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Deceptious

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deceptious

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About this mod

Aims to make crafting/disassembling items a little more immersive by requiring either tech skills or a stash

Requirements
Permissions and credits
Translations
  • Portuguese
Changelogs
Donations
Basics:
Aims to make crafting/disassembling items a little more immersive by requiring either tech skills or a stash.
V can always disassemble, but with a reduction in parts rewarded if they don't have the skill or accessing the inventory from the new stash crafting.
Crafting can only be done at a stash (car trunk stash included) or if V has the proper Tech skill

What skill(s) does V need?
'All Things Cyber' in the Technical Ability tree, it seemed like the best postioned, and has an apropriate icon.
Original talent is unchanged, but now it also:
Level 1: No penalties for Disassembling without a Stash.
Level 2: You can now Craft anywhere, even without a Stash.

Disassembly penalties:
Penalised disassembly rewards (when not having the skill or using a stash to access the inventory) will show the reward preview with a * mark next to the value.
If you don't see a * then it is the full reward available.
The reductions are roughly -30% of the usual components.

Can't I craft/disassemble anywhere else?
Not yet...
I intend to add crafting as an option to weapons vendors, and disassembling help to junk vendors.
Both these features will take a while to setup across the vendors, and I wanted to get the main feature into public testing before I went on holiday.

Ko-Fi link:
Really like my mod(s)?: Ko-Fi: Deceptious

Installation?
Unzip the main zip into "Cyberpunk 2077" folder so that the .archive and .archive.xl files end up in the "Cyberpunk 2077\archive\pc\mod" folder.
The scripts and tweaks folders/contents will then also end up in the "Cyberpunk 2077\r6" folder.

Uninstall?
To stop the mod 'doing its thing' simply delete the ImmersiveCraftingAccess.reds script/folder
To remove the updated talent text simply delete the ImmersiveCraftingAccess.archive.xl file and/or the ImmersiveCraftingAccess.archive file.
The ImmersiveCraftingAccess.yaml tweak file can also be removed (it does nothing without the .reds part of the mod)

Requirements:
Codeware: The mod will not work without this
ArchiveXL: The updated talent text will not work without this
TweakXL: The new interaction/option will not work without this
RED4ext: Needed by all of the above, and some of itself

Compatibility:
No conflicts currently expected

Languages
Currently the updated Talent levels descriptions are only in English, they (just the additions) are in English for all languages.
The localisation files needed for making translations are included.

Known issues/limitations:
Disassembly may also affect quickhacks, I'm not yet decided on if I want to keep this or expand it into a different method to do netrunning type crafting/disassembly, like at a netrunners chair/vendor?

Bugs
If anyone finds any bugs beyond what's listed in in Issues/Limitations, please let me know!