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Dark Fortune Teller

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DarkFortuneTeller

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1655 comments

  1. DarkFortuneTeller
    DarkFortuneTeller
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    Welcome!

    Hey, thanks for checking out my mod! I appreciate your feedback. It's been a long road to release, and a (completely insane) amount of time has been put into testing and fixing bugs. Everything should be in top shape, but if you do spot something suspicious, please drop a line below. Everyone's load order is different, so please also note what kind of setup you've got. Please double-check the requirements and make sure everything is up to date on your end.

    If there's another mod that feels like it would be a good fit for compatibility with Dark Future, please call those out as well, I'd love to hear about them. No promises, but I can see what I can do.

    Good luck and have fun!

    DarkFortuneTeller Latest Status (4/15/2024): Dark Future 1.4 is now available and works on Cyberpunk 2.21! Please make sure to update all dependencies.

    Taking a break from Dark Future to work on
    Eviction Notice, a new Rent and Eviction System mod. Coming soon.
  2. DarkFortuneTeller
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    Just curious to hear people's experiences, how did you find this mod? Was it by searching Nexus? A Youtube video? A reddit post? Something else? Lemme know, just curious.
    1. Nyhne99
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      Through the Hot Mods on the front page and easily one of my top 3 mods! Anxiously awaiting Eviction Notice!
  3. NicholasFaulkner
    NicholasFaulkner
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    Found this mod via Youtube. The mod is great! But I've encountered a bug just now, when consumed, the Soulhiker drink completely freezes my game for some reason. Only killing off the process helps.
  4. jnstudi
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    Can you include a setting to add weight to attachments for weapons in the inventory, feels really uninmersive carrying a million of them at some point.
    1. DarkFortuneTeller
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      Good idea!
  5. ospf2021
    ospf2021
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    When I open the Weapon Wheel my current status details are not displayed. I see the bars for hydration, energy, nutrition but not the details. I'm guessing it could be because of another mod, no idea which one but wanted to know if anyone else has had the same issue. Other than that, great mod.

    My mistake, didn't wait long enough for it to kick in.
  6. Heavymetal50
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    Great mod but I personally think food items should restore energy just not perhaps as much as coffee and of course on using food for energy say perhaps you can not continue to eat if already full . just a suggestion . the mod is already awesome .
  7. Yamayashi
    Yamayashi
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    since you can't store things, a fridge in your home would be useful 
  8. chescarface
    chescarface
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    Hello there:)
    First of all great work, thank you. 
    My question is about the new Eviction Notice mod coming soon(Cant wait!^^)
    What happens to the places already rented/bought? Are they still in permanent possesion or does the mod reset everything?(and if so do i get my Eddies back?;))  Cause im in a new Playthrough right now and would wait to invest in Appartments at this point, with ur mod coming soon;)

    Cheers
    1. DarkFortuneTeller
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      Hey!

      Eviction Notice detects what you’re already “renting” at start-up, and you will be greeted by your new landlords. You won’t have permanent possession of them, you’ll just start on the rent cycle for those properties. You can ask Bob at EZEstates to let you move out of any of them if you don’t want to pay that much every rental period. You can always move back in later.
  9. mohow123
    mohow123
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    I'm enjoying this mod, but how do I actually hydrate? My first thought is to drink water at V's apartment... But I don't see an option to do this. Do I have to live on energy drinks? 
    1. DarkFortuneTeller
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      There are water items that you can buy from vendors and find throughout the world.
  10. 396280470
    396280470
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    For some reason when I use the "eat something" interaction from idle anywhere it does not work even thought I have food in my backpack. The rest of them (smoking, drinking softdrink/alcohol" all works perfectly. 
  11. D4TB0l
    D4TB0l
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    Would be cool if your nerve was also affected by the amount of implants you have. Similar to the anime where you can be a cyberpyscho if you overload your body with cyberware. It would be cool if this mod reflected that. Just remove the cap so you can put implants on you that your body can't handle so you can have more implants at a time but less nerve. And even if your body could technically handle the implants, that doesn't mean you will feel all okay in your head. For example. Replacing your OS could temporarily reduce your nerve a lot