Is it possible that the neck part clips with VTK head?? Because I had many tries and if I remove VTK head the problem is solved 😅 Thanks a ton anyway 🙏🏻
I have this issue too and I'm not using any EKT stuff. I'm pretty sure its because of the VTK head update and I've tried moving around the load orders and using it with and without the morphtarget tool and I still have clipping.
once i came back from my holiday ill try to see this thing more deeply. But asfaik, it was working well without issue when i tried new vtk update before 2.2. So thats weird
Hey Arkhe, love your mods and I've got a question.
I installed the neck-only version of this mod and the line-only version of your songbird cyberware mod for my female v, but neither of them will appear.
I've installed other cyberware mods from you for my male v and they show up fine, just figured I'd ask for any recommendations or advice you could give, if any.
Hi,so im using your Cyberware 03 Jaw Version and i wanted it to pair with the Neck version of this mod,but i cant seem to find a solution for this.Cyberware 03 comes up,but this doesnt. Might be due to load order? Idk. Thanks :)
You have great mods, everything is perfect, including detailed description and screenshots. I want to thank you for the work you have done. The only question that bothered me was: What mod did you use to get this jacket? I want the same for my FemV)
The way you do cyberware is so beautiful! Have you ever thought of doing the E3 Male cyberware in your style? Your work almost looks like it's from the E3 Cinematic trailer, I love it!
Well as there is already this cyberware in the base game, i don't see the point to add it, even if the in-game render is thicker than the E3 original, its almost the same. Adding new original design is way more interesting to me ! and i have another one WIP that will be released soon ^^
Using "EKT Asian Character Creator - FEMV ONLY" and for the life of me i CANNOT get this to show up at all but i see people using this cyberware in the screenshots of that mod so there has to be a way it works, ive tried everything i could think of even just changing the face to see if it was a clipping issue but it is simply not there i really dont understand lol, also yes i have the requirement.
Mmh my files are not supposed to be installed with a mod manager, thats why there is only the manual option available. Folders contains a bunch of file and you need to manually pick up the file you want. And drop it into your mod folder. Or maybe there is a way with MO2 to do that idk, but this is the only issue i can see here.
Worth also a try to simply make my files overwriting EKT ones, not sure but it can help, due to the morphtarget stuffs
Tried removing every mod besides this one and what it needs to work, manually installed the cyberware in the right spot, double and triple checked everything, still no luck :(
there must be SOMETHING big that im missing and i just cant see but i feel like ive checked everything.
When you say you manually installed the cyberware, do you mean picking up 5 .archive file for a base / metalness / roughness / color / slot and dropping it into you mod folder ? Are you sure you dropped it in the correct place ? Because as far as i know, MO2 create a mod folder outside of the game file to avoid any basegame modification and so the correct place to put your files should be inside this separate mod folder, but not directly into the basegame folders
Did you try to install the "ready to use" version with the mod manager assistance ? Because if it doesn"t work that way, then there is something big as you say but i really don't know what it is x)
What you can do too, although I doubt it, but why not: it is also to try to make the "base" file load before the others, in the case of MO2 loads files linearly. Maybe this can create a bug where the mesh contained in the 'base' file cannot call the textures contained in the other files
I have tried creating an empty mod inside of MO2 so that i can control the load order and have it be managed there, then making sure that the file structure is correct so that it follows this and the files end up in: "Cyberpunk2077/archive/pc/mod" still nothing, also yes the current setup i have for the files is as follows:
- Arkhe_Cyberware_03_LINE_Base_MoreDepth_Female (made sure that this loads FIRST, as its in its own mod above the rest of the files) - Arkhe_Cyberware_03_LINE_Color_NoTexture - Arkhe_Cyberware_03_LINE_Metalness_0% - Arkhe_Cyberware_03_LINE_Roughness_0% - Arkhe_Cyberware_03_LINE_XtraMorph_Slot04_Female
the "Ready to Use" does not work either but other facial/body mods DO work such as ETK and Doll Body
just for the science, can you try with a visible color, like black, and metalness 100 and roughness 0 ? Because i know that due to the different meshes we are using, EKT CC can cancel the "normal map" texture effect which is the only thing you are supposed to see in this configuration, so maybe this is only this ! Maybe you see nothing because you picked up a no color version and EKT different morphtarget hide the texture under the head meshes x)
you've got it !! looks like it has something to do with the normal map you speak of bc a black line appears but it has NO depth as if it was makeup instead, but im still confused as i see people use the Asian ETK mod and this one just fine, i think its important to note that without the ETK mod this issue persists and there is no depth only color.
ALSO i wanted to ideally use this cyberware instead and it has the same issue just tested and its only the color no depth: https://www.nexusmods.com/cyberpunk2077/mods/14911
i think its important to note that without the ETK mod this issue persists and there is no depth only color.
I can't check this myself right now, but will do tomorrow or later in the week end if i can.
Do you simply try to put my file after ekt ones now that you see the lines? Or maybe try another base option? Maybe it can help but yea people seems to be able to use my CW with ekt asian, at least on the upper part. I never try myself this mod yet (which is different than its first CC edit mod) so i don't know how it goes with my stuffs ! I will give it a try tomorrow also
yeah ive been messing around with the load order all day trying to get lucky and see fi it fixed it but still no dice, technically so far the issue hasnt been fixed for me yet i just hadn't realized it was the "normal map" texture that wasnt visible. i appreciate your help and look forward to anything you find on the matter !! please let me know if you have any ideas :D <333
157 comments
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If you encounter clipping issues with the new VTK head, install this mod and make sure it load above VTK head file. It worked for me ;)
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Mind adding a picture of your V ! I really want to see how it inspires you !! ;)
Thank you !! :3
If you use EKT new CC head, then clip can occur
Try this aswell : https://www.nexusmods.com/cyberpunk2077/mods/2419
I fixed it by installing this mod, it work perfectly on my side with it without visually affecting anything to the new VTK update ;)
Sorry if this is a stupid question but, I have it all installed correctly but yet I'm not getting the side shaved part (if that makes sense?)
I installed the neck-only version of this mod and the line-only version of your songbird cyberware mod for my female v, but neither of them will appear.
I've installed other cyberware mods from you for my male v and they show up fine, just figured I'd ask for any recommendations or advice you could give, if any.
otherwise idk what could it be ^^
Adding new original design is way more interesting to me ! and i have another one WIP that will be released soon ^^
THANK YOU !!!
Can i see your mod list ?
Folders contains a bunch of file and you need to manually pick up the file you want. And drop it into your mod folder.
Or maybe there is a way with MO2 to do that idk, but this is the only issue i can see here.
Worth also a try to simply make my files overwriting EKT ones, not sure but it can help, due to the morphtarget stuffs
I have no idea to be honest, a few mod can conflict as this is quite a unique framework on its own, only head meshes could.
Do you try to remove EKT and see if it work?
there must be SOMETHING big that im missing and i just cant see but i feel like ive checked everything.
Did you try to install the "ready to use" version with the mod manager assistance ? Because if it doesn"t work that way, then there is something big as you say but i really don't know what it is x)
What you can do too, although I doubt it, but why not: it is also to try to make the "base" file load before the others, in the case of MO2 loads files linearly. Maybe this can create a bug where the mesh contained in the 'base' file cannot call the textures contained in the other files
- Arkhe_Cyberware_03_LINE_Base_MoreDepth_Female (made sure that this loads FIRST, as its in its own mod above the rest of the files)
- Arkhe_Cyberware_03_LINE_Color_NoTexture
- Arkhe_Cyberware_03_LINE_Metalness_0%
- Arkhe_Cyberware_03_LINE_Roughness_0%
- Arkhe_Cyberware_03_LINE_XtraMorph_Slot04_Female
the "Ready to Use" does not work either but other facial/body mods DO work such as ETK and Doll Body
ALSO i wanted to ideally use this cyberware instead and it has the same issue just tested and its only the color no depth: https://www.nexusmods.com/cyberpunk2077/mods/14911
any way to get around this?
I can't check this myself right now, but will do tomorrow or later in the week end if i can.
Do you simply try to put my file after ekt ones now that you see the lines? Or maybe try another base option? Maybe it can help but yea people seems to be able to use my CW with ekt asian, at least on the upper part. I never try myself this mod yet (which is different than its first CC edit mod) so i don't know how it goes with my stuffs ! I will give it a try tomorrow also