I have a completely unrelated question... well, not completely, but it's not about this mod specifically. I was trying to reimport modified dds files into their xbm formats using the cp77tools and it tells me the importing into redengine formats us not implemented yet. So how on earth are people reimporting their textures into the game? Am I missing some other tool necessary to accomplish this? It makes no sense that the tools, and I have the latest release by the way, would not have this functionality when people are obviously doing it.
1, have latest cptools. 2, uncook xbm files to correct folder structure (uncook -p "c:\cyberpunk\archive\pc\content\basegame_1_engine.archive" -w *.xbm) 3, edit dds and export to correct format (this is bc3 no alpha no mipmaps) using intel texture works 4, recook dds to xbm having the old xbm in the folder it will be overwritten (rebuild -p "f:\5\_loading" -b -t --keep --unsaferaw) 5, repack into archive.
(examples are from work folders, replace them ofc)
Ah, I think I got it now. Both from your reply and from looking at things closer. if the source has, say, 12 mips, but the file is saved with only 11 mips, it will fail miserably but also quietly, leaving me scratching me head. Thanks for the reply though. The whole thing has been messing with me all morning.
The number of mips is a requirement by the engine, Menu usually has no LODs so no Mips are used either. Also Mips are generated by export by halfsizing the image and storing it with the original - more mips, bigger DDS file size. If you export Mips just make the number auto.
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I also can see the bug in the Loading Screen
This little mod is still working after patch 1.6.
2, uncook xbm files to correct folder structure (uncook -p "c:\cyberpunk\archive\pc\content\basegame_1_engine.archive" -w *.xbm)
3, edit dds and export to correct format (this is bc3 no alpha no mipmaps) using intel texture works
4, recook dds to xbm having the old xbm in the folder it will be overwritten (rebuild -p "f:\5\_loading" -b -t --keep --unsaferaw)
5, repack into archive.
(examples are from work folders, replace them ofc)