The mod has been great, but with the update to v2.2, the Type-66 680 TS is spawning as invisible when you try to summon the vehicle. Is there anyway we can get an update to this mod that can let the 680 TS spawn correctly?
I have made my own personal attempt at a very basic change to the Bullitt by just adding the old-school front bumper. I managed to get it to appear properly in-game, but now the Bullitt has a bad habit of physics spazzing on Call Vehicle spawn or when loading a gamesave with it in the vicinity. Curiously, it will not spaz if I load a save where I'm driving it. It's as if a strong collision hits it from the front. Is there something I'm missing in the alterations? I Basically just deleted unwanted parts from the Bullitt (both front bumpers and their shadowmeshes), copypasted parts from the Sampson variant and changed the appearance labels.
Im not able to spwan it vie CTE command Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_sport2_quadra_type66_02_player", true, false) changing the true or false and nothing spwan
It spawn for me using simplemenu and then changing it looks by ANNM but kinda looks buggy at the front bumper, so i didnt know it working or no cause it looks different from the photo
Just a man of culture. I'm barely 27 years old and have the honor of recognizing the iconic 1968 Ford Mustang GT from the movie "Bullit" This mod is an excellent tribute.
18 comments
Friggin air intake in all Quadra Type 66 makes 1st person driving difficult (bad visibility).
A version also without it would be very welcome.
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_sport2_quadra_type66_02_player", true, false) changing the true or false and nothing spwan
Any ideas?
Installed manually, doesn't work me
I have all dependencies up to date and original game + DLC
I'll try to look what is happening to me, thanks