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Created by
CD PROJEKT RED and yellingintothevoidUploaded by
yellingintothevoidVirus scan
About this mod
take care not so sprain your ankle! nine colours each! colours of the shoe, platform, and sole are interchangeable by editing the .yaml! same goes for the cloth colour and the lace texture on the sock!
- Requirements
- Permissions and credits
- Changelogs
- Donations
non-platform version made by vantamasque can be found here.
by editing the .yaml file of the shoe, you can create your own variations of its top, the sides, and the sole! this also works for the socks and the lace detail on them. for example, if you open void_Platform_Heels.yaml, you'll see the line:
- { base_color: green, side: green, bottom: white, icon: 03 }
you can change this to:
- { base_color: green, side: black, bottom: black, icon: 01 }
this will create an appearance where the top of the shoe is green, and both the sides and the sole are black. to create an entirely new, additional entry, simply duplicate one of the lines and change the names of the colours!
valid entries for base_color: and side: of the shoe, as well as base_color: and texture: on the sock are:
black
blue
green
grey
purple
red
sky
white
yellow
valid entries for sole: are:
black
white
the in-game name of the item you've changed will change its name accordingly, but the icon will not. if you've changed an appearance, it will not show up in the Virtual Atelier. you will need to re-spawn it with its matching CET code:
Game.AddToInventory("Items.yv_platform_heels_(TOP)_(SIDES)_(SOLE)",1)
for example:
Game.AddToInventory("Items.yv_platform_heels_sky_white_black",1)
installation:
install via Vortex or unpack the .zip files and copy their contents to the root folder of your Cyberpunk 2077 installation. this should add the .archive and the .xl files to .\archive\pc\mod and the .yaml files to .\r6\tweaks.
CET codes (shoe):
Game.AddToInventory("Items.yv_platform_heels_black_black_black",1)
Game.AddToInventory("Items.yv_platform_heels_blue_blue_black",1)
Game.AddToInventory("Items.yv_platform_heels_green_green_white",1)
Game.AddToInventory("Items.yv_platform_heels_grey_grey_black",1)
Game.AddToInventory("Items.yv_platform_heels_purple_purple_white"1)
Game.AddToInventory("Items.yv_platform_heels_red_red_black",1)
Game.AddToInventory("Items.yv_platform_heels_sky_sky_white",1)
Game.AddToInventory("Items.yv_platform_heels_white_white_black",1)
Game.AddToInventory("Items.yv_platform_heels_yellow_yellow_white"1)
CET codes (sock):
Game.AddToInventory("Items.yv_lace_socks_black_black",1)
Game.AddToInventory("Items.yv_lace_socks_blue_blue",1)
Game.AddToInventory("Items.yv_lace_socks_green_green",1)
Game.AddToInventory("Items.yv_lace_socks_grey_grey",1)
Game.AddToInventory("Items.yv_lace_socks_purple_purple",1)
Game.AddToInventory("Items.yv_lace_socks_red_red",1)
Game.AddToInventory("Items.yv_lace_socks_sky_sky",1)
Game.AddToInventory("Items.yv_lace_socks_white_white",1)
Game.AddToInventory("Items.yv_lace_socks_yellow_yellow",1)
massive thanks to manavortex for creating a Python script which i've used to generate the in-game names of all appearance combinations.