Not having much luck with the new version, can only ever equip one modification, trying to install a 2nd/3rd/4th etc. just replaces the first slot. Manually clicking on other slots before selecting a mod doesn't help any either.
But, that said, the one slot does work fine. Keen to see where you go with this.
Yeah I'm gonna create a new profile in Vortex and see if I can round it down. I thought I'd stripped out anything else that might conflict, but I'll let you know if I manage to isolate it.
Edit: Yeah, still seeing this same behavior on a nearly completely fresh mod list, just psiberx's stuff, red4ext, redscript, CET etc.
One would love to have the old versions back for cyberarms; why CDPR decided to remove them is beyond me since it allowed for more personal customization, that one need to change the entire cyberarm for the projectile launcher and not only its ammo feels a bit silly...
Can you make a similar mod for clothes? And is there any way to return the ability to put mods in clothes as it was in version 1.6? Also return the armor parameters.
Wouldn't mind if all three had 2 mod slots. Also, if Gorilla Arms had stun chance, that'd be perfect. K.O mod's knockdown chance doesn't work with Gorilla Arms even though they stun.
Edit: Apparently 2 mod slots doesn't work. Edit 2: K.O. weapon mod fully works with Gorilla Arms. I'm just an idiot and didn't know what Stun Chance means.
Make all weapon mods work with arm cyberware require I go through every mod's effect and edit their condition, which is out of my affortable free time.
K.O mod mostly works with Gorilla Arms though. Damage, attack speed slow and extra stamina cost works. It just seems that the knockdown chance aspect doesn't work. I was thinking it doesn't work because Gorilla Arms don't have inherent stun chance.
Thanks for replying anyway.
Edit: K.O. fully works with Gorilla Arms, it's just that Gorilla Arms don't stun inherently. WISH THEY DID THOUGH, (*wink wink* to dnbnhlp)
Anyone gorilla arms heavy attacks deadly a fault of this mod or some other one?
Light attacks only knock enemies unconscious, but heavy attacks are kills if they take out an enemy... gotta try using Pax in them fists but with K.O. it's still killing. Doesn't even need Bloodseeker.
I've tried using this mod alongside the Pyro Extended mod and for whatever reason the elemental mods won't be added to the slots. They show up in the UI and I can click on them but they have no interaction with the slot. this mod is working just fine otherwise but I can't equip the elemental ones specifically. I know it's a different author but has anyone had this issue or found some sort of fix? I would love to be able to use cyberarms with two elemental damage types
did i just install wrong ? i use Gorilla Arms With Mod Slot - More Mods More Fun Mantis Blades With Mod Slot - More Mod More Fun Monowire With Mod Slot - More Mods More Fun but there not mod slot also use more melees more fun,more guns,more mods more fun
Remove MoreModsMoreFun then you can equip arms with mod, save, reinstall MoreModsMoreFun. Maybe recent TweakXL update change its load order. I will fix this later. Edit: Still work fine on my end. You need to install this mod after More Mods More Fun though.
67 comments
But, that said, the one slot does work fine. Keen to see where you go with this.
Edit: Yeah, still seeing this same behavior on a nearly completely fresh mod list, just psiberx's stuff, red4ext, redscript, CET etc.
Kudos for the great work!
So, your other mod, Slots Slots Slots - More Weapon Mod Slots, has a compatibility patch as well for More Mods More Fun - Any Weapon Any Mod. It is showing a conflict when I install them via mod manager and wanted to ask, do I need to have two different compatibility patches or should I use only one?
Follow up, if I need both, which mod should load first?
+1
It works. I should have installed the 'More Mods More Fun' mode first. Wrong installation order.Wouldn't mind if all three had 2 mod slots.Also, if Gorilla Arms had stun chance, that'd be perfect.K.O mod's knockdown chance doesn't work with Gorilla Arms even though they stun.Edit: Apparently 2 mod slots doesn't work.
Edit 2: K.O. weapon mod fully works with Gorilla Arms. I'm just an idiot and didn't know what Stun Chance means.
Thanks for replying anyway.
Edit: K.O. fully works with Gorilla Arms, it's just that Gorilla Arms don't stun inherently. WISH THEY DID THOUGH, (*wink wink* to dnbnhlp)
Light attacks only knock enemies unconscious, but heavy attacks are kills if they take out an enemy... gotta try using Pax in them fists but with K.O. it's still killing. Doesn't even need Bloodseeker.
i use
Gorilla Arms With Mod Slot - More Mods More Fun
Mantis Blades With Mod Slot - More Mod More Fun
Monowire With Mod Slot - More Mods More Fun
but there not mod slot
also use more melees more fun,more guns,more mods more fun
but there's another issue
can't put mod to slot
Remove MoreModsMoreFun then you can equip arms with mod, save, reinstall MoreModsMoreFun. Maybe recent TweakXL update change its load order. I will fix this later.
Edit: Still work fine on my end. You need to install this mod after More Mods More Fun though.