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sabbath7991

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sabbath7991

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102 comments

  1. 605912796
    605912796
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    Is there any way to remove pozhar animations? The screen of this weapon shakes astonishingly when shooting from the waist, which affects normal gameplay.  I have tried various methods, including installing AK Animations 1.1 that you released, but have not been able to correct it
  2. TheLambofDeth
    TheLambofDeth
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    I can't add any mods to the AK Prototype...
  3. vilhal762
    vilhal762
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    Talk about IMMERSION! My game just got 55 times better when I got an AK in my hand. Just love it. Thank You!
  4. ODBastard
    ODBastard
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    Motherfucker....

    Did it not cross your mind copying and RENAMING .anims files ( like, I don't know, just adding _2 at the end???) instead of having it BREAK AJAX ANIMS? You can even copy specifically JUST reload/first equip anim entries instead of having to mess up the recoil.

    Come oooonnnn...... The models are amazing, but fffuuuuuck me....
  5. PyreValour
    PyreValour
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    Is there any chance to have a version without the Pozhar recoil animations? 'Cause the recoil in the animations is ridiculous and makes it so the gun is never actually centred during sustained fire - it's pointing way up to the left as it bounces and moans like a jackhammer in my hands.

    It's super disappointing 'cause the guns look and sound great, but the recoil animation completely ruins it for me.
  6. navy91497
    navy91497
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    I encountered an issue that the Ajax replace sound does not work, I use the weapon of RPK, which always plays the same original sound. 
    I followed the instructions and enable the redmod, I have no idea how to fix it. Any helps?

    p.s
    The fire sound of Ajax itself become weird, it can fire the mod sound by single fire. However, during continuous fire mode, only the first shot has the sound of mod, then the rest fire sound becomes the original Ajax sound.

    Soft Fixed:
    I use other audio mod, and then replace certain wav file.
    1. sabbath7991
      sabbath7991
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      I'm pretty new to replacing sounds so there's not much I can do to help you
    2. vQkkNovioKsr7r
      vQkkNovioKsr7r
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      Which audio mod did you use?
    3. sabbath7991
      sabbath7991
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      You can fix this by downloading Trigger mode control main mod, but you don't need to install the full mod, just install the "AudioFixes.reds" file. it's located in r6\scripts\TriggerModeControl. Put that file in your r6\scripts folder
    4. navy91497
      navy91497
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      Thanks!
  7. vaultboy200798
    vaultboy200798
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    are custom animations possible with the modding tools that are available?
  8. DeltaWolf556
    DeltaWolf556
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    Love this mod! Very well made! (Hoping for custom animations someday) 

    How do I change the weapon type/classification? I would like to change the RPK to a LMG

    Thanks!
    1. DeltaWolf556
      DeltaWolf556
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      I figured it out!

      If anyone else is wanting to re-classify the RPK as an LMG instead of an AR just add "itemType: ItemType.Wea_LightMachineGun" to the RPK's YAML file on line 28 between "localizedDescription: rpk_description" and "visualTags:" 
  9. TankmanDeath
    TankmanDeath
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    I'm wondering why people create missions, cars, gameplay changes, make voice acting using neural networks (and add it instead of replacing one with another), and make animations. But only in the "weapons" category, the authors don't know how to do any of this, but only replace the standard sounds and animations without adding anything?
  10. RebelInBlack
    RebelInBlack
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    for some reason the fire rate is like p90 types insane, is it compatible with other gun mods?
    1. DustinTheDestroyer
      DustinTheDestroyer
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      I'm also getting insane fire rate