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ShinyRockstar

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ShinyRockstar

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18 comments

  1. TheMetalMechanic
    TheMetalMechanic
    • member
    • 0 kudos
    The mod has been great, but with the update to v2.2, the Type-66 680 TS is spawning as invisible when you try to summon the vehicle. Is there anyway we can get an update to this mod that can let the 680 TS spawn correctly?
    1. CitizenThirteen
      CitizenThirteen
      • supporter
      • 0 kudos
      I don't have this mod but am having the same issue.
    2. L4ZYA1
      L4ZYA1
      • supporter
      • 0 kudos
      +1
  2. Mavryo
    Mavryo
    • member
    • 0 kudos
    Perfect, but it would be nice to get it patched since the Type-66 680 TS spawns invisible when summoned.
    1. L4ZYA1
      L4ZYA1
      • supporter
      • 0 kudos
      +1
  3. NeoPrime85
    NeoPrime85
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    • 0 kudos
    The car keeps spawning without the custom parts. I've manually installed everything as described. Any ideas?
  4. Madcat221
    Madcat221
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    • 868 kudos
    I have made my own personal attempt at a very basic change to the Bullitt by just adding the old-school front bumper. I managed to get it to appear properly in-game, but now the Bullitt has a bad habit of physics spazzing on Call Vehicle spawn or when loading a gamesave with it in the vicinity. Curiously, it will not spaz if I load a save where I'm driving it. It's as if a strong collision hits it from the front. Is there something I'm missing in the alterations? I Basically just deleted unwanted parts from the Bullitt (both front bumpers and their shadowmeshes), copypasted parts from the Sampson variant and changed the appearance labels.
  5. kakashi986
    kakashi986
    • member
    • 7 kudos
    Give me a version without the hood scoop.
    1. DucMeister
      DucMeister
      • premium
      • 9 kudos
      +1
      Friggin air intake in all Quadra Type 66 makes 1st person driving difficult (bad visibility).
      A version also without it would be very welcome.
  6. 3gDSkym0de
    3gDSkym0de
    • member
    • 0 kudos
    Maybe you guys should try the "Archive Conflict Checker Tool": https://www.nexusmods.com/cyberpunk2077/mods/11126?tab=description
  7. thinredpaste
    thinredpaste
    • premium
    • 53 kudos
    installation is just dropping one of the archives into the folder where all my other archive mods are, right?  for some reason it isnt working for me.
  8. oc3l0t
    oc3l0t
    • member
    • 3 kudos
    Im not able to spwan it vie CTE command
    Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_sport2_quadra_type66_02_player", true, false)  changing the true or false and nothing spwan

    Any ideas?
    1. ShinyRockstar
      ShinyRockstar
      • supporter
      • 26 kudos
      Double checked your installation? Mod works just fine
    2. ICF19XX
      ICF19XX
      • member
      • 0 kudos
      +1 Double check your installation. This mod also works just fine for me.
    3. oc3l0t
      oc3l0t
      • member
      • 3 kudos
      Installed via NMM, doesn't work me
      Installed manually, doesn't work me

      I have all dependencies up to date and original game + DLC

      I'll try to look what is happening to me, thanks
    4. holytrody
      holytrody
      • member
      • 0 kudos
      It spawn for me using simplemenu and then changing it looks by ANNM but kinda looks buggy at the front bumper, so i didnt know it working or no cause it looks different from the photo
  9. dawn5599
    dawn5599
    • member
    • 2 kudos
    Just a man of culture. I'm barely 27 years old and have the honor of recognizing the iconic 1968 Ford Mustang GT from the movie "Bullit" This mod is an excellent tribute. 
    1. ShinyRockstar
      ShinyRockstar
      • supporter
      • 26 kudos
      Cheers choomba! :D