@Iwillbewarlock: Very sweet 'borg gun! Love this thing, s'basically an EMP-souped-up comrade's hammer. Just looks A LOT sweeter than that old soviet rust-bucket. Absolute beauty, very sweet addition to the armory & since I sometimes value style over substance, also consider it a very nice accessory to my favorite white skanky leather/latex outift^^. So thank you very much for making & sharing, this boomer is a keeper for sure, even if I have over a dozen mod guns already. So please, keep em coming!
And please, please, don't let folks ever tell you s*** about the recoil on them big gunz. Knock-back effect from hand-cannons like this one is precisely as described in the ole P&P source material: Unless you're a 400-pound 'borged-out gorilla yourself, a fatboy 20mm handgun that was designed to 1-shot cyberpsychos IS BOUND to dislocate your shoulders & knock you flat on your ass. So please keep it^^!
And two absolute noob questions:
One - Recently tinkered with another mod that allowed customizing looks of weapons via switching out the "$base" entry in the yaml. Now as far as I understood the advice the other mod author gave me, that "$base" is just responsible for the looks of the weapon, not the stats, right? But in this case, you made your custom skin, so what'll happen iffen I change that "$base" entry to another vanilla Burya appearance (thinking of that bright pink one, whatever it's called, to go with the screaming-pink mox dress^^)?
Two - Iffen I wanted to go bat-s*** crazy and increase the damage and/or explosion AoE on this thing, what would I have to change/add to the yaml?
1. For the appearance, if you want a vibrant pink color, you should use the WoolvenKit. Plesae read here 2. You can adjust weapon stats using WoolvenKit's tweak data. I'm not sure how much of a change you want, but Svarog's base data was taken from the "order" settings. If you simply want to increase the damage of the EMP explosion, increase the value for `Attacks.EMPSvarog_inline1`.
Just because you're an overachiever, don't complain about video quality. 1080p is standard HD.
Also, it's not a handgun, it's a portable naval cannon. If you're not a fan of recoil, get RaitoLabs Nanofibril to disable recoil while aiming in a semi-immersive way.
Any thoughts on giving Arasaka Tamayura some justice next? Poor thing doesn't even have crafting specs, let alone an iconic. Ideally a crafting spec for iconic Tamayura with +50% headshot damage, so it can be modified further with Preem Weaponsmith :D
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And please, please, don't let folks ever tell you s*** about the recoil on them big gunz. Knock-back effect from hand-cannons like this one is precisely as described in the ole P&P source material: Unless you're a 400-pound 'borged-out gorilla yourself, a fatboy 20mm handgun that was designed to 1-shot cyberpsychos IS BOUND to dislocate your shoulders & knock you flat on your ass. So please keep it^^!
And two absolute noob questions:
One - Recently tinkered with another mod that allowed customizing looks of weapons via switching out the "$base" entry in the yaml. Now as far as I understood the advice the other mod author gave me, that "$base" is just responsible for the looks of the weapon, not the stats, right? But in this case, you made your custom skin, so what'll happen iffen I change that "$base" entry to another vanilla Burya appearance (thinking of that bright pink one, whatever it's called, to go with the screaming-pink mox dress^^)?
Two - Iffen I wanted to go bat-s*** crazy and increase the damage and/or explosion AoE on this thing, what would I have to change/add to the yaml?
Plesae read here
2. You can adjust weapon stats using WoolvenKit's tweak data. I'm not sure how much of a change you want, but Svarog's base data was taken from the "order" settings. If you simply want to increase the damage of the EMP explosion, increase the value for `Attacks.EMPSvarog_inline1`.
Also, it's not a handgun, it's a portable naval cannon. If you're not a fan of recoil, get RaitoLabs Nanofibril to disable recoil while aiming in a semi-immersive way.
Servicing is advised, Perfect condition? I dont think weapon conditioning mod has those statuses.
this one?