interesting mod i will look over the code and see if i can only make enemies be the only ones that change and are random (Update ATM i dont think i can because so far the code implies: All characters meaning they all change it doesnt matter and idk coding) I am looking over and seeing if i can make all vendors random which would make the game more immersive
NGL it would be nice instead of just a randomizer u can focus more on like 20 each random variats one of the things i noticed that breaks the NPC's animation is them aggroing thats fine but u should disable agro for NPC's on certain situations like the prologues and scripted events, one thing id like u to add is: killing of NPC's in events but it doesnt soft lock u kinda like how in Skyrim and fallout u can Kill questline NPC's but it doesnt ruin the story, it would also be nice if u could pull out guns in safe places depending on the place u can get agro or ur still safe maybe if ur creed is at max 50 at places if u pull a gun out they dont attack u
Just tested the mod, it would be nice if u could just make a version of this mod but only changes vendors what they sell its random for each seed+enemy variaty would be great but yeah hopefully in the future this mod becomes better
Hey man I see a lot of potential in this mod the only issue it seems are animations and same NPC's like mechs spawning where they honesthould not be but yeah i will try this out and yeah keep working on this mod, I havent tested it but i will soon on a new safe and i wonder could u make it so certain main character quest save as the random NPC's? or something like that but yeah seems awsome and less boring i will be trying this mod with other mods too that change AI and stuff and other stuff so ill check up again and tell u if it works fine but yeah man awsome work i expect to overhaul the game to the extreme to make it more fun TY
That's unfortunate, I am not sure what might cause an issue besides maybe a compatibility issue with another mod (if you have any). Let me know if you do and I can try tracking down the error.
survived 9 hours in 2.13 without having to turn it off (except for Sandra Dorsett of course) found items sold in shops i didnt even know existed in the games files, and every police officer was a Joytoy 10/10
guess something more modular could be more stable :) so we could choose to randomize only loot, only normal enemies, etc etc etc but anyway thanks for that :D getting closer to roguelike gameplay
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found items sold in shops i didnt even know existed in the games files,
and every police officer was a Joytoy
10/10
but anyway thanks for that :D getting closer to roguelike gameplay
everything else perhaps are pretty safe. unless you cant get some quest item