Hi i have quite some issue with the mod , all my ripperdoc can't sell me cyberwar like the shop is empty and it's annoying do you have an idea about what could it be ?
I don't think this mod or even Cyberware Capacity has anything that can change Ripperdocs' inventory. Do it only happen after installing this mod? Can remove this mod solve the issue for you? Any other mod was installed at the same time as this mod?
In fact, I know what your problem is, but this has nothing to do with this mod. It's because your role is too high. CDPR's default role in the system settings will not exceed lvl 60,After lvl 60, Ripperdocs will not sell you any Cyberware. You can solve this problem by mod Custom Level Cap-Cyberware Vendor Fix
Hi I installed the mod and on an existing save I'm hardcapped at 556, when creating a new game I can go far beyond to over 1300, but when I tried to reload the existing safe after creating a new character it still remains stuck at 556. I tried installing it both via Mod Manager and manually, same hard cap of 556 seems to persist on an existing save file?
I'm on a trip so I can't test this issue right now but I think you can try unequip/equip your cyberwares, unlearn/relearn "Edgerunner" perk or try add a level to your character by CET console and see if it can work?
I tried resetting completely, and the fully restoring everything using CET, but i was still stuck at 556, I then fully reset and tried adding 1 level at a time, but by the time i hit 60, maxed out technical ability and then max out all of the perks it was just below 540 (I haven't added the netrunner related perks at that point).
Ironically enough i found the command to increase cyberware capacity via CET directly while attempting this so I ended up with what I wanted in a different way haha.
I installed the mod and it is showing in the pause menu but i still can't go over 550 cyberware capacity no matter how I change the flat bonus or level multiplier. what am I doing wrong?
I tried reloading the save many times. CET tells me Ignoring mod which does not contain init.lua! ('C:\Program Files\Epic Games\Cyberpunk2077\bin\x64\plugins\cyber_engine_tweaks\mods\increase_cyberware_cap')
I wanted to ask, I still want the Edgerunner's Perk effect to take place, does the mod only modify the max value and not the value to which Edgerunner will still be functional? Like for example, does Edgerunner still cap at whatever vanilla value that a character has? (i.e., vanilla = 450 max cap + 50 due to edgerunner = 500, Edgerunner value = 50 points)
Then if so, does the value of Edgerunner increases as the max cyberware capacity increases? (i.e., cbyerware cap stays at 450, edgerunner adds 50 for a 500 then this mod, so the edgerunner value stays at 500 and will increase as we edit max cap value) Thanks for the kind consideration and your response!
I used ingame modifiers so any calculation is the same as base game, Edgerunner always increase Your Character Max CC by 50 and using your Curent Cyberware Capacity Allocated to calculate Fury, and also increase engine Hard cap(450) by 50, so in vanilla Your Character Max CC is some where 3xx to early 4xx, or with this mod be 7xx or 10xx... Edgerunner will always increase Your Character Max CC by 50 and using your Curent Cyberware Capacity Allocated to calculate the chance of Fury. With this mod the only thing Edgerunner will not benefit you is you will not reach the engine hard cap, with or without the 50 added.
No, the bonus Capacity is a bit pointless but the Fury still can proc if you tweak so the Max Value is 50 less than the current Allocated value so Edgerunner always work to it full limit, it's your choice. Edit: I will see if I can make a mod for Edgerunner.
If I set the cap at 600 without edgerunner perk, then take the perk, it will be 650. What's useless about that? It will still be a 12% increase in max capacity. I agree, if you put the cap at 1000 the edgerunner perk is kinda pointless, but the thing is, you have to Ballance the cap to your cyberwar slots. I have like 10+ more slots with cyberware-ex and can use some more capacity but won't/want not be able to slot in everything with high requirements at once, what's the fun in that? Without cyberware-ex/vanilla 450(+50) should be more then enough.
That's how I play right now. I mean, I can make my V godlike without using console command by using cyberware. But my point is, when you cap the cyberware capacity to the max, then, Edgerunner perk will be obsolete.
Anyway, great guy dnbnhlp already made another great mod, so I guess this discussion is already done.
you are somehow continually missing the point that both dnbnhlp (ty for mod) and ....
...
PSYCHOPATHIC ALPACA? made. (CHOOMS WE GOT A CYBERPSYCHO OVER HERE.)
Cyberware Capacity is not the only thing that edgerunner gives you... in fact... it's almost just a bonus that allows for the main perk... Fury.
The mod author explained why Edgerunner+Fury+This Mod works, and then Alpaca explained that no "vanilla-ish" (read: fair) character would ever need more than... their example... 600.
Yes, we heard you. Yes you could make your cap 1000-- and then, in your very small minded understanding of how/what/why the "Edgerunner perk" works, it'd be useless. The rest of us will continue appreciating that this let us extend our cap, but keep fury intact.
Fwiw and no one asked, but I member: When 2.1 first dropped and this new system was-- well, new.... you could manually change your limits and install 450+, but basically any damage you did to any enemy caused fury to proc. This was very annoying. This mod is essentially a "vanilla-ish" work around for this.
I mean, I don't care how ya'll play but I want to be god-like myself. And, no, I don't miss the point. I just follow what I want and let others adjust. So if you kindly won't butt in with other people's business, will be much appreciated. Just got back to playing CP again and AS*H*LES like this person, LokiTheSmokey, would come in and think they know all.
Anyways, looking forward for new mods dnbnhlp! I'm getting back to CP after a break.
If you're gonna play to be godlike then yeah edgerunner is "pointless" because if you're already godlike and have boosted yourself so much, it's not benefitting you. But that's a "you" issue - you want to put yourself in a position where it becomes less viable, but want it to be viable. That's an unreasonable ask.
Could you also make it so that this mod is able to use the 'mod settings' ui mod instead of Native Settings if you have one and not the other? It's more stable, and I'm not going to install another ui mod that might conflict with everything else just for one mod in the pack.
Like, NativeUI is stupidly buggy and ModSettings is not, so I'd rather use the not buggy one lmao.
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level at a time, but by the time i hit 60, maxed out technical ability and then max out all of the perks it was just below 540 (I haven't added the netrunner related perks at that point).
Ironically enough i found the command to increase cyberware capacity via CET directly while attempting this so I ended up with what I wanted in a different way haha.
Ignoring mod which does not contain init.lua! ('C:\Program Files\Epic Games\Cyberpunk2077\bin\x64\plugins\cyber_engine_tweaks\mods\increase_cyberware_cap')
Then if so, does the value of Edgerunner increases as the max cyberware capacity increases?
(i.e., cbyerware cap stays at 450, edgerunner adds 50 for a 500 then this mod, so the edgerunner value stays at 500 and will increase as we edit max cap value)
Thanks for the kind consideration and your response!
Edit: I will see if I can make a mod for Edgerunner.
Anyway, great guy dnbnhlp already made another great mod, so I guess this discussion is already done.
...
PSYCHOPATHIC ALPACA? made. (CHOOMS WE GOT A CYBERPSYCHO OVER HERE.)
Cyberware Capacity is not the only thing that edgerunner gives you... in fact... it's almost just a bonus that allows for the main perk... Fury.
The mod author explained why Edgerunner+Fury+This Mod works, and then Alpaca explained that no "vanilla-ish" (read: fair) character would ever need more than... their example... 600.
Yes, we heard you. Yes you could make your cap 1000-- and then, in your very small minded understanding of how/what/why the "Edgerunner perk" works, it'd be useless. The rest of us will continue appreciating that this let us extend our cap, but keep fury intact.
Fwiw and no one asked, but I member:
When 2.1 first dropped and this new system was-- well, new.... you could manually change your limits and install 450+, but basically any damage you did to any enemy caused fury to proc. This was very annoying. This mod is essentially a "vanilla-ish" work around for this.
Anyways, looking forward for new mods dnbnhlp! I'm getting back to CP after a break.
Like, NativeUI is stupidly buggy and ModSettings is not, so I'd rather use the not buggy one lmao.