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139 comments

  1. majorhark
    majorhark
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    Is there a way to make the Odin eyes have night vision? Currently using Kiroshi Optics Night Vision Mod , they state the following:
    For modders:
    - This mod allows for custom items to support enabling NV (So if a custom item that is marked as NVSupport is equipped, NV can be toggled)
    - For that, simply add the "NVSupport" tag to your item, in the item record's tags array

    Would this be possible? Would you know how I could achieve this on my end? I LOVE your mods and would rather use the odin eyes but cant give up night vision
    1. xMunkee
      xMunkee
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      Open the file r6/tweaks/OmniTechCyberware/OmniTech_Odin_Optics.yaml, add a line under "tags" that says NVSupport, like this:
        tags:
          - Cyberware
          - HideInBackpackUI
          - NVSupport
      And you're all set
    2. majorhark
      majorhark
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       Absolute legend! Works beautifully. Thank you for you're reply!
  2. System Collapse causes No-Touch to fail, even though it doesn't initiate trace. Would appreciate this being fixed, because it's literally the only thing that makes no touch possible
    1. cefuroxime
      cefuroxime
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      hey just to explain that afaik no touch is like the no traces modifier in mgsv, like literally not interacting with anyone, so using a quickhack counts towards your presence in that area etc etc,,
  3. HoomanPlus62
    HoomanPlus62
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    Consider make it Virtual Atelier exclusive due to it's price.

    Seeing street rippers with bunch of chromes that costs near a million eddies in their stores kinda make no sense.
  4. HoomanPlus62
    HoomanPlus62
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    • 9 kudos
    [Deleted]
  5. xbbqzw123
    xbbqzw123
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    Are there console codes for these things?
  6. Can you make an optional file to have the Odin eyes only work when you're scanning?
  7. kingvoklee
    kingvoklee
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    Found a weird workout since I couldn't find the value for the base duration. I just changed the added time for each point in reflexes. Change value to X and multiply with your reflexes to get close to your desired duration of the slow time. Also change the value in Items.Artemis_SandyDuration_AttunementHelper and the first value below floatValues: to your multiplyer. I my case 2 to get the correct duration display in the menu.

    Let's say you have 5 in reflexes and a value of 2 you should have 10s added duration plus the weird short base duration.

    File name: OmniTech_Artemis_Sandevistan.yaml

      floatValues:
        - 2
        - 1

    Attunements.Artemis_SandyDuration:
      $type: gamedataCombinedStatModifier_Record
      opSymbol: '*'
      refObject: Self
      refStat: BaseStats.Reflexes
      value: 2
      modifierType: Additive
      statType: BaseStats.TimeDilationSandevistanDuration

    Items.Artemis_SandyDuration_AttunementHelper:
      $type: gamedataCombinedStatModifier_Record
      opSymbol: '*'
      refObject: Player
      refStat: BaseStats.Reflexes
      value: 2
      modifierType: Additive
      statType: BaseStats.AttunementHelper
    1. This worked, thank you so much
  8. kingvoklee
    kingvoklee
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    Sandevistan is like 2-3 seconds at full charge.
  9. Coraxyntos
    Coraxyntos
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    Don't know why but the sandevistan duration is not correct, its much shorter than the apogee 
    1. tunceben
      tunceben
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      I can confirm that too. With my stats it should be 14 seconds but it is more like 3 secs.
  10. Batsubetsu
    Batsubetsu
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    seems like it has a lot of cool features, but seems not balance correctly but has a lot of cool features, with ur permission am i allowed to edit the script? i just dont feel comfortable taking someone's cannon cyberware and switching the stats.