All the guns are working properly on version 2.21. I've tested every single one of them. Make sure you have ArchiveXL, TweakXL, red4ext and CET updated. There's nothing more I can do on my end
Love the mod, thanks for all the hard work. Would it be possible to add a precision rifle version of the Chukavin_SVCh? The semi auto shots and high damage would fit that archetype more.
For some reason all the smgs have no sound when reloading and equiping. I have tried reinstalling the game and disabling every other sound mod or animation mod but still not sound. this only effects the smgs when reloading
mod worked fine for a couple days but now when i pull out the weapons my game crashes. tried reinstalling the mod but still same issue. might it need an update? saw there was a new tweak.xl update.
Is it possible that these mods are extremely unstable? Had quite a few mods installed without a problem, but after installing this the game keeps crashing over and over again
211 comments
Game.AddToInventory("Items.Sig_Sauer_P320_Black",1)
Game.AddToInventory("Items.Sig_Sauer_P320_Tan",1)
Game.AddToInventory("Items.Sig_P320_9mm_Black",1)
Game.AddToInventory("Items.Sig_P320_9mm_Tan",1)
Game.AddToInventory("Items.ACR_Requiem_Blackcell",1)
Game.AddToInventory("Items.AK_Prototype",1)
Game.AddToInventory("Items.APC556_Good_Ol_Days",1)
Game.AddToInventory("Items.APC556_New_Blood",1)
Game.AddToInventory("Items.Beretta93r_Firebrand",1)
Game.AddToInventory("Items.Chukavin_SVCh",1)
Game.AddToInventory("Items.Citori_725_Deep_Sleep",1)
Game.AddToInventory("Items.CZ805BREN_Neon_Filament",1)
Game.AddToInventory("Items.CZ805BREN_Venomous",1)
Game.AddToInventory("Items.CZ_BREN2_BR_Clank",1)
Game.AddToInventory("Items.CZ_ScorpionEvo3_Putrid",1)
Game.AddToInventory("Items.Desert_Eagle_CTRLZ",1)
Game.AddToInventory("Items.Desert_Eagle_Monochromatic",1)
Game.AddToInventory("Items.G3_Corcovado",1)
Game.AddToInventory("Items.G3_Electrowave",1)
Game.AddToInventory("Items.Glock_17_Golden_Flame",1)
Game.AddToInventory("Items.Honey_Badger_Quiet_Rage",1)
Game.AddToInventory("Items.Magnum_GoodCop_BadCop",1)
Game.AddToInventory("Items.MP5_Buzzkiller",1)
Game.AddToInventory("Items.MP5_Razorwire",1)
Game.AddToInventory("Items.MP5SD_Spawnfire",1)
Game.AddToInventory("Items.SIG_MCX_Spear_Black",1)
Game.AddToInventory("Items.SIG_MCX_Spear_Tan",1)
Game.AddToInventory("Items.SR25_Pale_Death",1)
Game.AddToInventory("Items.StaccatoP_Mach5",1)
Game.AddToInventory("Items.StaccatoP_Zombies_Bane",1)
Game.AddToInventory("Items.Vepr_12_Contempt",1)
Game.AddToInventory("Items.Vepr_12_Oroku",1)
Anyway to remove these from vendor inventories? Would prefer to keep these only in the Atelier to keep everything together
Heywood Wellsprings, The Glen, and Vs apartment complex doesn't have them, stopped looking after that.