Cyberpunk 2077
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Alien

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Reki72

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28 comments

  1. v1ld
    v1ld
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    September '23: This continues to work in Patch 2.0 using the latest redscript, just tested it.  All of the features listed above continue to work.

    Bump this post occasionally, will you?  Folks don't read down the whole thread and miss this post.

    Here's a version that works with game patch 1.5 and redscript 0.5 or better: https://drive.google.com/file/d/1MBJmGdR2CHwJ0CgMwlZ-1SXL5lne9vQH/view?usp=sharing


    • Only disassembles items worth less than $25 (can be tweaked by editing main.reds).  This is the vast majority of junk, but keeps the
      valuable $750 items for selling.
    • Disassembles duplicates in one go.  No need to run it multiple times.
    • Changed the key to 'Z', since TAB is used for another function now.
    1. tesnitrojack
      tesnitrojack
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      Wonderful improvements! Thank you!!!
    2. wipeout
      wipeout
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      Thank you!
    3. v1ld
      v1ld
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      This continues to work in Patch 2.0 using the latest redscript, just tested it.  All of the features listed above continue to work.

      Appreciate if folks would give this post a bump occasionally as it seems several of the folks asking in the comments didn't see/read it.
  2. GG1313
    GG1313
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    An update for 2.0 is needed!
  3. songsmith2003
    songsmith2003
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    Concur. Does not work with 1.6. Get a REDScript compilation error in "disassembleTrash." 
  4. siba2893
    siba2893
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    Hey this is not working on 1.6 I'm getting the Redscript warning error message when I start the game about this mod.
  5. Malthazare
    Malthazare
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    How do you change the Key? I prefer it on T.
  6. v1ld
    v1ld
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    Here's a version with a few added features: https://drive.google.com/file/d/1MBJmGdR2CHwJ0CgMwlZ-1SXL5lne9vQH/view?usp=sharing

    • Only disassembles items worth less than $25 (can be tweaked by editing main.reds).  This is the vast majority of junk, but keeps the valuable $750 items for selling.
    • Disassembles duplicates in one go.  No need to run it multiple times.
    • Changed the key to the one used for the World Map's time skip ('T' by default), since TAB is used for another function now.

    Thanks for the neat mod!  Please feel free to upload this into your Files section, no credit needed.

    This version works with game patch 1.3 and later, unfortunately the base mod only works up to 1.23.
    1. ZeR0F1rE
      ZeR0F1rE
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      Hi, I tried you mod with latest redscipt and it's not working, if you have some time can you look into it?
    2. v1ld
      v1ld
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      I've updated it for the latest redscript and patch 1.3, just download it again from: https://drive.google.com/file/d/1MBJmGdR2CHwJ0CgMwlZ-1SXL5lne9vQH/view?usp=sharing
  7. ZeR0F1rE
    ZeR0F1rE
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    can anyone confirm this mod still working in 1.30 patch?
    edit: confirmed not working after 1.30 patch
  8. zededd
    zededd
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    Seems a little specialised... I wonder if I can alter it in to variations for each quality of loot (especially including the option to sell non-healing consumables)... but I really doubt I can get my head around the code since I have no idea what I'm doing XD
  9. unwarrantedenthusiasm
    unwarrantedenthusiasm
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    When I use this, the game momentarily freezes while I guess the script is running. The duration is directly correlated to how full the junk inventory is. 

    Then, when it unfreezes, the majority of the junk inventory still remains. It seems like it's only disassembling 1 item from each stack of junk items each time the button is pressed, rather than actually disassembling all junk.
  10. Ridgehand2014
    Ridgehand2014
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    Does it decon the few $750 items as well?
    1. Reki72
      Reki72
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      Was not aware of those actually. Seems like this is going to suffer from the same existing bug listed here:
      https://forums.cdprojektred.com/index.php?threads/scrapper-perk-dismantles-expensive-jewellery.11042402/

      Seems like CDPR either needs to introduce a "valuables" category or update their scripts to properly sort through expensive items. I could probably implement some logic here that skips those particular items, but I'm not 100% sure where I'd go to find that list of ID's I'd need, I'll look into it.

      In the meantime, this might actually be a better approach to using the perk considering you can choose when you want to disassemble things.
    2. DankRafft
      DankRafft
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      Those are the items in question:
      Items.AnimalsJewellery
      Items.AnimalsJewellery1
      Items.AnimalsJewellery2
      Items.AnimalsJewellery3
      Items.HighQualityJewellery
      Items.HighQualityJewellery1
      Items.HighQualityJewellery2
      Items.HighQualityJewellery3
      Items.HighQualityJewellery4
      Items.HighQualityJewellery5
      Items.Jewellery
      Items.LowQualityJewellery
      Items.LowQualityJewellery1
      Items.LowQualityJewellery2
      Items.LowQualityJewellery3
      Items.LowQualityJewellery4
      Items.LowQualityJewellery5
      Items.MediumQualityJewellery
      Items.MediumQualityJewellery1
      Items.MediumQualityJewellery2
      Items.MediumQualityJewellery3
      Items.MediumQualityJewellery4
      Items.MediumQualityJewellery5
      Items.TygerClawsJewellery
      Items.TygerClawsJewellery1
      Items.TygerClawsJewellery2
      Items.TygerClawsJewellery3
      Items.ValentinosJewellery
      Items.ValentinosJewellery1
      Items.ValentinosJewellery2
      Items.ValentinosJewellery3
      Items.ValentinosJewellery4
      Items.ValentinosJewellery5
    3. Reki72
      Reki72
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      @DankRafft Wow thank you. I'll look into getting this implemented.
    4. SeraphielAU
      SeraphielAU
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      Thanks for this mod! And if those expensive items could be left untouched so they can be easily sold separately that would be fantastic! As it is this mod is still much better than the scrapping perk.