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Jackexe

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jackexe

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19 comments

  1. Sankese
    Sankese
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    • 115 kudos
    doesnt show up at all :/
  2. Batsubetsu
    Batsubetsu
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    • 1 kudos
    interesting mod i will look over the code and see if i can only make enemies be the only ones that change and are random (Update ATM i dont think i can because so far the code implies: All characters meaning they all change it doesnt matter and idk coding) I am looking over and seeing if i can make all vendors random which would make the game more immersive
  3. Batsubetsu
    Batsubetsu
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    • 1 kudos
    any ways for us to edit the mod and only make it for enemy NPC's?
  4. Batsubetsu
    Batsubetsu
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    • 1 kudos
    NGL it would be nice instead of just a randomizer u can focus more on like 20 each random variats one of the things i noticed that breaks the NPC's animation is them aggroing thats fine but u should disable agro for NPC's on certain situations like the prologues and scripted events, one thing id like u to add is: killing of NPC's in events but it doesnt soft lock u kinda like how in Skyrim and fallout u can Kill questline NPC's but it doesnt ruin the story, it would also be nice if u could pull out guns in safe places depending on the place u can get agro or ur still safe maybe if ur creed is at max 50 at places if u pull a gun out they dont attack u
  5. Batsubetsu
    Batsubetsu
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    • 1 kudos
    Just tested the mod, it would be nice if u could just make a version of this mod but only changes vendors what they sell its random for each seed+enemy variaty would be great but yeah hopefully in the future this mod becomes better
  6. Batsubetsu
    Batsubetsu
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    • 1 kudos
    Hey man I see a lot of potential in this mod the only issue it seems are animations and same NPC's like mechs spawning where they honesthould not be but yeah i will try this out and yeah keep working on this mod, I havent tested it but i will soon on a new safe and i wonder could u make it so certain main character quest save as the random NPC's? or something like that but yeah seems awsome and less boring i will be trying this mod with other mods too that change AI and stuff and other stuff so ill check up again and tell u if it works fine but yeah man awsome work i expect to overhaul the game to the extreme to make it more fun TY
  7. tr1ppyp1zza
    tr1ppyp1zza
    • supporter
    • 1 kudos
    was really looking to try this out but couldnt even get to the main menu without crashing 
    1. jackexe
      jackexe
      • member
      • 15 kudos
      That's unfortunate, I am not sure what might cause an issue besides maybe a compatibility issue with another mod (if you have any). Let me know if you do and I can try tracking down the error.
    2. tr1ppyp1zza
      tr1ppyp1zza
      • supporter
      • 1 kudos
      thats what i was thinking too. i have a bunch of mods installed. gonna do a cleanup and see what works
    3. tr1ppyp1zza
      tr1ppyp1zza
      • supporter
      • 1 kudos
      did a clean install and only added cet, native setting and this. as soon as i turned the randomize option on game froze and eventually crashed. bummer
    4. jackexe
      jackexe
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      • 15 kudos
      That sucks, let me see if there is something I can do to make the randomizer process slower and maybe that will help.
    5. tr1ppyp1zza
      tr1ppyp1zza
      • supporter
      • 1 kudos
      cool/ such a cool concept and really wanna do a full playthru with it on
  8. SilverArias
    SilverArias
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    • 0 kudos
    У продавцов пропали деньги, лут один и тот же, выпадают странные вещи с тел. Мод либо глючит, либо не работает с новой версией игры.
  9. stupicklesbro
    stupicklesbro
    • member
    • 0 kudos
    survived 9 hours in 2.13 without having to turn it off (except for Sandra Dorsett of course)
    found items sold in shops i didnt even know existed in the games files,
    and every police officer was a Joytoy
    10/10
    1. jackexe
      jackexe
      • member
      • 15 kudos
      What an experience lol, glad its working well for you.
  10. shaggoth
    shaggoth
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    • 3 kudos
    guess something more modular could be more stable :) so we could choose to randomize only loot, only normal enemies, etc etc etc 
    but anyway thanks for that :D getting closer to roguelike gameplay
    1. jackexe
      jackexe
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      • 15 kudos
      Yeah I certainly can split things up if need be and make them separate configs if need be.
    2. shaggoth
      shaggoth
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      • 3 kudos
      i guess characters randomizer is the most crash risky stuff. 
      everything else perhaps are pretty safe. unless you cant get some quest item
    3. jackexe
      jackexe
      • member
      • 15 kudos
      Yeah the quest items is the worst part and getting a list of key items is tricky so idk