File information
Last updated
Original upload
Created by
TheManualEnhancer and GulliiUploaded by
ModdingGulliiVirus scan
Tags for this mod
Activity logs
This page was last updated on 29 November 2024, 5:17PM
- Changelogs
-
-
Version 2.0
- Potentially resolved some more performance issues (more will be coming in time, though I do not know exactly when that will be)... Added checks to ensure that each track's file is only loaded once per game session (I believe it may have been continually loading the tracks before, which could have been what was causing some FPS drops for some people, but possibly not the only cause)...
-
Version 1.9
- Slight performance optimizations (added small delays between constant checks for a few different things)...
-
Version 1.8
- Reworked part of the script to resolve a compatibility issue with "AutoLoot" by u/anygoodname (having both mods installed would break AutoLoot's functionality when exiting a vehicle... This is resolved)...
-
Version 1.7
- Fixed an issue introduced in the previous version that caused dialog prompts to not display while in a vehicle
-
Version 1.6b
- Further performance optimizations, especially while not in a race event or editing a track (so mostly improves normal gameplay performance)
- Nothing at all updates anymore while you are in a vehicle or in combat and not in a race/editing a track. Due to this change, the race interaction prompts will no longer function if you are in combat. Everything else still functions the same as before , though (and really, we should have blocked the interactions for combat in the first place)...
-
Version 1.6a
- Fixed looping issue that was likely causing the performance drops some people were experiencing (thanks to the users of "Night City Salvage" for helping figure out the issue, as this is actually very simliarly coded).
- Added new alternate "Hillside Horsepower Speed Edition (v1.0-HH-SpeedEdition) to "Updates" files. This variant of the track will not overwrite/override the original track and has a different interaction prompt/map marker (across the street from the original track's). This track has a unique feature based off of the movie "Speed". If you know the movie, you know what to expect. If you don't look it up...
-
Version 1.6
- Fixed an issue with ImGui colors/styles that may have potentially caused crashes or the window to not appear for some people
-
Version 1.5c
- Now repairs your current vehicle at the start of race events (the repair happens directly after the vehicle is teleported to the start line)
-
Version 1.5b
- Unifies the user settings files to improve performance/reduce hitches when the script needs to load/save things (mostly just the initial startup)
- This update will revert any saved settings for this mod to their default values. I apologize for the inconvenience, but a bit of a code cleanup is necessary from time-to-time, and this was one of those times.
- This update will not reset your best times or delete any tracks, it will only revert saved settings, so nothing major.
-
Version 1.5a
- Placing props in the editor has been changed. Instead of using a fast travel marker to show the position while you are holding the placement keybind/button, it will now flash the prop (by constantly spawning it/despwaning it while the keybind is held)... This will allow for much more precise positioning of props.
- Added some props to the "Lookin At Choo2" track that is included in the mod (barriers to mark turns/block wrong routes). Also changed the number of laps for the race to 1, as it is just way too long to be 2 laps...lol
-
Version 1.5
- Added new option in both menus (CET overlay and NativeUI) to select from 4 different sound effects for the "Checkpoint Reached Sound FX" setting.
- Added new slider in both menus to adjust the number of laps in lap races. The slider 's value will be used as a multiplier against the number of laps for the track... So a 10 lap race with a 0.1 multiplier would become a one lap race, a 2 lap race with 0.5 or lower multiplier would also become a single lap race, and a 2 lap race with a 10.0 multiplier would become a 20 lap race.
- Note that changing the number of laps only affects it during races. It will still save your best times normally as if it were the normal race (with it's preset amount of laps), and the map marker's description/distance will not be affected by it.
-
Version 1.4b
- When placing props in the editor, instead of using a fast travel marker to mark the position, the prop itself will now flash while holding the keybind (by continually spawning/despawning) so you can see exactly where and in what rotation it will be...
Edit: This update has been archived due to an issue with the new festure... If you have downloaded it, please delete the 'init.lua' file from the mod's install folder and reinstall v1.4a for now while we attempt to resolve it (no need to overwrite any files except for the 'init.lua', but you can fully uninstall and reinstall if that's easier for you)...
- When placing props in the editor, instead of using a fast travel marker to mark the position, the prop itself will now flash while holding the keybind (by continually spawning/despawning) so you can see exactly where and in what rotation it will be...
-
Version 1.4a
- Fixes issue with interaction prompts sometimes not working properly (being greyed-out/flashing as the player rotates the camera near it, etc)
-
Version 1.4
- Added new toggle-able option in both menus (NativeUI and CET overlay) to allow you to use your last "sat in" vehicle (entered in the driver's seat, and this includes NPC vehicles) for races. This will use the last vehicle you entered/exited as your selected race vehicle until you enter/exit another vehicle, toggle the setting off, or it is destroyed.
- You will now recieve a warning message and the race will not start if your current vehicle is destroyed (if you have the 'Use Last Sat In Vehicle' setting enabled and your last vehicle is destroyed, it will use your last summoned vehicle instead, unless it is also destroyed)
- Mostly fixed the issue with the interaction prompt not wanting to disappear if you walk away from it (may still happen occasionally)
- Other minor fixes and improvements
-
Version 1.3c
- Added new "Speedbreaker" ability that can be used during races. This can be activated by tapping your "Exit Vehicle" button/key or using a custom keybind you can set in CET's "Bindings" menu. This ability will slow down time and apply a visual effect for about 5 seconds. There is a 20 second cooldown between uses. A message will pop up when it is ready stating that "Synaptic Accelerator is ready to be activated" (it uses the "Synaptic Accelerator" status effect and cooldown).
- Added new toggle in both menus (NativeUI and CET overlay) for the speedbreaker ability.
- Added 2 new sliders to adjust the track lead map marker distance (if the marker is enabled)..
- Fixed issue with the NativeUI menu duplicating the settings infinitely while you are in the main menu.
-
Version 1.3b
- Fixed issue with the message telling you that you need to exit a vehicle before using the teleport buttons in the menu... It will no longer stay on your screen forever (or until another message took it's place)
- Added an on-screen message that displays if you beat your previous best time for a track after a race ends.
-
Version 1.3a
- Map markers and interaction icons for tracks will no longer be visible during races
- Changed the way the script handles early race ends so that it doesn't even try to save the time or reward Eddies (etc) anymore unless you actually finish the race
- Race events will now end (without saving time/rewarding Eddies) any time you get a loading screen (does not count the loading screen for teleporting back to race starts after a successful finish)
- Race will now end if the player dies (without saving time or rewarding Eddies)
-
Version 1.3
- Reworked the way checkpoints spawn/despwn during races to improve track readability while racing and hopefully reduce any performance impacts a bit (though I don't think this really impacts performance much, if at all)
- There will now only ever be 2 visible checkpoints spawned in during a race, which will be the next 2 checkpoints in front of your position. As you reach a checkpoint, it will despawn and the checkpoint in front of your next checkpoint will spawn.
- Fixed issue that caused race times and Eddies rewards to be recorded/given when you end a race early.
- Race will now end if you leave your vehicle, after 5 seconds (a warning message will display to let you know this is going to happen)
- Changed the way we're updating everyhting for the races, so it only updates while in a vehicle and a race is active, which should help with any performance impacts (again ,I don't think it impacts performance much, but this should help us to add new features without it starting to impact performance as much)
- Other (mostly minor) fixes and improvements
-
Version 1.2c
- Aded the missing .archive file that is necessary for the finish lines to appear in-game back into the zip file (I had to redo the zip in v1.2b and forgot to include the .archive file)
-
Version 1.2b
- Fixed issue that caused the mod's log to repeatedly output "nativeSettings has returned nil'
- Fixed issue with ending races using the button in the menus (it worked, but not like it was supposed to)
- For mod devs: Added a returned variable to the script that will be set to true when a race is active and set to false when it is not ("timeTrials.raceActive = state")
-
Version 1.2a
- Added 'Native Settings UI' menu with the mod's settings and a button to end the current race. Requires "Native Settings UI" to use. Settings and "End Race" button also available in CET overlay (still)
- Adds a few new props to the editor
- Other minor changes and adjustments to code
-
Version 1.2
- Added total track distance display in world map for all tracks (shown next to the name, distance is in meters)... This distance is the total distance of the race, not the track (so multiple laps will increase this distance value)
- Changed reward calculations to take track distance into consideration (distance makes up the bulk of the reward, then time is a penalty that reduces the reward)... Minimum reward amount is 2,000 Eddies no matter how slow you go...
- Fixed teleporting back to start after finishing a race if the setting is enabled
- Other minor changes and improvements
-
Version 1.1c
- Fixed issue that would sometimes cause you to not be able to drive your vehicle after ending a race
- Simplified vehicle mounting logic when starting a race (you will now see your V enter the vehicle instead of being instantly teleported inside of it)
-
Version 1.1b
- No longer allows using numbers or special characters (symbols, etc) in track names, as they would break the track loading logic. Only alphabetical characters and spaces are allowed now (A-Z).
Note: If you had already broken your mod by using special characters in a track name, you will need to delete the tracks that have special characters in them and start over (or manually rename everything in the exported track module to not have symbols). Sorry for the inconvenience.
- No longer allows using numbers or special characters (symbols, etc) in track names, as they would break the track loading logic. Only alphabetical characters and spaces are allowed now (A-Z).
-
Version 1.1
- Fixed issue with interaction prompt not disappearing when you walk away from it (I think, so far haven't been able to get it to happen again in my game, at least)
- Fixed more issues with props/checkpoints not properly despawning after a race
- Fixed issue that would cause exported tracks to duplicate the "Created By: Creator Name" line in the track's description if you edited the same track and exported again
- Now removes any tracked quest when starting a race, then tracks it again after ending it
- Changed the icon and text on the interction prompt
- Changed the "Track Lead Map Marker" icon
- Added an optional (enabled by default) reward of a small amount of Eddies that scale with the time spent in the race (this may be reworked in the future to make it more based off of your time vs the distance of the race instead of just the time spent, but figured this would be good for now).
- Other small fixes and improvements
-
Version 1.0c
- Now prevents teleporting to races (from in the mod's menu) while in a vehicle as this could lead to some weird bugs.
- Fixes a couple minor issues with certain player warning messages not displaying properly when they should
-
Version 1.0b
- This update has been removed, and v1.0 has been brought back for now... If you experience issues with props not disappearing after a race, just save/reload the game for now while we work on a better solution to the issue (that is what v1.0b was trying to address, but it caused other issues)
-
Version 1.0
- Initial Release
-
- Author's activity
-
November 2024
-
29 Nov 2024, 5:17PM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 2.0'
-
29 Nov 2024, 5:16PM | Action by: TheManualEnhancer
File added
'CyberTrials [version 2.0]'
October 2024
-
29 Oct 2024, 6:13PM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 1.9'
-
29 Oct 2024, 6:11PM | Action by: TheManualEnhancer
File added
'CyberTrials [version 1.9]'
-
01 Oct 2024, 2:39AM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 1.8'
-
01 Oct 2024, 2:38AM | Action by: TheManualEnhancer
File added
'CyberTrials [version 1.8]'
September 2024
-
06 Sep 2024, 9:39PM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 1.7'
-
06 Sep 2024, 3:44PM | Action by: TheManualEnhancer
File added
'CyberTrials [version 1.7]'
-
04 Sep 2024, 5:34AM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 1.6b'
-
04 Sep 2024, 5:28AM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 1.6b'
-
04 Sep 2024, 5:27AM | Action by: TheManualEnhancer
Attribute change
'File \'CyberTrials\' description changed.'
-
04 Sep 2024, 5:27AM | Action by: TheManualEnhancer
File added
'CyberTrials [version 1.6b]'
-
02 Sep 2024, 3:12AM | Action by: TheManualEnhancer
Attribute change
'File \'CyberTrials Hillside Horsepower Speed Edition\' description changed.'
-
02 Sep 2024, 3:10AM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 1.6a'
-
02 Sep 2024, 3:07AM | Action by: TheManualEnhancer
File added
'CyberTrials Hillside Horsepower Speed Edition [version 1.0-HH-SpeedEdition]'
-
01 Sep 2024, 5:55PM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 1.6a'
-
01 Sep 2024, 5:54PM | Action by: TheManualEnhancer
File added
'CyberTrials [version 1.6a]'
August 2024
-
27 Aug 2024, 8:21PM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 1.6'
-
27 Aug 2024, 8:20PM | Action by: TheManualEnhancer
File added
'CyberTrials [version 1.6]'
-
26 Aug 2024, 12:00AM | Action by: TheManualEnhancer
Mod article added
'Post Your Best Times Here'
-
- Mod page activity
-
July 2025
-
20 Jul 2025, 4:26PM | Action by: PariahOh
Endorsed
'CyberTrials - Create and Share Time Trial Races'
-
15 Jul 2025, 4:14PM | Action by: GuyGamer
Tracked
'CyberTrials - Create and Share Time Trial Races'
-
08 Jul 2025, 8:41PM | Action by: greeze2077
Untracked
'CyberTrials - Create and Share Time Trial Races'
-
07 Jul 2025, 5:47PM | Action by: LoneWolfKage2420
Tracked
CyberTrials - Create and Share Time Trial Races
-
05 Jul 2025, 4:51PM | Action by: kuilyxddd
Endorsed
'CyberTrials - Create and Share Time Trial Races'
-
02 Jul 2025, 10:12AM | Action by: FaithConnorz
Tracked
'CyberTrials - Create and Share Time Trial Races'
June 2025
-
30 Jun 2025, 1:35PM | Action by: DrakhenXII
Untracked
'CyberTrials - Create and Share Time Trial Races'
-
27 Jun 2025, 1:42PM | Action by: DrakhenXII
Tracked
'CyberTrials - Create and Share Time Trial Races'
-
27 Jun 2025, 7:13AM | Action by: TheRealJonCross
Untracked
'CyberTrials - Create and Share Time Trial Races'
-
20 Jun 2025, 6:13AM | Action by: BernieOnTheSunnySide
Tracked
'CyberTrials - Create and Share Time Trial Races'
-
18 Jun 2025, 4:16AM | Action by: ZedZedboi
Untracked
'CyberTrials - Create and Share Time Trial Races'
-
15 Jun 2025, 1:18AM | Action by: S0N0S
Tracked
'CyberTrials - Create and Share Time Trial Races'
-
14 Jun 2025, 12:50PM | Action by: POUTOROTO
Endorsed
'CyberTrials - Create and Share Time Trial Races'
-
11 Jun 2025, 8:16AM | Action by: n6fb
Tracked
'CyberTrials - Create and Share Time Trial Races'
-
09 Jun 2025, 11:58AM | Action by: Battousai124
Tracked
'CyberTrials - Create and Share Time Trial Races'
-
08 Jun 2025, 3:22AM | Action by: testusername000
Untracked
'CyberTrials - Create and Share Time Trial Races'
-
07 Jun 2025, 2:47AM | Action by: ContactSupport8463
Tracked
'CyberTrials - Create and Share Time Trial Races'
-
06 Jun 2025, 2:50PM | Action by: testusername000
Tracked
'CyberTrials - Create and Share Time Trial Races'
-
04 Jun 2025, 10:18AM | Action by: SavageOhara
Untracked
CyberTrials - Create and Share Time Trial Races
-
03 Jun 2025, 8:57PM | Action by: finalswordflash
Tracked
'CyberTrials - Create and Share Time Trial Races'
-