If V's skin becomes invisible, please try the following: 1. Check the "Delay Preload" in the debug tab 2. Click the "Save Config" button on the top left 3. Restart your game 4. Start the game and load a save Please let me know if these steps work or not
Known Issue:
Current supported: Femme V's head, body, normal arms and cyberarms UNIVERSAL SKIN TONE VTK 3.0
Current not supported: Male V UV4
Changelog: v0.0.6: - Fixed the invisible skin issue for some user - Added support for VTK 3.0 - Updated Grayscale Skin Texture for VTK 3.0 - Removed some redundant functions v0.0.5: - Fixed the issue of saving the color - Replaced localization system with vanilla method - Added a button that lets you reload in the main menu without loading a save - Added a backup material to prevent skin from becoming invisible - Added a debug function to delay resource preload v0.0.4: - Added support for Alternate UV Body with SwitchFeet and Toggleable Feet for V - Added version checking for Codeware in the debug tab - Added a button to reload resources in the debug tab v0.0.3: - Changed the framework detection logic - Added more tooltips to buttons - Added checks for material and texture - Added framework override - Added debug tab v0.0.2: - Add support to cyberarms - Codebase overhaul - Fixed compatibility with redscript v0.5.26 or above - Fixed compatibility with ICONIC - Character Creation Icon Framework
I don't know if I am doing something wrong or is that another mod that I am trying to use that is causing this but every single time I try to change my V's skin color it only changes the head. Can anyone help me?
Hello again! I'm sorry to say that I'm running into another bug from conflict with Arasaka Cyberarms. This one's harder to give info on, though: every time I try to equip, use, or otherwise interact with the mantis blades with both skin mixer and cyberarms enabled, I get a CTD from the dreaded Exception_Access_Violation.
If you have any thoughts that could help bail me out here, I'd deeply appreciate it. If it's a choice between the arms and the skin, think I am sticking with the skin.
edit: doing some troubleshooting with the kind folks on the discord, and it seems to only be a problem with UV3. edit the second: frustratingly, it's also throwing a fit when I have completely reconfigured to VTK, which is not proving repeatable. but the address it's giving in the E_A_P is the same as when it crashes in UV. Skin Mixer.log is completely blank, no matter which configuration is tried.
Is it possible to make the skin shiny/glossy with this mod? I have an OC with a porcelain-type shine to their skin, and have been trying to find a VTK compatible mod that could give them that. Just curious! Love this mod btw, said OC looks perfect with the fantasy skin tones!
I've found the "Butter My V" mod at Sweaty 100 works pretty well. Mod: https://www.nexusmods.com/cyberpunk2077/mods/874?tab=description Works for me on patch 2.13
I don't know if its a bug but i have vanilla body and there is an area on the breast that do not change color, I don't know if its a setting I have wrong but I can't seem to be able to make it change, I thought maybe the Rebecca underware was he worng size and no I have the SMALL and Vanilla version. any help is welcome. I would really like understand, I also cant seem to be able to attached a photo, but I have a screenshot for refference
I don't know how open interface to changecolors, console opens but nothing else, first time it opened, not anymore, I tried remove mod completely, nothing helps, who knows solution?
You should see the Skin Mixer window if you open the CET console. Can you show me this log: "Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\Skin Mixer\Skin Mixer.log"
My game consistently crashes about 2 thirds of the way through the loading process with this mod installed. I've narrowed it down to this mod, every other mod is up to date (besides UV framework, which is at 3.2.1) and I have no idea why this is happening
205 comments
1. Check the "Delay Preload" in the debug tab
2. Click the "Save Config" button on the top left
3. Restart your game
4. Start the game and load a save
Please let me know if these steps work or not
Known Issue:
Current supported:
Femme V's head, body, normal arms and cyberarms
UNIVERSAL SKIN TONE
VTK 3.0
Current not supported:
Male V
UV4
Changelog:
v0.0.6:
- Fixed the invisible skin issue for some user
- Added support for VTK 3.0
- Updated Grayscale Skin Texture for VTK 3.0
- Removed some redundant functions
v0.0.5:
- Fixed the issue of saving the color
- Replaced localization system with vanilla method
- Added a button that lets you reload in the main menu without loading a save
- Added a backup material to prevent skin from becoming invisible
- Added a debug function to delay resource preload
v0.0.4:
- Added support for Alternate UV Body with SwitchFeet and Toggleable Feet for V
- Added version checking for Codeware in the debug tab
- Added a button to reload resources in the debug tab
v0.0.3:
- Changed the framework detection logic
- Added more tooltips to buttons
- Added checks for material and texture
- Added framework override
- Added debug tab
v0.0.2:
- Add support to cyberarms
- Codebase overhaul
- Fixed compatibility with redscript v0.5.26 or above
- Fixed compatibility with ICONIC - Character Creation Icon Framework
If you have any thoughts that could help bail me out here, I'd deeply appreciate it. If it's a choice between the arms and the skin, think I am sticking with the skin.
edit: doing some troubleshooting with the kind folks on the discord, and it seems to only be a problem with UV3.
edit the second: frustratingly, it's also throwing a fit when I have completely reconfigured to VTK, which is not proving repeatable. but the address it's giving in the E_A_P is the same as when it crashes in UV. Skin Mixer.log is completely blank, no matter which configuration is tried.
When you comment out the mantis blades in SkinMixerData.reds it seems to work
line 174-186
//mantisblade
//output.AddHelper("base\\characters\\cyberware\\player\\a0_003__mantisblade\\entities\\meshes\\a0_003_wa__mantisblade_holstered_left.mesh", armLpart);
//output.AddHelper("base\\characters\\cyberware\\player\\a0_003__mantisblade\\entities\\meshes\\a0_003_wa__mantisblade_holstered_right.mesh", armRpart);
//output.AddHelper("base\\characters\\cyberware\\player\\a0_003__mantisblade\\entities\\meshes\\a0_003_wa__mantisblade_holstered_upperarm_left.mesh", armLpart);
//output.AddHelper("base\\characters\\cyberware\\player\\a0_003__mantisblade\\entities\\meshes\\a0_003_wa__mantisblade_holstered_upperarm_right.mesh", armRpart);
//output.AddHelper("base\\characters\\cyberware\\player\\a0_003__mantisblade\\entities\\meshes\\a0_003_wa__mantisblade_left.mesh",armLpart);
//output.AddHelper("base\\characters\\cyberware\\player\\a0_003__mantisblade\\entities\\meshes\\a0_003_wa__mantisblade_photomode_left.mesh", armLpart);
//output.AddHelper("base\\characters\\cyberware\\player\\a0_003__mantisblade\\entities\\meshes\\a0_003_wa__mantisblade_photomode_right.mesh", armRpart);
//output.AddHelper("base\\characters\\cyberware\\player\\a0_003__mantisblade\\entities\\meshes\\a0_003_wa__mantisblade_photomode_upperarm_left.mesh", armLpart);
//output.AddHelper("base\\characters\\cyberware\\player\\a0_003__mantisblade\\entities\\meshes\\a0_003_wa__mantisblade_photomode_upperarm_right.mesh", armRpart);
//output.AddHelper("base\\characters\\cyberware\\player\\a0_003__mantisblade\\entities\\meshes\\a0_003_wa__mantisblade_right.mesh", armRpart);
//output.AddHelper("base\\characters\\cyberware\\player\\a0_003__mantisblade\\entities\\meshes\\a0_003_wa__mantisblade_upperarm_left.mesh",armLpart);
//output.AddHelper("base\\characters\\cyberware\\player\\a0_003__mantisblade\\entities\\meshes\\a0_003_wa__mantisblade_upperarm_right.mesh", armRpart);
Mod: https://www.nexusmods.com/cyberpunk2077/mods/874?tab=description
Works for me on patch 2.13
I don't know how open interface to changecolors, console opens but nothing else, first time it opened, not anymore, I tried remove mod completely, nothing helps, who knows solution?