Hi, thanks for this mod. I have 2 questions, however.
1. Is there a way to reposition the window? I've tried to change the values in gui.lua:ImGui.SetNextWindowPos(0, 250, ImGuiCond.FirstUseEver)But this didn't work. There is no option in the config.lua either.
2. The window is also visible when pressing ESC in-game. Is there a code snippet that you can provide to prevent this?
Pasted it into the console as soon as I was done at Lizzy's. It took me to the store where the BD was filmed. I asked the guy at the counter why the place smelled like bleach and he told me they where trying to get some stubborn stains out. CDPR actually took the trouble to cover the possibility that someone might recognize the place from the BD!
Anyway, WARNING, this will give you a way to escape the Watson lock-down well before the heist. And its a great way to drop down to buy guns or cyber-wear from vendors you weren't meant to have access to. But SAVE FIRST and BE CAREFUL. Weird stuff happens outside Watson during the lock-down.
For instance, I took the chance to find Skippy - thinking it would be handy in the All Foods factory. But Skippy wouldn't talk. And he didn't seem to lock on to ANYthing really. In the end, I decided I wasn't going to just hope he'd wake up in ACT II, so I went back to a Save before I'd done the teleport trick.
TLDR: Good idea to wait until Act II before you start teleporting all over the map. Its spooky out there and things don't always behave properly.
EDIT 12 Mar 21:
A list of a few locations that may be interesting or useful. I'm adding to the list as I do my sixth play through. Remember to be very careful going to places that the game assumes you haven't been yet. I'd wait until Act II before getting too active outside Watson, for example. And its a good idea to record your starting location if you intend to try to return from a teleport. Some of these are one-way.
5 comments
I have 2 questions, however.
1. Is there a way to reposition the window? I've tried to change the values in gui.lua:
ImGui.SetNextWindowPos(0, 250, ImGuiCond.FirstUseEver)
But this didn't work. There is no option in the config.lua either.2. The window is also visible when pressing ESC in-game. Is there a code snippet that you can provide to prevent this?
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1720.9713, -1235.2374, 21.8650, 1.0), EulerAngles.new(0, 0, 89.4494))
Pasted it into the console as soon as I was done at Lizzy's. It took me to the store where the BD was filmed. I asked the guy at the counter why the place smelled like bleach and he told me they where trying to get some stubborn stains out. CDPR actually took the trouble to cover the possibility that someone might recognize the place from the BD!
Anyway, WARNING, this will give you a way to escape the Watson lock-down well before the heist. And its a great way to drop down to buy guns or cyber-wear from vendors you weren't meant to have access to. But SAVE FIRST and BE CAREFUL. Weird stuff happens outside Watson during the lock-down.
For instance, I took the chance to find Skippy - thinking it would be handy in the All Foods factory. But Skippy wouldn't talk. And he didn't seem to lock on to ANYthing really. In the end, I decided I wasn't going to just hope he'd wake up in ACT II, so I went back to a Save before I'd done the teleport trick.
TLDR: Good idea to wait until Act II before you start teleporting all over the map. Its spooky out there and things don't always behave properly.
EDIT 12 Mar 21:
A list of a few locations that may be interesting or useful. I'm adding to the list as I do my sixth play through. Remember to be very careful going to places that the game assumes you haven't been yet. I'd wait until Act II before getting too active outside Watson, for example. And its a good idea to record your starting location if you intend to try to return from a teleport. Some of these are one-way.
Garage - Nomad birth
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-3974.1956, -6481.9551, 75.8491, 1.0), EulerAngles.new(0, 0, -99.3976))
Meet Jackie
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-3240.2292, -6738.0063, 108.1126, 1.0), EulerAngles.new(0, 0, -26.9940))
V's Apartment - HOME
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1378.6975, 1271.6530, 123.0649, 1.0), EulerAngles.new(0, 0, 93.4504))
All Foods - First Ashura
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-867.4033, 2218.5916, 60.7692, 1.0), EulerAngles.new(0, 0, 167.4515))
Real location of the robbery in Judy's training BD
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1720.9713, -1235.2374, 21.8650, 1.0), EulerAngles.new(0, 0, 89.4494))
Heist - Staging Suite
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-2210.2441, 1787.5886, 163.2000, 1.0), EulerAngles.new(0, 0, 27.7985))
Heist - Penthouse
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-2215.8877, 1764.4131, 320.0000, 1.0), EulerAngles.new(0, 0, 116.9258))
Interlude - top of Arasaka
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1451.7406, 187.0782, 616.4053, 1.0), EulerAngles.new(0, 0, -86.9923))
Rebirth - landfill - Dex's gun
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(1546.1028, -1976.6825, 73.3602, 1.0), EulerAngles.new(0, 0, -122.1904))
Evelyn's Prison
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(53.0685, -530.4630, -16.6963, 1.0), EulerAngles.new(0, 0, 35.5129))
Shooting Contest
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(502.9412, -2121.8877, 27.4834, 1.0), EulerAngles.new(0, 0, -41.0474))
Sandra's Apt
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1279.7532, 1518.7441, 45.0000, 1.0), EulerAngles.new(0, 0, 92.2265))
Skippy
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-992.8354, -710.1105, 8.1340, 1.0), EulerAngles.new(0, 0, 106.9838))
First Nomad camp
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(3376.0139, -345.8002, 133.8120, 1.0), EulerAngles.new(0, 0, -109.4879))
Nash's Tunnel
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(1881.3455, 29.3298, 54.8352, 1.0), EulerAngles.new(0, 0, -15.1858))
Power Station - EMP
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-201.5037, -2826.8735, 20.2186, 1.0), EulerAngles.new(0, 0, -174.3965))
Kang Tao AV Down
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-657.3395, -5000.7803, 69.3526, 1.0), EulerAngles.new(0, 0, 105.2222))
Raffen Shiv Basement - where Saul is held
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(2993.2090, -2384.6260, 110.0475, 1.0), EulerAngles.new(0, 0, 57.9858))
Hideout in the Storm
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(1820.1521, -1071.6338, 58.8573, 1.0), EulerAngles.new(0, 0, 66.4945))
Scorpion's Final Flight
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(3733.7729, 818.0682, 134.2450, 1.0), EulerAngles.new(0, 0, -54.1142))
Train Control Tower
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(3022.4309, -1833.0768, 101.6006, 1.0), EulerAngles.new(0, 0, 47.8211))
Basilisk Taken
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(2153.9595, -696.0249, 60.4593, 1.0), EulerAngles.new(0, 0, -32.3641))
Iris' Slow Escape
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(2099.7571, -1786.8412, 67.8519, 1.0), EulerAngles.new(0, 0, -60.4460))
Basilisk Killing Field
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(3494.2051, -308.0072, 139.5239, 1.0), EulerAngles.new(0, 0, 164.4396))
Blue Ashura - Sniper due West on roof across the street
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1448.1940, -650.8600, 14.2707, 1.0), EulerAngles.new(0, 0, 88.7316))
Armadillo recipe
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-568.2333, 1959.7292, 37.0735, 1.0), EulerAngles.new(0, 0, 1.6209))
Empathy
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1641.0364, 370.3374, 14.0867, 1.0), EulerAngles.new(0, 0, -58.2005))
Maiko's Office
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-646.9568, 799.2330, 132.2522, 1.0), EulerAngles.new(0, 0, -119.5746))
Dicky Twister office
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-806.9844, -76.3083, 12.6331, 1.0), EulerAngles.new(0, 0, -6.4680))
Beta Acid
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-587.4297, -827.6003, 12.1931, 1.0), EulerAngles.new(0, 0, -58.0317))
Koch
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-2166.9863, 483.5866, 89.4872, 1.0), EulerAngles.new(0, 0, 176.8420))
The Island - nothing fun(no easy return from here)
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-4121.8848, 602.6500, 3.0249, 1.0), EulerAngles.new(0, 0, 2.9349))
Island with a view of the Space Port and the City(no easy return from here)
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-3615.2205, -224.6752, 26.4996, 1.0), EulerAngles.new(0, 0, -55.5619))
Megabuilding Penthouse
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-695.0406, 833.7084, 327.2985, 1.0), EulerAngles.new(0, 0, 7.4871))
Netwatch - GIM
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-2313.3467, -1971.4506, 22.3600, 1.0), EulerAngles.new(0, 0, -29.1041))
Voodoo Crypt
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1660.0227, -1874.7570, 54.9736, 1.0), EulerAngles.new(0, 0, 38.4900))
Voodoo Blackwall - Johnny's Ripper
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-2281.4016, -636.6278, -103.3706, 1.0), EulerAngles.new(0, 0, -91.0261))
Voodoo Blackwell - Atlantis
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-755.3031, 1094.6924, 61.0005, 1.0), EulerAngles.new(0, 0, 156.5468))
Voodoo Blackwall - Alt in Arasaka
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1495.1439, 166.7751, 209.1247, 1.0), EulerAngles.new(0, 0, 18.2732))
Voodoo Blackwall - through the wall
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1653.1102, -1856.6676, 54.9929, 1.0), EulerAngles.new(0, 0, -57.3723))
Deal with Alt
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1909.3296, -2030.6600, -411.8671, 1.0), EulerAngles.new(0, 0, -91.1367))
Tiger's Casino
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-57.3480, -273.8065, 2.5470, 1.0), EulerAngles.new(0, 0, -120.4316))
Recon - Overlooking Arasaka
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-289.7985, -1568.5847, 43.6000, 1.0), EulerAngles.new(0, 0, -22.3394))
Float being prepped in Arasaka warehouse
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-247.7234, -1361.0046, 8.8664, 1.0), EulerAngles.new(0, 0, 171.4779))
Goro vs Arasaka - Bloodbath
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-607.6255, -198.1920, 16.1700, 1.0), EulerAngles.new(0, 0, 30.0282))
Legendary Trilby (Usually)
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-954.4017, -80.1038, 7.5098, 1.0), EulerAngles.new(0, 0, 46.5043))
7th Hell
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1923.9424, -26.8257, 3.5256, 1.0), EulerAngles.new(0, 0, -165.2589))
Johnny at the strip joint
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1634.4841, 406.8893, 14.0867, 1.0), EulerAngles.new(0, 0, -178.7295))
Talk with Rogue - Sunset Motel rm 1236
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1517.3457, 2195.6140, 22.2000, 1.0), EulerAngles.new(0, 0, 124.2181))
Johnny's Grave Site
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1839.3210, 3880.0549, 28.9052, 1.0), EulerAngles.new(0, 0, 143.9435))
Smasher's Cache
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1563.1216, 3108.9226, 20.1350, 1.0), EulerAngles.new(0, 0, 146.7293))
The O
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(205.0982, 862.6642, 163.2483, 1.0), EulerAngles.new(0, 0, 61.7200))
Jackie's Garage
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1172.5543, -993.9004, 13.0145, 1.0), EulerAngles.new(0, 0, 116.2466))
Stefan
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-693.3293, 951.7531, 12.0000, 1.0), EulerAngles.new(0, 0, 2.1935))
Gutierrez Apartment
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(23.4207, 3.7317, 138.8937, 1.0), EulerAngles.new(0, 0, 54.9675))
Embers
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1792.4711, -520.4784, 74.6341, 1.0), EulerAngles.new(0, 0, -45.3200))
Panam Raid - Drill control tower
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(169.6764, 2350.5156, 76.9753, 1.0), EulerAngles.new(0, 0, -97.1519))
Panam Raid - End of the tunnel
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1382.4128, 15.5037, -44.3129, 1.0), EulerAngles.new(0, 0, 96.0095))
Panam Raid - Under the tower
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1443.6384, 55.9092, -36.7770, 1.0), EulerAngles.new(0, 0, 52.7226))
Panam Raid - Factory
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1481.3041, 75.6652, -26.6354, 1.0), EulerAngles.new(0, 0, -0.2432))
Johnny's Apt - V gone
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-2471.5344, -2437.2388, 17.5875, 1.0), EulerAngles.new(0, 0, -83.7396))
Birds
Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(-1816.0797, 359.4119, 15.7419, 1.0), EulerAngles.new(0, 0, 94.0102))
[More Later]