File information
Created by
CD PROJEKT RED and yellingintothevoidUploaded by
yellingintothevoidVirus scan
About this mod
comes in nine colours! the colour of the shoe and the platform can be changed via the .yaml!
- Requirements
- Permissions and credits
- Changelogs
- Donations
a bunch more recolours available as replacers made by Breezypunk available here.
very similar shoes by PinkyDude here.
and here are some fabulous pride ones by halkuonn 🌈
by editing the .yaml file of the shoe, you can create your own variations of its top and the plateau! for example, if you open void_Plateau_Sneakers.yaml, you'll see the line:
- { base_color: sky, sole: sky, icon: 07 }
you can change this to:
- { base_color: sky, sole: white, icon: 07 }
this will create an appearance where the top colour of the shoe is sky, and the plateau is white. to create an entirely new, additional
entry, simply duplicate one of the lines and change the names of the colours!
valid entries for both base_color: and sole: are:
black
blue
green
grey
purple
red
sky
white
yellow
the in-game name of the item you've changed will change its name accordingly, but the icon will not. if you've changed an appearance, it will not show up in the Virtual Atelier. you will need to re-spawn it with its matching CET code:
Game.AddToInventory("Items.yv_plateau_sneakers_(TOP)_(PLATFORM)")
for example:
Game.AddToInventory("Items.yv_plateau_sneakers_yellow_black")
installation:
install via Vortex or unpack the .zip files and copy their contents to the root folder of your Cyberpunk 2077 installation. this should add the .archive and the .xl files to .\archive\pc\mod and the .yaml files to .\r6\tweaks.
also available in this Virtual Atelier.
massive thanks to manavortex for creating a Python script which i've used to generate the in-game names of all appearance combinations.
item name ┊ Equipment-EX slot
Plateau Sneakers ┊ Feet
mesh path for Appearance Creator Mod (appearance names in CET code or .yaml):
base\yv\meshes\s1_pleateau_sneakers.mesh
if you load the mesh twice and only show one of the two submeshes each, you can assign each submesh a different appearance:
submesh 1: top of the shoe
submesh 2: sole
CET (default colours):
Game.AddToInventory("Items.yv_plateau_sneakers_black_black")
Game.AddToInventory("Items.yv_plateau_sneakers_blue_black")
Game.AddToInventory("Items.yv_plateau_sneakers_green_white")
Game.AddToInventory("Items.yv_plateau_sneakers_grey_black")
Game.AddToInventory("Items.yv_plateau_sneakers_purple_white")
Game.AddToInventory("Items.yv_plateau_sneakers_red_red")
Game.AddToInventory("Items.yv_plateau_sneakers_sky_sky")
Game.AddToInventory("Items.yv_plateau_sneakers_white_black")
Game.AddToInventory("Items.yv_plateau_sneakers_yellow_yellow")