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Perfectly Normal Beast

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PerfNormBeast

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10 comments

  1. GillBate5
    GillBate5
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    Activate Human Torpedo
    1. PerfNormBeast
      PerfNormBeast
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      :)

      I've always liked this mod, still use it quite a bit
    2. jzyhaha111
      jzyhaha111
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      does it support patch 2.1?
    3. PerfNormBeast
      PerfNormBeast
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      yes
  2. youngjp5
    youngjp5
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    Is there a way to map this to a controller?

    Edit: I downloaded antimicro and use that to map the controller 
    1. PerfNormBeast
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      It uses a hotkey to activate/deactivate, which is bound through cet

      Beyond that, it just listens to move/look and jump (already supports controller)
    2. GillBate5
      GillBate5
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      I remember using autohotkey or something to use CET mods with controller years ago
  3. ToasterOperator
    ToasterOperator
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    Interesting idea. Maybe you could create a an inline skate/grinding mod? The earlier versions of Cyberpunk had a glitch, where if you jumped on things like railings, you would slide off of them as if you were grinding with inline skates/soap shoes. Annoying at first, but actually a bit fun when you got the hang of it, and it also let you get around a bit faster when you were over-encumbered. Maybe you could create something similar that lets you glide across the road when activated, similar to how skates would, lets you grind off of edges and railings, and wall-ride? I think it would make a cool mod.
    1. PerfNormBeast
      PerfNormBeast
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      My initial goal for this mod was sonic the hedgehog/pinball

      But I couldn't figure out how to fully rotate the camera (pitch, roll).  Since then I've figured out more, but not perfect.  I was going to make an airplane mod that utilized full camera rotations, never finished it (I'm working on flight for vr right now, will use some of the stuff I found when researching the airplane mod)

      Also the wall running parts - low flying v sends out grids of ray casts along the 6 directions (maybe just 5), each hit becomes a repulse point.  I can get away with it when the forces are high, but wall running, ledge grinding require a lot finer meshes.  I was going to do that for wall hang, never got that far

      But yeah, turning night city into a tony hawk game would be pretty fun :)
  4. PerfNormBeast
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    It's crazy the difference that smooth mouse movement makes.  It turned this mod from playable but annoying into actually fun

    Smooth keys won't make as big of an impact, but will still help in the tighter stuff

    EDIT:  After implementing smooth keys, I almost never use them for turning.  But it really helps with throttle control and jump