Is there any way to remove pozhar animations? The screen of this weapon shakes astonishingly when shooting from the waist, which affects normal gameplay. I have tried various methods, including installing AK Animations 1.1 that you released, but have not been able to correct it
Did it not cross your mind copying and RENAMING .anims files ( like, I don't know, just adding _2 at the end???) instead of having it BREAK AJAX ANIMS? You can even copy specifically JUST reload/first equip anim entries instead of having to mess up the recoil.
Come oooonnnn...... The models are amazing, but fffuuuuuck me....
Is there any chance to have a version without the Pozhar recoil animations? 'Cause the recoil in the animations is ridiculous and makes it so the gun is never actually centred during sustained fire - it's pointing way up to the left as it bounces and moans like a jackhammer in my hands.
It's super disappointing 'cause the guns look and sound great, but the recoil animation completely ruins it for me.
I encountered an issue that the Ajax replace sound does not work, I use the weapon of RPK, which always plays the same original sound. I followed the instructions and enable the redmod, I have no idea how to fix it. Any helps?
p.s The fire sound of Ajax itself become weird, it can fire the mod sound by single fire. However, during continuous fire mode, only the first shot has the sound of mod, then the rest fire sound becomes the original Ajax sound.
Soft Fixed: I use other audio mod, and then replace certain wav file.
You can fix this by downloading Trigger mode control main mod, but you don't need to install the full mod, just install the "AudioFixes.reds" file. it's located in r6\scripts\TriggerModeControl. Put that file in your r6\scripts folder
If anyone else is wanting to re-classify the RPK as an LMG instead of an AR just add "itemType: ItemType.Wea_LightMachineGun" to the RPK's YAML file on line 28 between "localizedDescription: rpk_description" and "visualTags:"
I'm wondering why people create missions, cars, gameplay changes, make voice acting using neural networks (and add it instead of replacing one with another), and make animations. But only in the "weapons" category, the authors don't know how to do any of this, but only replace the standard sounds and animations without adding anything?
102 comments
Is there any way to remove pozhar animations? The screen of this weapon shakes astonishingly when shooting from the waist, which affects normal gameplay. I have tried various methods, including installing AK Animations 1.1 that you released, but have not been able to correct it
Did it not cross your mind copying and RENAMING .anims files ( like, I don't know, just adding _2 at the end???) instead of having it BREAK AJAX ANIMS? You can even copy specifically JUST reload/first equip anim entries instead of having to mess up the recoil.
Come oooonnnn...... The models are amazing, but fffuuuuuck me....
It's super disappointing 'cause the guns look and sound great, but the recoil animation completely ruins it for me.
I followed the instructions and enable the redmod, I have no idea how to fix it. Any helps?
p.s
The fire sound of Ajax itself become weird, it can fire the mod sound by single fire. However, during continuous fire mode, only the first shot has the sound of mod, then the rest fire sound becomes the original Ajax sound.
Soft Fixed:
I use other audio mod, and then replace certain wav file.
How do I change the weapon type/classification? I would like to change the RPK to a LMG
Thanks!
If anyone else is wanting to re-classify the RPK as an LMG instead of an AR just add "itemType: ItemType.Wea_LightMachineGun" to the RPK's YAML file on line 28 between "localizedDescription: rpk_description" and "visualTags:"