Cyberpunk 2077
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Mancika

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mancika

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29 comments

  1. deleted32903335
    deleted32903335
    • account closed
    • 16 kudos
    This is now fixed in the latest game version.
  2. Dzengrave
    Dzengrave
    • member
    • 2 kudos
    Is there some mod that fixes the millisecond black screen appearing during loading?
  3. tkp206093
    tkp206093
    • member
    • 2 kudos
    I don't why this mod can't work in my 2.0
    I also can see the bug in the Loading Screen
    1. tkp206093
      tkp206093
      • member
      • 2 kudos
      2.1 also
  4. erbkaiser
    erbkaiser
    • premium
    • 15 kudos
    Still not fixed by CDPR in patch 2.0
  5. dreams897
    dreams897
    • member
    • 6 kudos
    Not working for me for some reason but it's pretty minor
    1. OGGureCC
      OGGureCC
      • member
      • 0 kudos
      It doesn't work for me either for some reason :(
    2. GG1313
      GG1313
      • member
      • 11 kudos
      It still works in 2.0.
  6. UnseenUnit
    UnseenUnit
    • member
    • 4 kudos
    Another small bug not fixed by CDPR after patch 1.6.

    This little mod is still working after patch 1.6.
  7. oskarr62
    oskarr62
    • supporter
    • 2 kudos
    ?bulding look like this cuz there is window you can see thru from inside where your trainer sits 

  8. VedVulon
    VedVulon
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    • 6 kudos
    The actual in-game building also has this same problem. I'm guessing this mod is only for the load screen but can the building itself be fixed yet?
  9. FifthDreamToday
    FifthDreamToday
    • supporter
    • 0 kudos
    Wow, why is that not just a static image in the first place? smh
    1. mancika
      mancika
      • member
      • 71 kudos
      It is, in 2 resolutions, i made the big one first then resized for the lower one.
    2. FifthDreamToday
      FifthDreamToday
      • supporter
      • 0 kudos
      Oh, hah, i get it now. Crazy that it got through like that.
    3. mancika
      mancika
      • member
      • 71 kudos
      It's a rendering just the mesh missed a piece there. Oversight.
  10. Gaal
    Gaal
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    • 0 kudos
    I have a completely unrelated question... well, not completely, but it's not about this mod specifically.  I was trying to reimport modified dds files into their xbm formats using the cp77tools and it tells me the importing into redengine formats us not implemented yet.  So how on earth are people reimporting their textures into the game?  Am I missing some other tool necessary to accomplish this?  It makes no sense that the tools, and I have the latest release by the way, would not have this functionality when people are obviously doing it.
    1. mancika
      mancika
      • member
      • 71 kudos
      1, have latest cptools.
      2, uncook xbm files to correct folder structure (uncook -p "c:\cyberpunk\archive\pc\content\basegame_1_engine.archive" -w *.xbm)
      3, edit dds and export to correct format (this is bc3 no alpha no mipmaps) using intel texture works
      4, recook dds to xbm having the old xbm in the folder it will be overwritten (rebuild -p "f:\5\_loading" -b -t --keep --unsaferaw)
      5, repack into archive.

      (examples are from work folders, replace them ofc)
    2. Gaal
      Gaal
      • member
      • 0 kudos
      Ah, I think I got it now.  Both from your reply and from looking at things closer.  if the source has, say, 12 mips, but the file is saved with only 11 mips, it will fail miserably but also quietly, leaving me scratching me head.  Thanks for the reply though.  The whole thing has been messing with me all morning.
    3. mancika
      mancika
      • member
      • 71 kudos
      The number of mips is a requirement by the engine, Menu usually has no LODs so no Mips are used either. Also Mips are generated by export by halfsizing the image and storing it with the original - more mips, bigger DDS file size. If you export Mips just make the number auto.