File information
Last updated
Original upload
Created by
Andrzej KwiatkowskiUploaded by
FlashInTheFleshVirus scan
Tags for this mod
Activity logs
This page was last updated on 27 February 2025, 11:20PM
- Changelogs
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Version 2.1
- Reduced NPC damage for LMG and HMG weapons by 25% and 66% respectively. They are still incredibly deadly and most powerful weapons in enemy arsenal.
- Corrected discrepency between player and NPC damage for Carnage and Tactician shotguns.
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Version 2.0
- Buffed melee weapons' damage, so they keep up with the guns.
- Blunt melee weapons now have stronger hit reactions and can pop enemy head's off.
- "Going the Distance" Reflex perk's functionality has been integrated into "Slaughterhouse" Reflex master perk.
- "Going the Distance" perk functionality has been changed into unlocking infinite comboing of light attacks for all melee weapons.
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Version 1.7
- Added optional Trigger Modes download, check mod description for more details.
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Version 1.6
- Increased smart weapon target acquisition range by 50%.
- Corrected an issue with smart weapons lowered headshot damage multiplier. They now have the same +150% multiplier as other weapons.
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Version 1.5b
- Corrected Kongou's magazine count to 8 bullets. Was 7.
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Version 1.5a
- "Like a Feather" perk affects all weapons since mod version 0.2. Now this change is also reflected in Perk description.
- Changed the "BROKEN" prefix and broken weapon description to "LOCKED" and explained it with a bio-signature lock that disables the weapon as per original design idea.
- Melee weapons won't drop as broken anymore to support the biometric lock explanation.
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Version 1.4
- Increased Tactician's rate of fire by 17%. Affects all its variants.
- Increased Carnage's damage multiplier from 1.5 to 1.75 to further underline the power of non-standard shells it's using. Affects all its variants.
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Version 1.3a
- Removed mistakenly placed test files from another mod of mine.
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Version 1.3
- Separated archive file with enemy damage scaling curves changing very hard difficulty damage to hard difficulty damage. It's now a separate optional download.
- Increased Satara's damage compared to other shotguns to account for it being an Igla shotgun with tech accelerated projectiles.
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Version 1.2
- Modified the shotgun pellet accuracy to scale with player level. Vanilla game divides enemy shotgun weapon damage by number of pellets shot. Mod scales enemy pellet accuracy basing on weapon effective range. At close range enemies are hit with all pellets and receive 100% of shotgun weapon damage. Now this accuracy has a cap scaling with a ratio of 50% max accuracy at level 1 to 100% accuracy at level 20.
- Modified vanilla game enemy damage scaling with level so very hard difficulty uses hard difficulty damage scaling. With gunsensical majority of weapons are much stronger. Hard difficulty scaling is closer to what player can achieve with character progression and weapon quality bringing more parity to Player vs NPC potential.
- Transfered SOR-22 power from damage to armor penetration following the logic that bullets that pierce the target transfer less energy to the target. SOR-22 used to deal 162 damage with 25% armor penetration, now it deals 109 damage with 50% armor penetration.
- Doubled mech's HMG fire rate and halved it's damage per bullet. With gun scaling mod there's a parity between player HMG damage and NPC HMG damage - both deal ~180 damage per bullet at base level.
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Version 1.1
- Lowered the archetype tier from Fast Shotgunner T3 to T2 and rarity from Elite to Rare to make the close quarters bossfight with Clouds Tyger Claws bosses more fair to the player.
- Lowered the archetype tier from Generic Ranged T3 to T2 and rarity from Rare to Normal of select Arasaka agents in 2020 Johnny's retrospections to make them less lethal to the player.
- Changed the type of ammo SOR-22 and Kolac use from rifle to sniper rifle.
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Version 1.0
- Fixed Omaha's glitchy behavior in the hands of NPCs.
- Fixed an issue from vanilla game where full-auto shotguns didn't use full-auto shooting patterns but regular shotgun ones. Affects Pozhar and Crusher.
- Added handling of all weapons with multiple bullets per shot to shotgun pellet accuracy script and made smart weapons, like Zhuo excluded from the calculations.
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Version 0.91
- Fixed an error in Senkoh's and Raijus burst bullet count, now for real.
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Version 0.9
- Increased shotgun effective range from 10m to 15m.
- Made enemy shotgun damage simulate number of pellets that hit the player with distance, based on weapon effective range (vanilla game divides weapon damage by number of pellets). This allows shotgun to deal its full weapon damage (an increase by up to 2.85x below 9m compared to vanilla game).
- Standarized enemy shotgun pellet count - 5 for shotguns, 7 for dual shotguns. It was up to 7 pellets before but number was inconsistent. This is vanilla game behavior where enemy pellet count is lower than player's to avoid framerate drops.
- Reverted Senkoh's and Raiju's number of bullets per burst and changed magazine size to be divisible by bullets per burst.
- Included point-blank shooting pattern in main mod file. There's no need to download it separately.
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Version 0.8
- Changed Carnage, Kolac, Resetsu, Sor22 and Zhuo to have no knockback effect on shooting (weapon won't force player to stand up from crouch anymore).
- Fixed an error in Omaha's recoil delay (was 0.81, changed to 0.081)
- Reduced Omaha's rate of fire to match other semi-auto pistols. Burst rate of fire remains unchanged.
- Organized the mod in folders for easier customization.
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Version 0.7
- Delayed the recoil of burst weapons until after all bullets in the burst are shot. Not a perfect solution but it's one of the only available way of fixing burst accuracy and not removing the recoil at the same time.
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Version 0.6
- Fixed variety of boss plasma cutter weapon type taking damage values from HMG. Reverted it to vanilla damage values.
- Buffed NPC shotgun damage values by 50% to compensate for how damage is calculated with pellet spread.
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Version 0.5
- Increased Metel's rate of fire by 50% from 100 RPM to 150 RPM
- Restored Warden's ramp up fire rate and set it from initial 300 to 1000 RPM
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Version 0.4
- Added missing Malorian Silverhand magazine size reduction, as per spreadsheets
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Version 0.3
- Fixed couple of tweak errors listed in TweakXL log. The remaining errors are bening and exist in vanilla tweak files.
- Added optional file that reverts boss damage to vanilla values.
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Version 0.2
- Made Like a Feather - a perk reducing mobility debuffs affect all weapons
- Uploaded a separate version that doesn't affect NPC damage
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Version 0.1
- initial release
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- Author's activity
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February 2025
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27 Feb 2025, 11:20PM | Action by: FlashInTheFlesh
Attribute change
'Description changed.'
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27 Feb 2025, 11:19PM | Action by: FlashInTheFlesh
File added
'Melee Attack Fixes and Enhancements Patch [version 0.36]'
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26 Feb 2025, 11:35PM | Action by: FlashInTheFlesh
Attribute change
'Description changed.'
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21 Feb 2025, 8:31PM | Action by: FlashInTheFlesh
Changelog added
'Change log added for version 2.1'
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21 Feb 2025, 8:25PM | Action by: FlashInTheFlesh
File added
'Gunsensical [version 2.1]'
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17 Feb 2025, 11:04PM | Action by: FlashInTheFlesh
Attribute change
'Description changed.'
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17 Feb 2025, 4:32PM | Action by: FlashInTheFlesh
Changelog added
'Change log added for version 2.0'
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17 Feb 2025, 4:32PM | Action by: FlashInTheFlesh
Attribute change
'Description changed.'
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17 Feb 2025, 3:38PM | Action by: FlashInTheFlesh
Attribute change
'Mod version changed to 2.0.'
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17 Feb 2025, 3:27PM | Action by: FlashInTheFlesh
Mod image added
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17 Feb 2025, 3:27PM | Action by: FlashInTheFlesh
Mod image added
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17 Feb 2025, 3:24PM | Action by: FlashInTheFlesh
Attribute change
'Description changed.'
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17 Feb 2025, 3:24PM | Action by: FlashInTheFlesh
Changelog added
'Change log added for version 2.0'
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17 Feb 2025, 3:22PM | Action by: FlashInTheFlesh
Attribute change
'Description changed.'
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17 Feb 2025, 3:21PM | Action by: FlashInTheFlesh
Attribute change
'Description changed.
Mod version changed to 1.7.'
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17 Feb 2025, 3:19PM | Action by: FlashInTheFlesh
File added
'Gunsensical [version 2.0]'
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17 Feb 2025, 3:17PM | Action by: FlashInTheFlesh
Mod video added
'without the mod'
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17 Feb 2025, 3:15PM | Action by: FlashInTheFlesh
Mod video added
'with mod'
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16 Feb 2025, 10:40PM | Action by: FlashInTheFlesh
Attribute change
'Description changed.'
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10 Feb 2025, 10:42PM | Action by: FlashInTheFlesh
Attribute change
'Description changed.'
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- Mod page activity
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May 2025
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15 May 2025, 6:49AM | Action by: kickwizzerd
Tracked
'Gunsensical'
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14 May 2025, 6:23PM | Action by: Fevershaking
Tracked
'Gunsensical'
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13 May 2025, 4:28AM | Action by: blackpanda1234
Tracked
'Gunsensical'
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13 May 2025, 4:28AM | Action by: blackpanda1234
Endorsed
'Gunsensical'
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13 May 2025, 3:03AM | Action by: Phermumbles
Tracked
'Gunsensical'
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13 May 2025, 1:42AM | Action by: Izonaio627
Endorsed
'Gunsensical'
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12 May 2025, 7:52PM | Action by: Dyemon
Tracked
'Gunsensical'
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12 May 2025, 7:12PM | Action by: YerliO92
Untracked
'Gunsensical'
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12 May 2025, 6:38PM | Action by: YerliO92
Tracked
'Gunsensical'
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12 May 2025, 5:03PM | Action by: Kotisorion
Tracked
'Gunsensical'
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12 May 2025, 1:33PM | Action by: FooFIghter76262
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'Gunsensical'
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11 May 2025, 11:53PM | Action by: Xenonatus
Tracked
'Gunsensical'
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11 May 2025, 6:08AM | Action by: ministeri
Tracked
'Gunsensical'
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10 May 2025, 9:40PM | Action by: 9xd
Tracked
'Gunsensical'
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10 May 2025, 9:09PM | Action by: otaktay72
Tracked
'Gunsensical'
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09 May 2025, 11:24AM | Action by: amaratu
Untracked
'Gunsensical'
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09 May 2025, 7:25AM | Action by: Raffalloute
Tracked
'Gunsensical'
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08 May 2025, 11:34PM | Action by: isolation24
Endorsed
'Gunsensical'
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08 May 2025, 8:58PM | Action by: Amandil1
Tracked
'Gunsensical'
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08 May 2025, 8:58PM | Action by: Amandil1
Untracked
'Gunsensical'
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