_titanium", 1)


Game.AddToInventory("Items.rm_wrist_reyesbrac_toggle_l_show1", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac_toggle_l_show12", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac_toggle_l_show2", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac_toggle_l_show23", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_toggle_l_show1", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_toggle_l_show2", 1)

Game.AddToInventory("Items.rm_wrist_reyesbrac_toggle_r_show1", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac_toggle_r_show12", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac_toggle_r_show2", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac_toggle_r_show23", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_toggle_r_show1", 1)
Game.AddToInventory("Items.rm_wrist_reyesbrac2_toggle_r_show2", 1)