Is it possible to add a silencer? I've got the 2 mod slots, scope and muzzle version installed, and I can install weapon mods and a scope, but not a silencer unfortunately
below line 36 (- Items.HandgunPossibleScopesList) in the main .yaml file add:- Items.RangedWeaponPossibleMuzzleList
please let me know if the gun makes sounds or if it lacks the silenced sound for the bullets (for me it didnt back when i was working on 1.1.0, as to why i didnt add it)
It work, but it doesn't make a silencer sound like on other pistols, i hear the impact of the bullets on objects or on enemies but not the sound of the bullet coming out of the pistol like other pistols equipped with a silencer. So it makes a weird sound in game. Anyway the look is amazing :)
it makes the shooting sound (gun parts moving) and the impact on geometry and enemies, but not the bullet exiting the chamber, the reason i didnt officially let silencers on the gun
that and because it doesnt really make sense, the bullets shot by the malorian, and this gun are meant to be the same (.500NE, esentially elephant hunting ammo/ .50bmg in caliber of the bullet)
yeah thats a bug that affects the malorian arms in general The "unlocked attachments - CET" mod had the same issue and someone made a fix on the comment section there (the author pinned it), it works here too (though I also had unlocked attachments installed, idk if you need it).
Are the hand gun silencers suppose to be optional for this gun? Cause when I attach a mod too the muzzles, I don't see any silencers to attach and yes I do have some. Either they are not showing up or they are not modded in yet.
Love the new Malorian but how do I edit the damage? Apologies if it's a stupid question, I'm not good with the mod/coding stuff and I don't want to change anything that might break the mod.
if you installed the mod by dropping it into the folder of the game go to [game folder]\r6\tweaks\Tartarus3516 and open Tartarus3516.yaml with notepad or notepad++
then look for this: Items.Tartarus_Damage_Stats_inline0: $type: gamedataConstantStatModifier_Record value: 62 modifierType: Additive statType: BaseStats.DPS
from here you just need to change 62 to whatever value you desire
the stattrak mod works by modifying the base malorian model and then having CET code keep track of the kills and whatnot i'd have to recreate all that for this gun to have a stattrak (and thats sadly beyond my abilities)
do i need Malorian Silverhand - Attachment fix if i dont plan on using scopes or anything cause i think that mod is cause a issue with the weapon first equip animation (Update: yeah you dont need it unless using scopes)
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I've got the 2 mod slots, scope and muzzle version installed, and I can install weapon mods and a scope, but not a silencer unfortunately
- Items.RangedWeaponPossibleMuzzleList
please let me know if the gun makes sounds or if it lacks the silenced sound for the bullets
(for me it didnt back when i was working on 1.1.0, as to why i didnt add it)
version of the mod you're using?
that and because it doesnt really make sense, the bullets shot by the malorian, and this gun are meant to be the same (.500NE, esentially elephant hunting ammo/ .50bmg in caliber of the bullet)
the gun is pure love, best looking handgun imo.
i personally just cannot stand the erebus lines and i dont know how to make it stop.
Edit: to be clear, all voicelines made by the gun, i dont wanna be talked down to 24/7 by something so cool
and remove line 60
- !append-once Haunted_Gun
then look for this:
Items.Tartarus_Damage_Stats_inline0:
$type: gamedataConstantStatModifier_Record
value: 62
modifierType: Additive
statType: BaseStats.DPS
from here you just need to change 62 to whatever value you desire
i'd have to recreate all that for this gun to have a stattrak (and thats sadly beyond my abilities)
(Update: yeah you dont need it unless using scopes)