Idk if anyone has made a custom melee mod for this but if u ever get itch to make a new melee mod, be cool to see a no. 2 pencil become a throwable melee weapon with a description that references john wick.
un vrai bonheur ces nouvelles armes !! j'adore !! vous en avez d'autre en stock pour d'autre mods par hasard ?? merci en tout cas pour celui ci !!! vous êtes au top !!
The axes are one-handed, based on a machete (you can see that in the pictures). I couldn't manage to have them two handed... based on a bat the movements didn't match, sadly. So same perks as Machetes, which are blades I guess.
hmm... i want to use without tanto,screwdriver..., etc like low quality skin's weapon. if i want, just delete weapon's yaml.file? or after delete yaml files,still archive file influence the game?
Deleting some of the yaml files is totally ok. Deleted weapon (yaml) won't appear no more at vendors, nor in your inventory. But if it was already in your inventory I guess it'll still count in the weight total, so you should sell it before deleting the yaml. Some assets will remain in the archive but it's really ligthweight and won't have any influence on anything. Good to go !
But its big ! I thought about making a smaller throwable version, but the handle would be too small... now I feel curious about it, I might give it a try some time as I just learned how to resize weapons in Blender (but then there's code to write, etc).
Mod slots are random, but you can increase your chances with Unlock Me A Slot (or 2 slots). Recently I've noticed that if I sell a weapon and buy it back immediatly it gets the maximum amount of slots... don't know why, I've Unlock Me A Slot installed and I don't know if it's a bug or what. Hope this helps, if not I can look at it (but regarding slots they all have the default behaviour of vanilla weapons).
It is kind of random. I do have Unlock Me and the 2 slots are open to the axes but equipping them doesn't seem to work for some reason. Alas, I will see if selling and buying it will work.
Yeah, I know. I could recolor the screwdriver, but which color ? I might try some stuff later. Regarding the icepick its 3d modeling seems unfinished so I don't think it's worth the try (maybe just change the grip material + color ?). Regarding the wakizashi well I put it there just for fun, it's unfinished as well, and there are already better ones available on nexus !
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Also does V swing it with one hand or two handed?
I couldn't manage to have them two handed... based on a bat the movements didn't match, sadly.
So same perks as Machetes, which are blades I guess.
Deleted weapon (yaml) won't appear no more at vendors, nor in your inventory.
But if it was already in your inventory I guess it'll still count in the weight total, so you should sell it before deleting the yaml.
Some assets will remain in the archive but it's really ligthweight and won't have any influence on anything.
Good to go !
I thought about making a smaller throwable version, but the handle would be too small... now I feel curious about it, I might give it a try some time as I just learned how to resize weapons in Blender (but then there's code to write, etc).
Recently I've noticed that if I sell a weapon and buy it back immediatly it gets the maximum amount of slots... don't know why, I've Unlock Me A Slot installed and I don't know if it's a bug or what.
Hope this helps, if not I can look at it (but regarding slots they all have the default behaviour of vanilla weapons).
I do have Unlock Me and the 2 slots are open to the axes but equipping them doesn't seem to work for some reason.
Alas, I will see if selling and buying it will work.
I could recolor the screwdriver, but which color ? I might try some stuff later.
Regarding the icepick its 3d modeling seems unfinished so I don't think it's worth the try (maybe just change the grip material + color ?).
Regarding the wakizashi well I put it there just for fun, it's unfinished as well, and there are already better ones available on nexus !