Known issues: - Stats are not showing if using Ultimate Kill Counter -> Rename UltimateKillCounter.reds to 0UltimateKillCounter.reds. - Some of the saves that start from PL will crash the game Update your ArchiveXL - Mods that change Streaming Distance over the limit will crash the game Fixed in v0.4.2
Changelog: v0.4.4: - Added Drive an Aerial Vehicle compatibility, you can request a cab normally with the mod installed - Added a check for Dogtown locations - Added a setting to disable the "Request Cab" button
v0.4.3: - Added Dark Future compatibility, you can now request a cab without changing Dark Future's Mod Settings - Request cab on Data Term now costs Summon Credits if you have Dark Future installed - Added an option to use Delamain No. 21 as a Taxi Work vehicle - Added a new pickup and drop-off point to "Metro: Megabuilding H7" - Fixed an issue where you can request more than one cab in the Data Term when spamming the button - Added a user hint for Codeware, it will remind you if your Codeware version is too old
v0.4.2: - Traffic cabs now spawn using the vanilla way. This should fix the crashing issue for some users. - Added a command to reset the progress
Game["TaxiWorkNightCity.ResetAllProgress"]()
- Adjusted the "Combat Through" detection logic - Increased Stunt event chance when driving Alvarado - Reduced impact damage on customer
v0.4.1: - Changed icon in the Stats menu to Combat Cab icon - Quest markers for customers now appear above their heads instead of on their face - Fixed compilation error for some user - Fixed compatibility with Johnny passenger feature in the update 2.2
v0.4.0: New Random Event: Stunt
- You can increase your score and combo by passing other vehicles, jumping and drifting - Your combo will be broken if you come into contact with another vehicle - Each score will add 2% to the bonus, and each combo will increase that bonus by 10%
New Vehicle: Villefort Alvarado "Combat Cab"
- Price: $40000 - Unlock in Autofixer after earning more than $9999 total in a single run
New Feature: Request Cab in Data Term
- You can now request an empty cab from Combat Cab for Taxi Work - You need to wait 5 min before requesting a new one
Updated appearance for player own Archer Hella, Chevillon Thrax, and Villefort Cortes
- Fixed compatibility with mods that change the player vehicle list - Fixed an issue with save starting with Post-Heist from New Game Plus - Fixed an issue where parked traffic taxis would despawn after loading a save - Fixed the Lua error if the location Lua file is invalid - Fixed the LOD issue on Archer Hella doors - Taxi Work now only handles events sent from this mod - Added a failsafe for entity spawning when no usable record
It's a shame this mod doesn't work with modded cars. I would've loved to be able to use an Audi for some Transporter gameplay but every modded car I try fails the mission because the NPCs don't recognise the seats.
Might I ask which car you've had it working with? All my cars (and a good majority of them here on the Nexus) are two-door/two-seaters and when an NPC approaches the vehicle the mission immediately fails with an error saying they couldn't find a seat.
I am having an issue with the destroyed cabs not despawning. I have multiple metal husks sitting outfront Vs apartment now. Any command or prompt to help?
Awesome mod! Would it be possible to have fixers as customers who have you go do a Gig? Maybe if you complete the gig within a certain timeframe you get a bonus or something? The only hiccup I can see with this is if there is no way to bypass the ending a ride if you get out of the vehicle. Maybe if its a fixer that doesn't apply?
Thanks for the mod! It's cool, but there's one problem. The client sometimes waits at the top where you need to go up the stairs. This is not realistic. And sometimes the destination is also in an inaccessible place. It was necessary to deliver the client up the stairs. I was unable to complete this order. And what is the peaceful driver function in the settings for?
Screenshot 1 Screenshot 2 Found a place where I couldn't deliver. Watson, Kabuki. El Guapo. There were arrows pointing right into that opening and further along the stairs.
Are you using any mod that adds custom locations to the mod? I don't recognize this place based on your screenshot. If the destination doesn't have a fast travel point nearby. It's probably from other mods.
Regarding the request where I had to pick up a client and he was supposedly waiting on the stairs, it was my mistake. I went on the white route, while I should have gone on the yellow one. Perhaps I also delivered another client incorrectly. I apologize for disturbing you. Well, if I suddenly encounter a problem, I will let you know. I asked about a calm taxi driver, can I call a taxi with a driver for myself? If so, how?
I can't seem to get a fare to spawn with this mod. I can get the taxi itself okay, but when I honk twice nothing happens that I can see.
Someone in the bugs section mentioned something about a quest, but I don't have a quest for this. Is that discoverable in the game somewhere? Hoping someone can help.
Howdy howdy~ I've picked up your mod, downloaded/updated all the requirements, and... for some reason it doesn't fully work. I can summon a cab, but honking doesn't prompt the Taxi mission. Plus, when I go into the settings, it looks like this:
As far as reinstalling it (using Vortex) and running the game, ArchiveXL seems to be working fine. Though I did just notice that my Responsive NPCs mod is doing the same thing as yours - can see it in the pic too. It's menu is also messed up like this. I've tried disabling that other mod in case of conflicts, but that didn't solve anything.
Fortunately, it had nothing to do with your mod! It had to do with my game being installed on a "X:" hard drive. Yup. That simple. It created a chain reaction of messing with Red4ext, Archive, and most importantly Quest Core - BUT it would ONLY effect a very few mods, like this one and Responsive NPCs! Many others worked just fine. After I moved the game and mods to a "G:" hard drive... everything now works! Some cool peeps on the Discord CP2077 Modding community were the heroes who helped figure this out, and trust, they were racking their brains for a long while too. None of them have seen this issue before lol
Anyways, I'm very much enjoying the mod now and I look forward to unlocking the best cab~
I don't have this issue but just wanted to say thanks for updating you comment with the fix - it's literally the most infuriating thing (relative to modding anyway) when people don't post their fix.
Kia ora, getting an issue where I have Codeware 1.15 but I get a compliation error where Taxiwork refuses to load giving the reason 'Update Codeware to 1.14.1 or above', 1.15 is above 1.14.1, does this mean Taxiwork is incompatible with Codeware 1.15?
Hey Rollermine, Would it be possible, and not too annoying for you to do, to make honking temporarily increasing the NPC pickup range? Let's say, I'm approaching the pickup point but the NPC is waiting at the other side of the road, would it be possible to honk at them to make them run to the car and hop in? Thanks! :)
493 comments
- Stats are not showing if using Ultimate Kill Counter -> Rename UltimateKillCounter.reds to 0UltimateKillCounter.reds.
-
Some of the saves that start from PL will crash the gameUpdate your ArchiveXL-
Mods that change Streaming Distance over the limit will crash the gameFixed in v0.4.2Changelog:
v0.4.4:
- Added Drive an Aerial Vehicle compatibility, you can request a cab normally with the mod installed
- Added a check for Dogtown locations
- Added a setting to disable the "Request Cab" button
v0.4.3:
- Added Dark Future compatibility, you can now request a cab without changing Dark Future's Mod Settings
- Request cab on Data Term now costs Summon Credits if you have Dark Future installed
- Added an option to use Delamain No. 21 as a Taxi Work vehicle
- Added a new pickup and drop-off point to "Metro: Megabuilding H7"
- Fixed an issue where you can request more than one cab in the Data Term when spamming the button
- Added a user hint for Codeware, it will remind you if your Codeware version is too old
v0.4.2:
- Traffic cabs now spawn using the vanilla way. This should fix the crashing issue for some users.
- Added a command to reset the progress
- Increased Stunt event chance when driving Alvarado
- Reduced impact damage on customer
v0.4.1:
- Changed icon in the Stats menu to Combat Cab icon
- Quest markers for customers now appear above their heads instead of on their face
- Fixed compilation error for some user
- Fixed compatibility with Johnny passenger feature in the update 2.2
v0.4.0:
New Random Event: Stunt
- You can increase your score and combo by passing other vehicles, jumping and drifting
- Your combo will be broken if you come into contact with another vehicle
- Each score will add 2% to the bonus, and each combo will increase that bonus by 10%
New Vehicle: Villefort Alvarado "Combat Cab"
- Price: $40000
- Unlock in Autofixer after earning more than $9999 total in a single run
New Feature: Request Cab in Data Term
- You can now request an empty cab from Combat Cab for Taxi Work
- You need to wait 5 min before requesting a new one
Updated appearance for player own Archer Hella, Chevillon Thrax, and Villefort Cortes
- Fixed compatibility with mods that change the player vehicle list
- Fixed an issue with save starting with Post-Heist from New Game Plus
- Fixed an issue where parked traffic taxis would despawn after loading a save
- Fixed the Lua error if the location Lua file is invalid
- Fixed the LOD issue on Archer Hella doors
- Taxi Work now only handles events sent from this mod
- Added a failsafe for entity spawning when no usable record
Maybe you can delete the assets.
Found a place where I couldn't deliver. Watson, Kabuki. El Guapo. There were arrows pointing right into that opening and further along the stairs.
Someone in the bugs section mentioned something about a quest, but I don't have a quest for this. Is that discoverable in the game somewhere? Hoping someone can help.
EDIT: Resolved below
Fortunately, it had nothing to do with your mod! It had to do with my game being installed on a "X:" hard drive. Yup. That simple. It created a chain reaction of messing with Red4ext, Archive, and most importantly Quest Core - BUT it would ONLY effect a very few mods, like this one and Responsive NPCs! Many others worked just fine. After I moved the game and mods to a "G:" hard drive... everything now works! Some cool peeps on the Discord CP2077 Modding community were the heroes who helped figure this out, and trust, they were racking their brains for a long while too. None of them have seen this issue before lol
Anyways, I'm very much enjoying the mod now and I look forward to unlocking the best cab~
Would it be possible, and not too annoying for you to do, to make honking temporarily increasing the NPC pickup range?
Let's say, I'm approaching the pickup point but the NPC is waiting at the other side of the road, would it be possible to honk at them to make them run to the car and hop in?
Thanks! :)